MagmaRam
2a42f9ef55
Merge pull request #3405 from Anewbe/bullet_swap
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Makes the 556 and 762 calibers more appropriate to their naming
2017-05-21 13:17:58 -05:00
Anewbe
903a2a2e5f
Fixes a few things, adds 556 clips
2017-05-12 18:03:49 -05:00
Datraen
3d442044d1
Adds Gene Targetting mode to Floral Somatoray
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While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
Anewbe
58b9c63ec2
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-01 20:25:43 -05:00
Anewbe
3205631de3
Fixes an issue with the practice laser carbine
2017-04-30 10:26:05 -05:00
Anewbe
a4d9db202b
Allows ion pistol on the belt.
2017-04-21 19:24:06 -05:00
Anewbe
e17eccae93
Adds ion pistol to uplink, allows holstering
2017-04-20 20:04:21 -05:00
Anewbe
2e3bd1f6d9
Adds a lever-action rifle
2017-04-13 15:36:37 -05:00
Yoshax
530a2b5c60
Adds a LeMath Revolver
2017-04-05 14:29:24 +01:00
Anewbe
88b22cd5da
Tweaks the Vox weapons
2017-04-01 22:41:46 -05:00
Anewbe
3c1d897fc4
Actually gets the HI name right
2017-03-24 15:27:55 -05:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Anewbe
cad668a72a
Further tweaks to Vox and their toys
2017-02-01 21:43:21 -06:00
Anewbe
1973a5193a
Fixes some things with Vox
2017-01-28 16:03:12 -06:00
Anewbe
a6782f4371
Merge pull request #2944 from Anewbe/vox_toys
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Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
3d20774a41
Fixes a few more Vox Toy things
2017-01-26 16:25:28 -06:00
Anewbe
6816af4485
More toys kikiki
2017-01-25 22:20:52 -06:00
Anewbe
ac4b355f5e
Surgical tools will no longer cause damage on help intent
2017-01-21 18:34:05 -06:00
Anewbe
27ea27964e
Adds and tweaks Vox toys
2017-01-19 21:28:51 -06:00
Anewbe
706eb0f265
Mostly ports Bay's plasma pulse stunner
2017-01-11 21:27:41 -06:00
ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
771d8b9e4b
Adds a smaller device cell for use in non-weapon devices
2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914
Weapon Cell Oversight fixes
2016-10-07 21:48:21 -05:00
Anewbe
0f51fda83a
Energy weapons can be reloaded
2016-10-06 21:30:52 -05:00
Neerti
6f8603e042
Pulling & Size Fixes
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Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
0bb15b2732
Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
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Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti
05954c7fb9
Shotgun Reloading Tweak
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Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
Anewbe
bbb11cfb6e
Tweaks burst laser
2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63
Lasercannon tweaks
2016-09-15 16:24:06 -05:00
Anewbe
f67acc6323
Embiggens the laser carbine and the lasercannon.
2016-09-14 21:30:31 -05:00
Anewbe
03c954684f
Fixes some Advanced Egun oversights
2016-09-14 20:41:10 -05:00
Yoshax
374b866053
Completes dna lockable guns implementation by adding a dna chip that can be added to guns
2016-08-31 15:24:22 +01:00
Yoshax
45ccdff1ac
Improves the silenced pistol by lowering the fire delay and removing the recoil
2016-07-25 15:58:07 +01:00
SinTwo
1a6504a47c
more item_state fixes: worn_state purge
2016-07-24 19:03:15 -04:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Datraen
c391a58ab2
Merge pull request #1909 from Yoshax/heavyguns
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Heavy weapons changes
2016-06-27 00:09:18 -04:00
Yoshax
6db7f306c0
Removes self-recharge
2016-06-17 21:53:26 +01:00
Spades
e650531dba
Desert Eagle empty icons added.
2016-06-14 16:17:25 -04:00
Yoshax
1856897894
Heavy weapons changes
2016-06-10 18:34:58 +01:00
Spades
e51da6c35b
Renamed SVD mag to be consistent per request.
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It's just a 10 round 762 magazine. It's compatible with the STS.
2016-06-06 22:03:03 -04:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Datraen
a5c615cbd1
Merge pull request #1872 from Anewbe/energy_burst_change
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Tweaks FM-2t to possibly be usable
2016-06-05 13:58:32 -04:00
Spades
9da3e9bac7
Comment corrections to clear confusion.
2016-06-05 13:18:07 -04:00
Spades
037271504e
No five-round burst! I thought I removed these!
2016-06-04 01:36:56 -04:00
Anewbe
cdb5966576
Tweaks FM-2t to possibly be usable, fixes its single-shot mode, too
2016-06-03 23:58:00 -05:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
a063c8915e
Feedback based on meeting.
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- Removed carbine from the cargo.
- Removed SVD.
- Removed FiveSeven. Added sprite to gun resprites.
2016-06-03 20:21:12 -04:00
Spades
dd0c3935e7
Gun lore updates.
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Also changed the path of the bullpup rifle.
2016-06-03 10:33:04 -04:00