Commit Graph

2014 Commits

Author SHA1 Message Date
mport2004@gmail.com
2c5b51e7bd I really don't know how I missed this one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2050 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-26 09:30:59 +00:00
mport2004@gmail.com
c9bb9c2e5f Doors now check for critter access.
Cleaned up the objectives a bit and made a new "kill" one for rev.
Cleaned up implants and implanters a bit.
Cleaned up the prisoner computer a bit.
Sec Huds can be placed on security helmets (Still needs a sprite)
The beachball now has in hand sprites (Kor)

Cult:
Heads other than the Captain and HoS are now able to start as or be converted to a cultist.
Loyalty implants will block conversion but will not unconvert cultists.

Rev:
Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.
Loyalty implants will block conversion and will unconvert revs upon injection.
Once a mind has been unconverted it may not be reconverted

New items:
Loyalty implants, small implant that prevents reving/cult
The Captain, Warden, Officers, and Detective all start with one already implanted
Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-26 07:41:37 +00:00
vageyenaman@gmail.com
256cdd37d2 - Nerfed chemical smoke. It is now less "penetrating". Also, bio suits protect against chemicals a lot better now.
- You can now simply wear a gas mask (or internals with a breath mask) to be completely immune to smoke, provided that you're wearing a full bio suit.
- Nerfed pacid and sulphuric acid a bit. Sulphuric acid is a lot less potent now, and requires large splash-dosages to actually burn peoples' faces off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2048 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-26 05:27:24 +00:00
mport2004@gmail.com
1d20768b4c Space drugs should no longer cause people to act weird inside lockers and such.
Tele now ignores beacons and trackers on Z2
Singularity grav range reduced a bit due to lag


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2047 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-25 08:53:01 +00:00
LastBattaWolf@hotmail.com
a4c24f073c fix for end sounds
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2046 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 18:34:50 +00:00
mport2004@gmail.com
3cae06c9c3 Fixed the signpost shuttle bug.
Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker

After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 04:00:45 +00:00
LastBattaWolf@hotmail.com
e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com
163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
uporotiy
ccf2162e73 Fix for my fix.
I derped. Note to self: next time, don't write even the littlest bits of code at 1 in the night after a long period of not coding at all.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2042 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 19:28:43 +00:00
musketstgstation@gmail.com
64f7445a26 EVERYONE HATES MUSKETS UPDATE - PART 2 - ELECTRIC BOOGALOO
* Roburger recipe removed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2041 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 18:52:27 +00:00
Superxpdude@gmail.com
b06eeb510d I accidentally changed something in the last commit. This fixes that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2040 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 17:47:10 +00:00
Superxpdude@gmail.com
82aa9d9a4f NEW CULT RUNE: Equip Armor
Can be imbued into talismans, and when invoked equips the user with a set of cult armor (Credit to Kor for making it).
Arcane Tomes can now fit in pockets.
Cult armor can now hold the cult sword and arcane tomes in suit storage.
The cult hood obscures your face, so while wearing it people can not see your identity unless you speak.
Checked the cult items file in tgstation.dme.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2039 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 17:43:21 +00:00
mport2004@gmail.com
af711d853b Ok NOW flashes are fixed
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2038 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 11:36:05 +00:00
mport2004@gmail.com
6b88250beb Moved some of the old pipe files into unused.
Explosions will delay a bit longer before allowing powernet rebuilds.
Removed the Ionstorm Command reports at Urist's request, he said he would add something later.
Added dust storms to meteor mode.
Fixed most of the runtimes in the latest log.
Wizards mind_transfer now needs his robes, this prevents the constant body swap mess.
Z 1 lost all of its areas sometime in the last two revs.  I think I got everything back in place but would not mind if a mapper took a look.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 10:59:54 +00:00
Superxpdude@gmail.com
ce93ef99fa Minor changes to security.
The security main area now contains an additional recharger.
The disposal outlet in security has been moved slightly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2036 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 03:17:12 +00:00
Superxpdude@gmail.com
823c181458 Minor Tweaks to the mining station.
Mining station now has working cameras.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2035 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 02:03:58 +00:00
musketstgstation@gmail.com
3b0400acaa Full Potential (Botany-Chemistry-Kitchen) step one:
(Contributed by EuroNumbers)

Changelog:

- Plant potency now works. Amount of reagents inside of a fruit is based on the plant's potency.
- Minor adjustments to plants.
- Biogenerator fix. Amount of points is determined by the amount of nutrients plant has
- Blender fix. Amount of nutrients from tomatoes, soybeans and corn is transformed into their respected reagents properly in accordance to conservation of mass
- Plantspray and weedspray functionality reintroduced.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2034 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 23:49:17 +00:00
vageyenaman@gmail.com
73a73a8211 - Chemistry smoke now is laced with everything inside of the beaker/container. Using a new smoke icon, the smoke will exhibit a color combination of the reagents just like normal, so you can easily identify a cloud of pacid smoke from dexalin smoke. (space drugs smoke, anyone?)
- A new /datum/reagents proc called copy_to() works like trans_to() except that it "copies" reagents instead of transferring them.

- Modified all breathing mobs to support inhaling chemical smoke reagents.


If you are a-hatin', please leave all your hate in this revision page. This is a very significant game change, and to be honest I only briefly mentioned it over IRC a couple of times (however the idea was positively received).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 05:07:00 +00:00
Superxpdude@gmail.com
6a4b3e236b Map-Bugfixes, bugfixes everywhere.
Fixed some instances of missing shuttle parts.
Fixed some missing glass and such in centcom.
Fixed some walls on the supply shuttle.
Fixed accidental double walls on the prison shuttle.
Fixed a missing pipe on the prison station (Thanks to Petethegoat for pointing it out).
Fixed up the hallway on the left side of the Thunderdome.
Fixed the areas for the nuke shuttle: This means the nuke team shuttle should work properly and the mode can be re-added to secret.
Changed around some spawn points on the arrivals shuttle so that latejoiners will now spawn in chairs.
Removed an unused disposal pipe beneath one of the tables in security.
Removed an unused atmospheric pipe from the front of the arrivals shuttle.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2032 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 01:54:56 +00:00
uporotiy
ebf4e0ad25 Fix for an ages-old exploit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2031 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 19:38:33 +00:00
mport2004@gmail.com
bcc3bd5436 Just one more, forgot a spawn point.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2030 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 05:35:05 +00:00
mport2004@gmail.com
61c9acb50a Bluh, quick hotfix. Seems the null check messes up latejoiners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2029 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 05:22:39 +00:00
mport2004@gmail.com
c526717fbf Cleaned up:
Flashlights
Cigs/lighters
Solars

RCDs can no longer build airlocks on doors
Airlocks  now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.

After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 04:30:37 +00:00
Superxpdude@gmail.com
39e3cbe08b Commiting some stuff for Petethegoat from this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5744
For those too lazy to read the thread:
Vending machines now have a switch inside the maintenance panel that when flipped, turns off those pesky advertisements.
A bunch of unused delivery locations have been removed.
You can no longer attack yourself with that bag of cheesie honkers you just finished eating from. Mining Satchels and trashbags now default to picking up everything on one tile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2027 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 23:58:44 +00:00
Superxpdude@gmail.com
8d7ac7121c Changed the mining station so that ores will no longer spawn directly on the mine walls. You have to actually do some work to find ores now.
Derelict teleporter now has some more wreckage so that is ia now possible to jump to it from the derelict chapel.
A couple changes to the mining asteroid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2026 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 23:48:05 +00:00
Superxpdude@gmail.com
1a05c9d411 Fixed Fixed a small bug relating to the fire sound of laser cannons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2025 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 21:35:20 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
n3ophyt3
d867f56b75 Finally got around to working on that power armor overhaul I'd told myself I was gonna do.
tl;dr is that instead of being a single object, power armor now has component objects, which determine how good it is at things. They are still a work in progress, lacking a way to actually construct them and such. That said, there are adminspawnable sets. One is more or less what the old power armor was, sans a runtime error that was causing it to be immune to everything, the other is an adminbus set that is genuinely immune to everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2023 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 00:37:16 +00:00
Superxpdude@gmail.com
66b3a71e8a Small bugfix for mining station.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2022 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 21:55:46 +00:00
uhangi@gmail.com
c172faf2d4 Committing something for Rolan7. If shit hits the fan, it's not my fault!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2021 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 20:08:32 +00:00
Superxpdude@gmail.com
29fa57a69a TRAITOR BUNDLES: Randomized boxes of 11-13 crystals worth traitor items, costs 10 telecrystals.
CHANGELOG UPDATED

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2020 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 18:23:42 +00:00
mport2004@gmail.com
8c4eba4e04 Seems I forgot to actually put this one back into the list when I was moving things around.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 17:35:34 +00:00
uhangi@gmail.com
69ee5f634c .38 special is now lathable without hacking it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2018 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 14:52:55 +00:00
uhangi@gmail.com
93eef4cbf0 Adding two new helpful procs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2017 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 06:58:02 +00:00
vageyenaman@gmail.com
ca6a513377 Bugfixes galore:
- Retrovirus is now curable. However, unlike most viruses, when it infects a host it generates a random cure. This cure can be either Ryetalyn or rest. For good measure, a doctor should prescribe Ryetalyn AND send them to the recovery room for rest.
     - Fixed a crash in the seeds crate that would result in the crate only having berry seeds. A small typo.
     - Fixed some grammar.
     - Cloning people should now transfer their UI preferences onto the clones.
     - Portable Artificial Intelligences should now properly be able to use the messaging software. They generated some odd runtimes caused by normal PDAs not recognizing pAIs in the PDAs list.
     - Hopefully, I made equipping and dropping items a bit more responsive.
     - As a result of the fix above, the item duplication bug (two people pick an item up at the same time) should theoretically not happen anymore. When I mean theoretically, I mean I have no way of testing this for sure.
     - Cleaned up some of Deuryn's code in a previous revision.

Miscellaneous:
     - The Cold can now be cured if you're just laying down, although actually sleeping will greatly increase your odds of curing it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2016 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:56:32 +00:00
Superxpdude@gmail.com
4af91340fd Added in some new cyborg charger sprites by Petethegoat. Now they will no longer look like cloning pods.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2015 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:38:41 +00:00
uhangi@gmail.com
96959636e1 Fixing a runtime error with the flash.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2014 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:21:37 +00:00
Superxpdude@gmail.com
20fcf5b66f NEW MINING STATION; OPINIONS AND BUGS GO HERE: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5733
Added some new area sprites for the mining station.
Lots of new sprites by Petethegoat.
Made sprite for the disposal delivery chute facing the other way.
Moved the mining-related sprites to their own file.
Updated the Mining Consoles, and the 3 mining production machines with new sprites.
UPDATED CHANGELOG.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2013 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:14:44 +00:00
uhangi@gmail.com
34ca29d56b Fixed shock kits disappearing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2012 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 03:56:52 +00:00
Daelith.Rhedynfre@gmail.com
4a4a335892 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2011 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-15 23:44:31 +00:00
uhangi@gmail.com
8fb085f49b Fixing some balancing issues with riot shields and armor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2010 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 09:35:44 +00:00
mport2004@gmail.com
3fc6d95cc8 Fixed most of the runtimes from the latest server errorlog.
Laser Cannon:
After IRC talk cost went up by 2k diamonds and 1k glass
Heavy version removed as it was more or less the same as the normal

Cargo:
cancelorder commented out as it is broken and throws runtimes.  I don't really have the time or will to dig though the code and fix it right now.  If anyone else or the guy who added it wants to fix it be my guest. 
runtime error: Cannot read "/datum/supply_order".object


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2009 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 06:41:21 +00:00
Superxpdude@gmail.com
8649b55452 Fixed a small mapping bug with a random unused pipe underneath a vending machine on clown planet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2008 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-13 20:01:09 +00:00
mport2004@gmail.com
c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00
Superxpdude@gmail.com
7012df9b00 Fixed a small bug with the AI core intercom not starting with broadcasting turned on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2006 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 20:26:38 +00:00
mport2004@gmail.com
6c54ced90d Recoded flashes a bit
Lowered the break prob
Added eyescrewdrivering, debraining to the attacklog
Added BoH blackholes to the gamelog and admin messages

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2005 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 06:23:13 +00:00
polyxenitopalidou@gmail.com
9448cd3759 •durprevert
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2004 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 14:25:56 +00:00
tronaldnwn@hotmail.com
3480b49706 Fixed the drinking glass box that had no sprite!
I made two alternative crates for the battery and engineering crates, they are named "Electrical Maintenance" and "Mechanical Maintenance".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2003 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 04:36:38 +00:00
n3ophyt3
7b579940d4 Fixed a runtime error with the weldfuel reagent.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2002 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 00:40:31 +00:00
polyxenitopalidou@gmail.com
d659e035cd •Grille hits with glass shards made not dumb.
This is the result of 15 minutes of work after a brief mIRC complaint by Kor, then a discussion. Feel free to criticize and after enough negative votes I could remove it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2001 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 23:26:45 +00:00