Fixes an oversight of picking up or moving contents off the tile mid-animation not saving them from getting flushed.
Also makes it possible to flush small (unbuckled and knocked down) mobs up to 75% size :v
While this doesn't revert all the changes upstream to the mining materials, it does replace most of them with sprites from other servers, which I feel are more appropriate here.
Also makes the exit landmark use a new contained item retrieval system instead of just making a messy lagpile in the open. The machine also processes down certain things, these icluding foods, organs, and vore eggs, making the thing not be useful as a food vendor for your dear enemies, and popping open vore eggs so that nobody needs to end up blindly guessing mystery contents. Also the machine has a funny little feature to get rid of the unwanted contents as well. (SPOILERS: it's a "Muffin Monster" mode with a twist. The monster is an actual voremob contained within the machine, and if active, the contents will end up in its gut. Deactivating will release the contents back into the machine. Sounds like some sorta Bethesda level brainfart, right? But I did it on purpose for another even funnier feature: Emagging the machine while the mode is active will release the monster as a hostile mob lmao)
Not even gonna bother marking as chompedit for now cause it was already all my code and I doubt anyone else up there's gonna be touching the file and might just end up porting it there anyway if I somehow get a charitable urge to provide them with non-critical funfeatures again :v
Ran out of brain juice trying to figure out the bugginess further but the wacky placement of this stuff got me sussy enough to try something. will see if anything happens and maybe toss upstream if so.
If my hunch is correct this might fix excess unregistered spiderling spawning and the bug with infinitely squishable undeleted squishees.
Many more enjoyable items to gain from the chomp christmas present, now with new pretty sprites
new casino specific headset for the hardworking casino crew to use
Fixed issue with teshari collar not appearing when wearing casino prize collar
made the SPASM disconnected variant of the casino slave collar function as holo so easier to set new tag
Fixed issue with non-visible casino crew ids
new spawner grenade that spawns a gorilla, and not the fur covered monkey kind!
Added a lot of new prizes to buy from the casino prize dispenser
Rebalanced money regained from converting chips back into thalers at the chips exchanger