Implemented CTRL+DIRECTION KEY to face a direction.
Tweaked some drink icons.
Added in two new icon_states to genetics.dmi. It doesn't do anything yet, but I might toy with them later on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1954 316c924e-a436-60f5-8080-3fe189b3f50e
- Their AI has been fixed. Previously, when they began "starving" they would lock up when they located a target. This was because I was only allowing Metroids to attack people when they were only attacked themselves.
- Small stun time added to wrestling Metroids off or beating them off with objects.
- You should now not be able to enter mechas, cryos and sleepers if you have Metroid on your head.
Cargo:
- You can now cancel cargo orders.
Miscellaneous:
- Manifests no longer show "unassigned" for everyone on round start.
- The manifest is updated realtime, in that when new arrivals arrive or a job is changed, the information gets passed onto the central database.
- New arrivals now generate security records, medical records, etc. Jubilations!
- I, perhaps, have increased the efficiency of the reaction system. Preliminary tests confirmed that it's slightly faster, but I worry about whether I may have ruined someone's vision of a perfect multiple reaction system. This "change" is nothing more than adding a break; line to the end of a loop. If this proves too buggy, I'll just revert it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1952 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a boatload of runtime errors. There's so many I just completely forgot what they all were!
Explosions / Singularities now do not gib people "one-by-one" as some people may have noticed. This looked absolutely weird.
Sounds:
I was planning on making sounds become all distorted and whatnot if you were "high", but there were some problems. I've instead just settled with making deaf people not being able to hear non-ambient sounds at all.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1941 316c924e-a436-60f5-8080-3fe189b3f50e
Admin changes:
Admin attack logs now have a timestamps. Basically, before each log entry there is something that displays [hour:minute:second]. I plan on expanding this functionality to all kinds of logs, as well as creating a global attack log, but this will do for now.
Gloves:
You can still electrify any gloves with a power cell, however you have to use wires on non-insulated (yellow) gloves to create a "ghetto-insulation" system. I might make these gloves' stun effects more watered-down than normal insulated gloves, but that will probably be for later on.
Bugfixes:
Fixed some miscellaneous runtime errors, and more importantly, the shotgun. You can dry-pump it by clicking on it, which will eject any used shots or just make that badass "chuck-chick" sound to let everyone know you mean business. Combat shotguns can now shoot twice without the need to pump.
I also possibly fixed the issue with metroids' AI process locking up. Someone's going to have to PM me on the forums to tell me if this worked or not, because I have not been able to reproduce the bug (although I do know where it's happening in the code).
Chemistry:
Alright, so this is where the meat of this update is. In a previous revision (r1905) I mentioned the addition of a new "color" variable. This variable now has a use. When you use a spray cleaner, or a chem sprayer which now is significantly more powerful, the color combination of all the reagents inside the sprayer will be displayed instead of the plain old blue-white color. This will allow for people to easily distinguish reagents and colors, for instance, if you see some chemist running around spraying orange or purple stuff chances are that's acid he's spraying, so you should probably subdue him!
In addition, you will now be able to see beakers (large ones too) fill up visually. The color of the reagents inside the beaker is overlayed on top of the beaker. The colors may be subject to change to make them brighter or more easily identifiable by "category". Currently, most pharmaceuticals have a light pinkish color. Polytrinic acid has a distinct purple color, etc. However, with due time I can picture chemists mixing other, benign-ish reagents with harmful reagents so passerbys think that a chemist is spraying someone with something harmless, but in reality is spraying them with a bunch of PAcid. There are some consequences, for instance, concentrated acid is more powerful than watered-down acid.
Have fun with that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1922 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a bug where you could not draw blood from anything. This has been fixed! (It was throwing a runtime error related to the virus2 system) You can't draw blood from Metroids though because they have no blood.
Fixed some silly typo.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1909 316c924e-a436-60f5-8080-3fe189b3f50e
Added monkey suit and sexy mime suit to theatre costume storage. Credits for sprites goes to Pybro.
Added the holy flask into chaplains office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1908 316c924e-a436-60f5-8080-3fe189b3f50e
Chemistry:
I added a new variable to each reagent called "color". It's a hexadecimal string used to give a reagent a unique color for use in future shenanigans that are in development atm. Updooted the Chemistry-Readme.dm file to include some other variables I included into the recipie system as well as this new color variable. Implementing these colors is still an ongoing effort, and yes you will be able to "blend" these colors.
Viruses:
Nothing has been CHANGED (yet) but there is some framework for a new virus system to work alongside our current one, special thanks to Googolplexed of Baystation 12! If this weren't tied to some other things I changed, I wouldn't be committing this in the first place. While experimental, you shouldn't even notice this exists.
!!BUGFIXES!!:
Wow, there's so many I'm having a hard time keeping track of it all!
A bunch of runtime errors were hopefully fixed. There were some problems with slicing stuff spitting out runtime errors because an istype() was missing. The same goes for ritual tomes and some other things. Medical cyborgs were also fixed: their pills will now recharge properly and stop spitting out atrocious runtime errors.
It was intended for it to be possible to shoot people on top of Mulebots, but a runtime error always cut the proc off before it could execute. This has been fixed.
There are probably some other things I'm missing, but all in all, that's about it for the bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1905 316c924e-a436-60f5-8080-3fe189b3f50e
-biogenerator added to the hydroponics
-roller beds added to surgery
-trashbag added to janitor's closet
-candles added to chaplain's closet
-continued cleanup of machines code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1902 316c924e-a436-60f5-8080-3fe189b3f50e
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.
Service/butler cyborg has a new sprite to pick from, the Maximillion one.
Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.
Chef also now has an alternative apron he can find in the kitchen vending machine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.
- added candle. Code by Balagi, sprites by Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
The barman can now make a drink called Silencer, which uses Nothing, Cream and Sugar. This can only make mimes drunk.
Chef has a few new recipes. Blood soup, Clowns tears, twobread, Metroid Sandwich, Metroid Burger, Chocolate Cake, Lime Cake, Orange Cake, Lemon cake, Boiled Metroid Core and Spess Law.
Captain has a new item in his office named Chain of Command.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1863 316c924e-a436-60f5-8080-3fe189b3f50e
New AI Traitor Objective: No humans must escape alive on the shuttle! This is a not-so-common objective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1846 316c924e-a436-60f5-8080-3fe189b3f50e
Sugary plants, blend them for sugars.
Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).
Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).
Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.
Candies apples use 5 units of sugar now, rather than a pack of sugar.
Modified some new hydroponics plants to take advantage of the potency system.
Had a go with a few drink bottles in party crates that weren't showing up due to a typo!
Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.
Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
I also nerfed the damage water inflicts on Metroids because the previous amount of damage was absolutely insane.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1835 316c924e-a436-60f5-8080-3fe189b3f50e
Hydro can now grow cocoa trees and harvest cocoa pods.
The chef can process the cocoa pods into cocoa and process that into chocolate bars. He can also put the chocolate bars into the blender to get crushed chocolate, which the barman can use.
Lemon, watermelon, poison berry juice and crushed chocolate is added to the reagents list.
Barman can now also serve a chocolate drink. He can also now serve Lemon, Watermelon and Poison berry juice as drinks.
Poison Berry was made a mutation of berries.
Nurse uniform was now also fully fixed.
PS. Poison berry was added to the juicer machine as well.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1833 316c924e-a436-60f5-8080-3fe189b3f50e
- They now have 30 labels each, not 10. Seriously, 10 was too low and 30 should not be too griefy, imo.
- Maximum length of one stretch of text increased from 10 characters to 64.
- If the combined name of your target object, along with the label is 64, you won't be able to label it to prevent names that are too long. (This safety check has been left unchanged)
- You can no longer tag humans as they can just peel the tag off. Sorry clowns, find other ways of being annoying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1826 316c924e-a436-60f5-8080-3fe189b3f50e
Gave Apple stuff for hydro a new sprite and also Watermelon. (sprites by Farart)
Made watermelon able to be cut with a knife, and now we can also cut produce from hydro, (though for now it is only Watermelon).
Added captains gloves to the game and added them to his locker.(By Evilgrim)
Added three new food recipies for the chef. Candied Apples, Apple Cake and Apple Pie.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1814 316c924e-a436-60f5-8080-3fe189b3f50e
For some reason, viruses were being "cured" just a bit too fast. I lowered the rate which a virus advanced through stages. I also fixed vaccines; they now actually cure viruses as well as providing immunity to any further infection.
Metroids:
The beginning of my Metroid ranching phase; Metroids may now, theoretically, be tamed to an extent. Baby Metroids are suceptible to simulated discipline, meaning if you beat them over the head with a toolbox for trying to eat your fellow scientists they will probably get the message. This also works when you're trying to wrestle a metroid off of someone's head. Additionally, they may also identify who the people who feed them are and in a situation where they have to fight to defend themselves or eat, they will spare their "friends". This is a pretty big AI change, so if you see any bugs please report them immediately!
Metroids can also "vent-crawl" like monkies, but fully-grown adults are too big to do this. NPC Metroids will never vent-crawl.
Weapons/Guns:
A lot of you are going to like this one; you can no longer shoot yourself with your own gun! This happens sometimes when the game lags up for a bit, but no more!
Additionally, you can now shoot people who are on the ground simply by clicking them. I can only imagine how easy this will make being an officer (or traitor/syndicate) now. This applies to both handheld guns and mecha weapon installments.
Xenobiology:
Scientists now, hopefully, have proper Xenobio access. Metroid dissection has been slightly changed; you can extract Metroid cores from dead Metroids no matter where you're aiming. You will not see me talk about metroid cores anymore because they're a secret. I haven't done anything with them yet, however.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1813 316c924e-a436-60f5-8080-3fe189b3f50e
Added kilt, bowler and, specially for Gregory House, the walking stick.
Also changed monocle sprite.
Kilt belongs to Catratcat, other stuff belongs to Farart.
Fixed some runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1809 316c924e-a436-60f5-8080-3fe189b3f50e
Banana Honks only make Clowns and Monkeys drunk now.
Carrot Fries are made in the processor now.
Nuka-Cola is no longer alcoholic.
Adjusted lots of the values and recipes for drinks and food.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1808 316c924e-a436-60f5-8080-3fe189b3f50e
I added the holidaypriest suit and the nurse suit and hat to their respective lockers in chapel and Medbay. I also placed the chicken suit in the theatre.
Barman has a new drink named Singulo and Carrot Fries and Meatball spagetti was fixed.
Thanks goes to Farart for all these great sprites. So thanks Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1806 316c924e-a436-60f5-8080-3fe189b3f50e
- heads, security officers, wardens and detectives cannot be cultists or revs again.
- chaplain cannot be cultist.
- players with unfilled preferences wouldn't huddle together in same departments.
- fixed bug in get_players_for_role caused to players jobbanned from syndicate get special roles.
Fixed major bug with reagents not adding when same reagent is already present in container.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1802 316c924e-a436-60f5-8080-3fe189b3f50e
You can perform some xenobiological dissection on Metroids to get a little something... I also made it impossible to push, drag, or grab Metroids while they're feeding on something. Metroids also eat slower, and you can more easily "wrestle" them off by clicking on them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1793 316c924e-a436-60f5-8080-3fe189b3f50e
There are about 12 new drinks added in, courtesy of Firecage. There are a bit too many to list!
Maps:
Some map fixes, courtesy of Petethegreat.
Thanks guys!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1788 316c924e-a436-60f5-8080-3fe189b3f50e
- the 'box' item no longer contains internals by default. A survival kit does tho.
- backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals.
- engineers spawn with a different survival kit, which has an engineering em. oxy tank
- emergency oxy tanks now fit in boxes again
- engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru)
- red hardhats spawn in fire closets
- CE spawns with white hardhat, one is also in his locker
- CE spawns with industrial backpack
- Pod people manual added to HOP's desk (he's the boss) and hydroponics
- Ore pile removed from code (was not used for anything and I don't want it to be)
- The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
requested I commit into the SVN. Please PM the collective coders if you find any bugs in
their work.
AI:
The AI now has a verb that lets it change its appearance. It doesn't do much, but but
it's some neat aesthetics that compliment the little display panes scattered around the
station that the AI can modify. This was a combined effort between Firecage, Petethegoat,
and Superxpdude.
Miscellaneous Changes (by Petethegreat):
- Cup Ramen sprite changed to a nicer one by Cheridan
- Plasma sheet sprite changed to a thicker one by Aru
Metroids:
They work. There might be some lingering bugs I simply cannot catch by testing alone,
but they WORK. They act as an entire new player-controllable race, are found in
xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If
you feel so entitled to, you can view the source code to spoil everything like a little
cheater! I haven't completed everything I would like to, and as a result Metroids are
pretty useless. They're still very fun though!
Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access
to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or
whatever, here's the place to post feedback.
Bugfixes:
- Perriot's Throat virus no longer makes you mute, instead, does what it was intended
to HONKHONKHONKHONK!!!!
- Some bugfixes with Turrets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced swat gear in assassin equip list with black gloves and shoes. CentCom Commander equip now includes a bullet-proof vest.
Upgraded holograms. It is now possible to create them dybamically through getHologramIcon(). If you want to tweak how they look, change that proc.
AI can now project holograms for anyone registered on the crew. Holograms that do no fit this category can also be added now (like the one the AI starts with).
Added generic holographic projection machinery category. Should now be possible to create wanted hologram projections and two-way communication using holograms. Unfinished but someone else can work on it.
Fixed regular cigar sprite from another commit.
Fixed deathsquad helmet down sprite. Also, adjusted it to look more unique.
Updated swat mask.
Made the swat boots use the jackboot sprite. Made swatboots actually as fast as other boots.
Added a Honker destroyed and open sprites.
Some misc icon tweaks.
Ninjas:
Adrenaline boost now resets player stat to 0. Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets stat. It's technically possible to come back from crit health (momentarily, before life.dm knocks you right back in crit) but I think it's a fair tradeoff.
Some minor fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1769 316c924e-a436-60f5-8080-3fe189b3f50e
•Sleepers are now OP and heal every kind of damage by the press of a simple button
•Cloning through the cloner 25-30% faster. Or so I think, I can't test out cloning by myself, but my change is safe enough. Message me directly if any bugs occur.
•Dermaline: New healing drug that's gonna be better than kelotane once Erro nerfs it. Right now it's just a bit more powerful.
•No more reagent metabolising or having healing/damaging affects on corpses. Again, this is a kind of a radical change. PM me if any serious bugs occur.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1763 316c924e-a436-60f5-8080-3fe189b3f50e
Metroids:
No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!
Turrets:
Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.
Reagents/Chemicals:
I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.
There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
Viruses:
The virus system was COMPLETELY reworked.
Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.
Turrets:
Fixed some lingering bugs that would bog down the global event processor.
Changelings:
People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.
Miscellaneous:
I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
- have a unique sprite frosted/ unfrosted.
- Have jelly in them once more.
Food & Recipes:
- Things involving poison mushrooms have poison in them.
- Xeno meat contains no nutriment, it is all nasty Xenomicro eggs.
- Soups have all their water back
- Wish soup, because apparently everyone likes having all that water in their foods.
Reagents
- Banana is a mysterious reagent that has healing properties to monkeys, and clowns! Perhaps it is that less than 2% difference in clown and monkey DNA?
- Juice is now less effective than tricordizine. Each heals a unique damage type.
- Cream and milk both do about the same thing now (slight chance to heal brute damage).
- Ramen Noodle reagents add to nutriment value once more.
Syntiflesh
- I accidentally a whole catalyst.
- Clonexydone was meant to be a reagent, not a catalyst in the formula.
Feeding monkeys and Xenos
- It is possible now to feed carbon based mobs food, and for all carbon based mobs to feed themselves (except for xenos who cannot pick up items much smaller than bulky sized).
- What this means: You can force feed Monkeys bananas now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1752 316c924e-a436-60f5-8080-3fe189b3f50e
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.
Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!
Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.
Drinks
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.
Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)
Food
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.
Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
Also, changed minimal amount of chemical reactive from 1 to 0.1, this should fix several issues with chemistry and eating.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1728 316c924e-a436-60f5-8080-3fe189b3f50e