Commit Graph

24232 Commits

Author SHA1 Message Date
Spades
6b1a32a12f Merge pull request #664 from VOREStation/unifroms
Further tweak to tempest hud
2016-10-19 21:23:44 -04:00
Arokha Sieyes
f4c0239ab5 Further tweak to tempest hud 2016-10-19 20:23:23 -04:00
Spades
8ca3d2eaaf Merge pull request #662 from VOREStation/unifroms
Fed and KHI Uniforms/Suits
2016-10-19 19:56:38 -04:00
Arokha Sieyes
3acc33c3a5 Fed and KHI Uniforms/Suits
Adds Joan's Fed overcoats and my KHI uniforms as optional alternate uniforms for departments. Each requires you to be in that department to let you spawn with it.

(The Kitsuhana.dmi change is a change to my own synth sprite to fix a sprite error, unrelated)
(Also updates the sprite in custom_clothes_vr.dmi for an item for Tempest for her medhud)
2016-10-19 15:20:35 -04:00
Spades
2ea9555d86 Merge pull request #657 from Cameron653/master
Makes the server include advanced_who
2016-10-19 03:13:43 -04:00
Spades
a1d76ae136 Merge pull request #660 from VOREStation/oocformat
OOC sanitize like Flavor sanitize
2016-10-18 14:47:28 -04:00
Spades
d908eccf95 Merge pull request #659 from VOREStation/disallow-empty-ooc-notes
Force having OOC notes set to spawn
2016-10-18 14:47:19 -04:00
Spades
af4ef14bc6 Merge pull request #653 from VOREStation/fix541-again
Fixes attacking from inside voremobs, again
2016-10-18 14:47:03 -04:00
Arokha Sieyes
5616752804 OOC sanitize like Flavor sanitize
I was sick of OOC flavortext not creating links, not allowing linebreaks, etc. So I made it do those things. Now it's the same as normal flavortext instead of a "completely unformatted hellscape of trying to read".
2016-10-18 11:52:28 -04:00
Eearslya
334cb48dab Force having OOC notes set to spawn 2016-10-17 23:25:07 -07:00
Cameron653
75ac0f716d Polaris ported this. This is just a duplicate, now. 2016-10-17 14:38:55 -04:00
Eearslya
066e50e61e Fixes attacking from inside voremobs, again
Fixes #541
2016-10-16 15:36:47 -07:00
Spades
f4402f5d94 Fixes lights overlapping big mobs. Sort of. 2016-10-16 16:42:39 -04:00
Arokha Sieyes
285914f1e5 Merge pull request #651 from VOREStation/arofluff
Adds KH life crystal fluff/loadout item
2016-10-14 10:17:51 -04:00
Arokha Sieyes
a11d4d202e Small tweak
Just optimized it so it wouldn't stay being processed if the user leaves via elevator/cryo or is admin-deleted.
2016-10-14 02:34:58 -04:00
Arokha Sieyes
00405946a4 Adds KH life crystal fluff/loadout item
It just exists as a fluff excuse as to how you get cloned offsite if you don't get cloned at CC, if you want an alternative. The little lore behind it is that it notifies an offsite agency if you die so you can get cloned by them. It has a little paper in the carrying case explaining that.

It's a uniform accessory, or you can just pocket it. They are unmarked, so finding a broken one shouldn't be very interesting evidence or influence much outside just the fluff idea of their existence.

(Also, it's a crystal, but no it's not magic. The manual goes into detail about the power source, transmitter, etc.)
2016-10-14 01:52:28 -04:00
Spades
ab9c5fc67e Merge pull request #642 from Eearslya/fix306-blank-items-hotfix
Hotfix for blank items in bellies
2016-10-13 15:40:06 -04:00
Spades
6d59ebc548 Merge pull request #638 from Cameron653/master
Adds taur specific voidsuits to areas
2016-10-13 15:39:53 -04:00
Spades
c20e79509a Merge pull request #648 from Dhaeleena/kiiteh_Titteh
Adds Female tajara sprite back to the game.
2016-10-13 15:38:49 -04:00
Dhaeleena
c5fe33dcdb This adds the Deform sprites for the new female tajaran torso (Clone damage) 2016-10-13 09:32:40 -03:00
Dhaeleena
a9f331842e Adds Female tajara sprite back to the game. Resolves Issue #629 Thank DeepIndigo for the sprites. 2016-10-12 23:16:18 -03:00
Dhaeleena
b9bded2132 Adds Synthetic Zeng-Hu brand Tajaran tail as a custom tail. 2016-10-11 15:28:48 -03:00
Dhaeleena
266daf39b8 Added Tajaran alternate head for Zeng-Hu synth manufacturer 2016-10-11 13:47:01 -03:00
Eearslya
1d9954e3cf Prevent pseudo-item-duplication in bellies 2016-10-10 02:03:49 -07:00
Eearslya
0d4686bdbd Hotfix for blank belly items
Fixes #306 (sorta)
2016-10-10 02:03:37 -07:00
Cameron653
28daa366f4 Totally a typo fix and not a way to get around travis 2016-10-09 21:55:32 -04:00
killer653
be9e332e9f Fixes descriptions 2016-10-09 21:14:51 -04:00
Spades
3593e07f0b Symbol fix (#637)
[REDACTED]
2016-10-09 20:05:49 -04:00
Spades
570c2474c3 Fixes w_class of items to be consistent with Polaris update (#636)
* Fixes w_class of items to be consistent with Polaris update

* Typo
2016-10-09 19:23:10 -04:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Spades
05869b0d9b Zoo.dmm added, Vault updated, various bugfixes (#634)
* :(

* Ports https://github.com/PolarisSS13/Polaris/pull/2571 early.

Need this for a map I wanna do.

* need sleep

* Emergency meds added

Resolves https://github.com/VOREStation/VOREStation/issues/600

* Fixes Fax Machine showing Sif Government

* Updates Tajaran lore to match Polaris.

* Sleeping for tonight

* Fixes #623

* Added more to the map

* Fox sprites from Paradise added

* Vore bee added

* Technical stuff no one cares about.

* Another update

* Reverts Pull #508

https://github.com/VOREStation/VOREStation/pull/508 messed up digesting
dead mobs and mice.

* Sergaling are now Saru.

* Saru

* Zoo map update, near completion

* Zoo map finished, plus Station Vault updated

* Revert "Ports https://github.com/PolarisSS13/Polaris/pull/2571 early."

This reverts commit 59e2bb211759604a95319ce6b1c74219a4b60800.

* Buzz off, Travis.

* Removed microwaves entirely so Travis stops bitching

* Travis stop being dumb

* Fix the zoo map once and for all..?

* Removes backup files.
2016-10-09 18:55:17 -04:00
Eearslya Sleiarion
2e5f80175c Prevent attacking vore mobs from within them (#627) 2016-10-05 12:50:04 -04:00
Eearslya Sleiarion
b1b0f28938 Allow cyborg combat module in code red (#577)
* Allow cyborg combat module in code red

* Tweaks to combat module for balance purposes
2016-10-04 02:59:07 -04:00
Spades
828236fcca Fixes bleeding inside simple mobs (#621)
Fixes https://github.com/VOREStation/VOREStation/issues/620
2016-10-02 14:22:51 -04:00
Spades
76e2fa3184 Contraband updated (#618)
Battle rifle and other non-contraband removed.
Added various new contraband to the list.
2016-10-01 22:25:12 -04:00
Eearslya Sleiarion
6a0c360c87 Fix micro vore spacing prey (#615) 2016-10-01 13:25:52 -04:00
Spades
406d30b2c3 Reverts digestion damage (#612)
To values prior to https://github.com/VOREStation/VOREStation/pull/508
2016-10-01 03:39:20 -04:00
Cameron653
56112df791 Adds tailmaw and feline taur half (#609) 2016-10-01 02:25:06 -04:00
Eearslya Sleiarion
50eb3cd6ac Mice can no longer eat non-players (or ghosted players) (#607) 2016-10-01 02:24:42 -04:00
Cameron653
900dde68a9 Adds in security wolf-taur suit and a custom item (#599)
* Adds in security wolf-taur suit and custom item

* Adds in helmet sprite
2016-09-27 01:08:31 -04:00
Eearslya Sleiarion
30c9cc8326 Animals can no longer eat people when dead (#594) 2016-09-25 18:44:39 -04:00
Eearslya Sleiarion
c5ac34ec55 release_all_contents now cancels if belly is empty (#592) 2016-09-25 18:44:20 -04:00
Eearslya Sleiarion
7fffcaa474 Add additional language whitelists (#591) 2016-09-25 18:43:36 -04:00
Spades
2a1d84fec6 Fixes contraband maybe for real this time (#588)
* Fixes contraband crate

* Fixes contraband maybe for real this time

* wrong name
2016-09-25 18:43:26 -04:00
Eearslya
213a7bef3f Allow the excavation drill to actually mine 30cm as advertised 2016-09-25 07:18:15 -07:00
Eearslya Sleiarion
6708a5f6bd Fix nested digestion to move mobs/items up a belly when dead (#584) 2016-09-24 14:13:26 -04:00
Eearslya Sleiarion
8c7faf88cc Burning from digestion no longer causes blood loss (#583) 2016-09-24 14:12:59 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
Spades
5c7f6f9863 Fixes contraband crate (#580) 2016-09-23 00:56:52 -04:00
killer653
5c2f904eb3 AHHHHHHHHHHHHHH COMPILE FIX 2016-09-20 21:20:05 -04:00