Removed the double toilet in in the 3rd deck giant bathroom. As in the two toilets in the same space.
Swapped the escape pod nanomeds for emergency medical wall lockers, because of the malfunction machine event.
And removed the random space tile in restaurationbar.
Added a button for garbage grinder that can be pressed without needing to open the windoor.
Fixed AI/borg interaction with the grinder.
Added a var to toggle the recycling crusher's manual feeding, which the grinder will toggle off for it. (borg modules will no longer be eaten out of their slots)
Made the crusher start upgraded to full efficiency.
Also fixed the funned up poster near the entrance.
-The alien lab (End of the mini dungeon) now has a button that will grant access to a fast travel portal there once cleared
-Updated material stacks in sci ship to give 50 instead of 1
-Sci ship now has a vendor with prosthetic designs/implants inside it to experiment with.
-Fixes leather stack spawning atop of the Armors-R-Us
-Armor vendor has tools and buckets to allow you to trim custom armor, indirectly teaches players how to make custom armor
-t5 components and bsrped given to 3 spawnpoints
-Lighting fixes
-Fireplace is no longer dense
-Some Yellow slime cores at the mediguns
And much more dangerous with a new kind of garbage mulcher that basically takes in pretty much any item, even crates/lockers, and chews it the fun up, popping all its contents out to be swallowed next, ensuring everything within gets also recycled for optimal efficiency. Also applies oofy brute grinds on mobs and gibs dead bodies, slurping up the gibs and splatters right after. Complete with animations and noises asset remixed out of laziness to a decent enough result.
Originally envisioned overhauling the entire recycling system, but kinda got lazy and ended up just making the new piece an addon to utilize the existing system for further processing.
Also added an adjustable var for disposal outlets to determine the range of the stuff it shoots out, and made the one at disposal chute launch only 1 tile, no longer blasting it all directly into the windoor with fat sound/message spam.