Commit Graph

49 Commits

Author SHA1 Message Date
CHOMPStation2
d2e66e6410 [MIRROR] Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one (#7062)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
2023-10-04 18:37:41 -04:00
Casey
31ab91d782 Merge pull request #13656 from Heroman3003/bookfix
Fixes book runtime
2022-09-04 21:49:08 +00:00
Nadyr
a2d9c8b58a Merge branch 'master' into upstream-merge-13122 2022-06-22 22:37:44 -04:00
Casey
b0802ce267 More TGUI Input Conversions 2022-06-19 11:09:42 +00:00
Casey
928a321b5f TGUI Input Conversions 2022-06-19 03:59:14 +00:00
Chompstation Bot
481c0e314e Convert some bools to TRUE/FALSE instead of 1/0. 2021-07-16 17:44:40 +00:00
Chompstation Bot
b6e1989a01 The One Where I Port Modals 2021-06-30 19:29:34 +00:00
Chompstation Bot
fb343cec6c [MIRROR] Linter diagnostics + bans non-var relative pathing 2021-06-22 22:17:02 +00:00
Rykka
d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
Schnayy
99a977ee3d Merge pull request #6799 from Cerebulon/booksprites
New book sprites + inhands
2020-07-09 17:33:58 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Atermonera
8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Schnayy
8ebe8c8772 Adds book cart to library 2020-01-23 23:53:25 -05:00
Novacat
1688d86772 Merge pull request #6478 from VOREStation/upstream-merge-6621
[MIRROR] Moar descriptions for things
2020-01-21 01:33:06 -05:00
Atermonera
5bcb9cc934 Fix various syntactic problems 2020-01-21 01:06:04 -05:00
Atermonera
9b93339969 Moar descriptions for things 2020-01-20 22:50:39 -05:00
Mechoid
551dd02a80 Setup for New Library 2019-11-04 21:25:18 -05:00
Atermonera
0469a309cc Adds NOCONDUCT to Some Items 2019-08-08 16:07:50 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
mwerezak
4951790b50 Fixes missing cooldowns, missing cult blade sound.
Conflicts:
	code/game/objects/items/weapons/material/kitchen.dm
2016-04-22 04:58:25 -04:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
mwerezak
af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00
Kearel
93959dc83d Changelog + scrambled paper 2015-08-13 01:16:00 -05:00
Kearel
7c6cd7b1e7 Further modifications 2015-07-26 13:58:53 -05:00
Kearel
4f3818e408 Modified bookshelf wood spawning code 2015-07-24 00:18:24 -05:00
Kearel
94df140755 Library changes
-Added ability to build/dismantle book shelves using wood or a
screwdriver, respectively.
-Added ability to move book shelves using a wrench.
-Added buttons to library computer to help sort the list of books
available.
2015-07-23 23:48:26 -05:00
Zuhayr
a32179a062 Renamed knives. 2015-05-16 20:54:34 +09:30
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
volas
2622d2dbfc sanitize() refactor: fourth pass 2015-04-03 00:40:57 +03:00
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
GinjaNinja32
91a4bc356e Fix for non-cancelable book removal from bookshelves 2014-09-21 16:04:22 +01:00
Jarcolr
76b65f59a9 Targeting eyes with book/paper shows book/paper
This is a way to show other players papers without giving them the
paper/book.
2014-05-03 19:56:55 +03:00
Graham Lloyd
72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
Vetinari
1ab6ff320c medical manual
Added medical manual (wiki guide), cmo notes on desk & fixed some radios
2014-02-16 02:29:20 +11:00
Nanai
ba15537f6b Added two new manuals by MagmaRam to the default engineering manual bookcase. 2013-10-27 18:25:25 -04:00
petethegoat@gmail.com
323c527e9d Committing a fix for recursive books
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:30:36 +00:00
petethegoat@gmail.com
2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
petethegoat@gmail.com
d7c1fec43b Bookcases and filing cabinets can now be prestocked from the map, by placing books and papers on top of them. Updated the example away mission- it's now a complete mission, and should demonstrate everything that's necessary in an away mission. It has a few power issues, but hopefully someone can fix those for me~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 15:28:05 +00:00
giacomand@gmail.com
2499ce6b6e -Some more html fixing, for communication runes and books.
-Added a badmin secret.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 01:05:32 +00:00
johnsonmt88@gmail.com
19135de9eb Changes to the file structure!
There are many files, folders and chunks of code in areas that make absolutely no sense and thanks to the defines being located mostly in a completely separate file, it can be damn-near impossible to find something. Before moving defines to where the rest of their code is located; I'm going to move some code around into places that actually make sense to begin with. I'll mainly be focusing on the code/game/objects folder.

This commit mainly lays the groundwork for the work I'll be doing by adding in the effects, structures, decals and turfs folders. I'll slowly be moving appropriate files and code into these folders. I may end up moving machinery into 'objects' and mech stuff into its own module folder but I'll ask for some opinions on coderbus before doing that.

I've also gotten rid of the /magic/ folder. I've moved the library stuff into its own folder in modules/library, the cult stuff is now in gamemode/cult with the rest of it and musician.dm is now in objects/structures since the piano is a structure apparently.


I think I've got the hang of how DM and SVN handles folders and files but it's quite possible that something will break simply by svn committing it oddly. Please let me know if that's the case!

Remember to clean compile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4513 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 15:50:09 +00:00