Commit Graph

8399 Commits

Author SHA1 Message Date
Shadow Quill
2c8aefb881 Doop 2020-04-24 20:40:07 -05:00
Shadowfire
96e6e66705 puddle fix
Fix lack of blood trails
removed a world call I forgot to remove, derp
2020-04-12 12:23:14 +02:00
Razgriz
d873a62bbc Merge pull request #262 from Shadowfire117/FluidBelliesPhase2
Liquid belly phase 2
2020-03-16 04:04:50 -07:00
Shadowfire
6e3b4490dc Reagent belly phase 2
Heres the big bug fix and improvement update, first to list improvements and then fixes.

Custom max limit for vore bellies, so can be lower than 100 units.
Mechanical pref window now shows receiving and giving prefs.
receiving and giving prefs are now saved to client and no longer have to be set each shift, beta period is over so no need to make people actively activate the transfer system for fun stuff.
changed reagent rate system, now is fixed settings that allows even 24 hours time from 0 to 10, though there is no persistency system yet as its being reconsider how to implement without causing issues.
Changed up code to be less messy.
Made so attack logs for transfer are certain, to ensure griefers and such can be caught.
Custom name for reagents! Will affect what it is called when transfered and when spilling on floor, doesnt change actual chems name.
Transfer verb as well! So can be things like inject, pump, and other words for how liquid is transfered from a belly.
Custom puddle system! Spilling enough liquid spawns a puddle of that reagents color, with custom name affecting name and description!
Custom sloshing noise system, allows individual bellies to be enabled to slosh louder and more frequently with how much is in them, no worries, made it so the system just bases chance on the highest volume at a given time and not spam sounds, also the sloshing noises are tied to digestion noises preference for those not wishing to hear that stuff. A big thanks to wheatley for supplying some audio files for the sloshing!

bug fixing
made adjacancy check to transfer to avoid long distance liquid transfer, thats silly.
Fixed issue where failed attempt to find a container would result in succesful message even though nothing occurs.
2020-03-15 22:52:40 +01:00
Shadowfire
ce1c0ec533 Casino prize dispenser update
Redoing since github believes theres to be a conflict when in reality there was just changes made to files already been worked on in the casinoupdate branch
2020-03-13 03:36:47 +01:00
Shadowfire
e98aec9157 Casinoship map rework!
Changed up casino ship to have a nice garden and also pool and sauna, removed some redundant dorm rooms, shifted things around a bit to make it a little less spacious and empty. Also added things from all the improvements Ive made!
2020-03-09 21:06:46 +01:00
Shadowfire
f6daac300f fixy fix
Okay, fixed a lot of issues and reacted to the comments to parts of commit, hopefully we will get a nice pretty travis report this time
2020-03-09 15:31:04 +01:00
Shadowfire117
1beac90488 fixes
fixed some runtime errors with apparently lack of fixes I made earlier that I needed to redo.
changed some reagent containers which used the old New() proc instead of intialize
added gelatin and macha latte to dispenser and cartridges, might still have runtime and compile errors, but chompstation2 has the reagents implemented so wont cause issues.
2020-03-09 13:23:35 +01:00
Shadowfire
3c3817ecd3 Bug fixing, improvements to furniture, jukebox change
Made casino jukebox music finally only appear on its proper jukebox
made tiles have material variable, allowing recovery of carpets from padding
made carpets give padding different colors
made stools also benefit from colored padding
Made modular sofas able to be made from plasteel and plastic
2020-03-07 09:49:36 +01:00
Shadowfire117
010f01bf30 Sofa additions
wooden sofas now have correct color
made addition so the modular sofas also change sprites/color with materials
2020-03-04 11:37:51 +01:00
Shadowfire
80ab55c58f confetti work
made confetti last longer
made some rewards on slot machine spawn confetti
planning on making wheel of fortune have an option to enable confetti on roll
2020-03-03 23:34:10 +01:00
Shadowfire
5b0bfcde7a wip casino1
Made confetti sprite and system
Made a confetti grenade
Made special casino card deck and sprites that doesnt contain joker
made sofa constructible from wood, still needs more work
added new casino card decks to casino map
2020-03-02 22:30:33 +01:00
Nadyr
8fd3b260da Merge pull request #218 from Shadowfire117/Casinoport
Casino port!
2020-02-17 22:59:14 -05:00
TheFurryFeline
5859b28dbe I Got No Wood
Changelog Notes:

- Prevents wood generation exploit for the holodeck that lets you get wood from holodeck generated dead/pine trees.

- Thus adding holodeck variation.
2020-02-15 22:40:47 -05:00
Erik
11268a3ff4 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into MyUpstreamMerge 2020-02-13 20:36:32 -08:00
Razgriz
555cc64454 Merge pull request #225 from D-H-A/master
Stair Decals and a Boxing Ring
2020-02-12 15:39:39 -07:00
DHA
4adfbb57f4 Boxing Ring files & Icons
Currently uses procs from window.dm. Might change in the future.
2020-02-12 06:41:04 -08:00
Repede
5adeacb408 Merge branch 'master' into YWiconadd 2020-02-09 22:53:59 -05:00
SplinterGP
404881daba Fixes instruments in hand so all of them shows properly
it also changes the accordion sprite that changed colors when switching hand for some reason
2020-02-09 19:06:03 -03:00
RadiantFlash7
fc1015a0a6 Merge branch 'master' of https://github.com/RadiantFlash7/YWPolarisVore 2020-02-07 19:57:01 -05:00
RadiantFlash7
b5142f5077 RPD Changes
Map fixes and changes!
Adds RPD to science,
Removes RPD from locker, leaves one on table in atmosia.
Removes APC for cryogaia compound. should be able to make new buildings/rooms now.
2020-02-07 19:56:57 -05:00
Razgriz
d7ccdf028a Update stunbaton.dm 2020-02-07 17:42:37 -07:00
Shadowfire
57464baadc port 0.9.9.9
just uploading so others can see work, still not ready for commitment
2020-02-08 01:11:36 +01:00
Razgriz
127a35b7cf Stun baton: Taking the harm out of disarm
Ports https://github.com/CHOMPstation/CHOMPstation/pull/632

It's called a HARM baton, not a DI(h)SARM baton.
2020-02-06 00:19:57 -07:00
Killian
7d0bed5e4f add new clothes 2020-02-05 21:50:32 +00:00
Shadow
cac9abeb84 SPACING AAA 2020-01-31 22:03:50 -06:00
Shadow
502393f4dd Disarm to grab 2020-01-31 21:59:31 -06:00
izac112
933385020f Merge branch 'master' of https://github.com/VOREStation/VOREStation into izac-update
# Conflicts:
#	code/modules/mining/machine_stacking.dm
#       Resolved
#	code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm #       Resolved mostly besides line 717 "plasteel: undefined var"
#       even though the only change in this line is removing the comment
#	icons/mob/widerobot_vr.dmi
#       Resolved
#	maps/tether/tether-07-station3.dmm
#       Resolved
2020-01-31 18:23:50 +01:00
ExabyteDiscord
2f3f0a9b5e Merge pull request #177 from lbnesquik/Bonfire-Tweak
Add an Examine to Bonfires
2020-01-29 02:47:50 -08:00
Razgriz
9c5a4e3575 Merge pull request #185 from lbnesquik/Sledgehammer-Add
Add a craftable, two-handed sledgehammer.
2020-01-24 03:03:02 -07:00
Cebutris
9bde77ed63 ringtone >> ttone 2020-01-23 18:44:00 -05:00
Cebutris
70fa53cb2c beep 2020-01-22 02:59:41 -05:00
lbnesquik
7970a9516a Forgot a to_chat( edit. 2020-01-22 08:52:17 +01:00
lbnesquik
b93e2c2a96 Add chomp pointers & correct typos 2020-01-22 08:49:46 +01:00
Atermonera
908489b1bd Merge pull request #6640 from TheFurryFeline/patch-5
Aaaa, typo fixy
2020-01-21 18:14:22 -05:00
lbnesquik
e0fcf47373 Add a craftable, two-handed sledgehammer.
- Can be made out of plasteel, rods and metal.
- Relatively high damage but less than the fireaxe.
- Special sound.
2020-01-21 13:48:28 +01:00
Novacat
1688d86772 Merge pull request #6478 from VOREStation/upstream-merge-6621
[MIRROR] Moar descriptions for things
2020-01-21 01:33:06 -05:00
Novacat
7b815bd594 Update radio.dm 2020-01-21 01:23:57 -05:00
Atermonera
d10a72a77f Adds a mega cooking recipe 2020-01-20 23:15:01 -05:00
Atermonera
9b93339969 Moar descriptions for things 2020-01-20 22:50:39 -05:00
Aaron
ff9ec4943b New Mech "Scarab"! Plus a bunch of mech fixes
Adds a new mech the "Scarab"! A fast scout mech with terrible armor and health and equipment slots, but it's fast! Ideal for enter a conflict, scouting, maybe taking a pot shot and and then BUGGERING off.
Bug fixes:
-Fixes Polecat armor to plasteel exploit and makes the polecat actually use up the armor.
-Fixes the Serenity eating entire stacks of plasteel and giving gygax armor plates when you try to get it back.
-Fixes the Phoron bore to HOPEFULLY show up in the mechfab in the server.
2020-01-20 19:51:24 -05:00
cebutris
8e14c61601 Merge branch 'master' into foxycide 2020-01-20 13:54:51 -05:00
Cebutris
3450336020 does the thing, and another thing 2020-01-20 13:44:02 -05:00
lbnesquik
83eeb5f5d7 Add an Examine to Bonfires 2020-01-19 16:01:28 +01:00
Novacat
708e0b477e Merge pull request #6463 from VOREStation/upstream-merge-6619
[MIRROR] Can now (de)construct chem masters
2020-01-15 23:35:39 -05:00
Atermonera
7ae5204eaf Merge pull request #6619 from Shadow-Quill/Chem-Master-Building
Can now (de)construct chem masters
2020-01-15 23:16:19 -05:00
Atermonera
c50ef77161 Merge pull request #6612 from Shadow-Quill/PDA-Ctrl-Click
Ctrl+Click now removes pens from PDAs
2020-01-15 23:08:06 -05:00
TheFurryFeline
ec4f6ccfc1 Spelling Fix
Title.

Changelog Notes:

- Fixes spelling for bluespace body bag desc.
2020-01-14 15:17:08 -05:00
Unknown
d3aa3bed3c Removes gnomes
https://cdn.discordapp.com/attachments/173832207784214528/666485419747180554/7f1b99fdd795299aabd6ddef202ecf98.png

This is why we cannot have nice things.
2020-01-13 22:49:15 -05:00
Razgriz
3009bade9e Remove sleeving cure
Removing resleeving sickness
2020-01-13 18:49:46 -07:00