- ORM Vendor no longer provides phase pistols
- Steel Machete renamed to Plasteel Machete
- Industrial Hardsuit modules renamed to simply Hardsuit modules
- Adds some of the new mining stuff to the explorer vendor
- Fixes missing survivalfood flag from liquidprotein rations
* Untangle xenoarch from mining somewhat
* professionalism
* sonic jackhammers only for artefact-safe tunnelling
* destroy artefacts code disabled on everything
- Adds Silver-trimmed shelter capsule, a luxury capsule that has a redecorated interior and some extra food, drink, and emergency supplies.
- Fixes issue where Shelter capsule pod beds started with no padding
The current output of cash from the mining vendor is a bit too high considering that it is not hard for miners to pull 20K-40K points, and, probably will break the next trader ship event when it comes if a miner can just drop 15K-25K Thalers on the table.
- Adds some more synth batteries to both capsules
- Removed the Adv first aid kit from the table
- Adds a Basic/Adv/O2/Fire/Toxin kit to luxury storage
- Removes the violin due to being a source of grief
- Changes the bag of dice to a bag of gaming dice
- Luxury capsule now has twice the amount of MREs
The main reasons for this PR:
- Removes shelter capsules as a source of violins, which have been involved in a few... incidents
- Equals the amount of batteries to the amount of liquid foods in the basic capsule, so that synth crew are not required to push for the luxury capsule and its recharger
- Adds a toxin kit to shelter capsules, since toxins are a bigger issue in the phoron-based atmosphere of V2
- Provides a health analyzer to the shelter capsule, the omission of which was very strange.
Rest of the kits were added just for completion sake. All of the ones included be obtained from cargo for a single ten point crate, so the effects on balance will be minimal.