Fixes#4324
Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
Now only humans that are logged in, alive, and not already a revolutionary (no special_role) show up in the list.
Instead of EVERY mob type (simple_animals, borgs, etc.)
Stealth-Mode Admins won't have their keys show up in the title of private messages anymore (unless the person sending the message is mod+)
Admins PM's to players will show up as red again. You are welcome Virgie!
Since we can't edit the verbs variable directly this allows us to do so safely.
It builds a list of procs and verbs for the mob type and allows the admin to add it.
Want to add self_destruct to a cyborg? It will show up in Commands tab
Want to add RevConvert to a regular Rev? Feel free!
Want to remove whisper from some loud mouth? Go wild!
Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.
I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Thinking this was a typo, though quite honestly I'm not sure why this test
is even here as distance checks are built into nanoUI but since feradan put it in
I'm kinda not wanting to remove it.
If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.
Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
Tried a couple of other solutions, but this ended up being the most reliable.
Now checks all areas associated with the firedoor to see if they should still be down.
Also makes a final check before closing the door in case the fire alarm turns off in the middle of an autoclose cycle.