Commit Graph

10 Commits

Author SHA1 Message Date
mport2004@gmail.com
c526717fbf Cleaned up:
Flashlights
Cigs/lighters
Solars

RCDs can no longer build airlocks on doors
Airlocks  now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.

After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 04:30:37 +00:00
baloh.matevz
a7290faeae Completely reverted r1897 due to loss of interest in updating solars. Better to have the old set back than a half-finished set after all. (Only kept the space suit select equipment thing.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1901 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 17:10:01 +00:00
baloh.matevz
809ba1710d Solars fix. Needs the powernet fix to actually work properly.
- Solars now bring out a fixed value. 700W each, meaning 60 of them (one array) generates 42000W. Not enough to power the station? That's the point. Although 4 x 42000W = 168000. This might be nerfed soon.
- Sun removed. Seriously, that thing ate up processor time and was completely useless.
- Solar tracker remains on the map but is completely useless. Will remove.
- Also reverted the cable updates from r1729. The code from prior to that revision might be as laggy as it was, but it works properly. After the revision powernets didn't calculate available power properly and did not update properly when new pieces were made (They stopped updating at the first wire piece which ended in a knot (non-smooth cable piece))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1897 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 02:58:03 +00:00
rastaf.zero@gmail.com
338c826d1c - invented new machine for botanists: Biogenerator. Biogenerator converts unneeded biomass to useful substances like milk. Avaylable only trough admin powers at the moment.
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.

- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.

Code by Balagi, sprites by Farart.

-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming  3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:48:37 +00:00
vageyenaman@gmail.com
aafab0fbb2 This is a fix for solar.dm, which should in theory make them a lot more operable. Thanks to Derp for spotting the problem; more information here: http://tgstation13.pretentiousfool.com/phpBB3/viewtopic.php?f=7&t=5372
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1858 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 18:09:03 +00:00
mport2004@gmail.com
cd79ae951d Updated:
Singularity Engine
-Recoded some parts, still works mostly the same
Welders
-Recoded, it works mostly the same but is easier to use in code
-Cyborgs have a larger fuel tank
-Brought most if not all of the areas that use welders upto spec
Moved the changeling chem recharge code into the human life proc
New players who log out before spawning in are now deleted
New minor Common event
Machines around the station use more power, system might need some changes later
Likely few other minor changes that I just cant think of atm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-03 08:15:17 +00:00
n3ophyt3@gmail.com
029c7922d7 Added a new random event: The immovable rod! It spawns somewhere outside the station, then proceeds to plow through the station in a straight line to a spot on the other side.
As a side effect, I had to add some ex_act() procs to things because the rods kept getting stuck on them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@941 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-02 19:41:08 +00:00
uporotiy
2d21a52a42 Blob upgrade and reskin. Apparently it's nigh invincible, but playtesting will sort out if it's too much powerful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@233 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:28:45 +00:00
n3ophyt3@gmail.com
26bc2276f4 Fixed a bunch of the runtime errors cropping up in the server logs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@175 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 01:55:42 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00