Commit Graph

1799 Commits

Author SHA1 Message Date
Shadowfire
5b2c5b295b snail shell sprite
A snail shell that fits in wing slot, sprited by Skits
2020-04-14 10:23:37 +02:00
Razgriz
9eee49f259 Axis rename 2020-04-09 13:43:05 -07:00
Razgriz
6a9db0a14d Axis rename 2020-04-09 13:42:17 -07:00
Razgriz
378757fdaa Delete nazirus_yw.dm 2020-04-09 13:34:28 -07:00
Razgriz
f09963a5ca Axis rename 2020-04-09 13:33:51 -07:00
Razgriz
4873368d41 Merge pull request #289 from kcin2001/xeno-port
Make Xenohybrids colorable again
2020-04-01 15:29:30 -07:00
kcin2001
266c7e78a6 Make Xenohybrids colorable again 2020-04-01 02:38:38 -07:00
Razgriz
b5ebde0b3b Nullsuits 2020-03-20 20:32:08 -07:00
Razgriz
2e4495dfd5 Update custom_boxes_ch.dm 2020-03-18 15:54:29 -07:00
Razgriz
d873a62bbc Merge pull request #262 from Shadowfire117/FluidBelliesPhase2
Liquid belly phase 2
2020-03-16 04:04:50 -07:00
Razgriz
bb167d1b86 Add files via upload 2020-03-15 23:39:00 -07:00
Shadowfire
6e3b4490dc Reagent belly phase 2
Heres the big bug fix and improvement update, first to list improvements and then fixes.

Custom max limit for vore bellies, so can be lower than 100 units.
Mechanical pref window now shows receiving and giving prefs.
receiving and giving prefs are now saved to client and no longer have to be set each shift, beta period is over so no need to make people actively activate the transfer system for fun stuff.
changed reagent rate system, now is fixed settings that allows even 24 hours time from 0 to 10, though there is no persistency system yet as its being reconsider how to implement without causing issues.
Changed up code to be less messy.
Made so attack logs for transfer are certain, to ensure griefers and such can be caught.
Custom name for reagents! Will affect what it is called when transfered and when spilling on floor, doesnt change actual chems name.
Transfer verb as well! So can be things like inject, pump, and other words for how liquid is transfered from a belly.
Custom puddle system! Spilling enough liquid spawns a puddle of that reagents color, with custom name affecting name and description!
Custom sloshing noise system, allows individual bellies to be enabled to slosh louder and more frequently with how much is in them, no worries, made it so the system just bases chance on the highest volume at a given time and not spam sounds, also the sloshing noises are tied to digestion noises preference for those not wishing to hear that stuff. A big thanks to wheatley for supplying some audio files for the sloshing!

bug fixing
made adjacancy check to transfer to avoid long distance liquid transfer, thats silly.
Fixed issue where failed attempt to find a container would result in succesful message even though nothing occurs.
2020-03-15 22:52:40 +01:00
Shadowfire
3bd960d058 Fluid belly phase 2 wip 1
Made a custom max limit for belly, so that people can stop at less than 100
Made it so mechanical vore prefs shows receiving and giving fluids
made receiving and giving fluids save to profile
Changed rate to time, made it so rate of production can take 15 min, 30 min, 1 hour, 3, 6, 12 or 24 hours to fill from 0 to 100
made it so if theres no container selected, there wont be a message with transfer
2020-03-12 22:36:17 +01:00
Razgriz
aafc858b30 Merge pull request #235 from Shadowfire117/Fluidvorebellies
Liquid vore bellies!
2020-02-19 01:28:34 -07:00
Shadowfire117
0220dc4139 Update vorepanel_vr.dm 2020-02-18 12:54:54 +01:00
Shadowfire117
e983f55df1 Update vore_vr.dm 2020-02-18 12:52:52 +01:00
Shadowfire117
2a53fcde19 Update bellymodes_vr.dm 2020-02-18 12:51:24 +01:00
Shadowfire117
3b254f2557 Update belly_obj_vr.dm 2020-02-18 12:47:41 +01:00
Shadowfire
8222edb8f1 fix for lack of transfer amount on containers
fixed bug where earlier version of container transfer code didnt have selectable amount as variable
noticed other bug where the variable that displays selected liquid doesnt save with profile even though actual reagent is saved.
2020-02-17 20:41:34 +01:00
Shadowfire
71b3c11df7 Liquid vore bellies!
After a week of non-stop work on coding this its finally here! Churn your friends into different liquids in your vore bellies, make some over time using nutrition, empty into containers, into other vore bellies or stomach, even into other people as well! You can write custom messages for every belly for people to see if you want them to, so this vore addition works well for not only vore, but also for inflation and other 'kinky' things, bottoms can take advantage of this as well to show off 'donation's from your tops!

It works for anything that has a vorepanel, so synths and borgs can also join in on the fun! (Not an expert on those folks, so sorry if there are some bugs when I made it to include them :c)

I plan on making on the second phase of this poject (wont start now, I need break and feedback x.x):

Allow people to set transfer verbs and custom names for liquids when they are transfered, sorry, there wont be actual custom fluids, thats not something that can really be done easily if at all!
Toggle for belly noises when walking around, so the more full people are the more often and clearly sloshing and such is heard
More reagents! Do give tell what you would like, of course meds and absurd chems will be a no!
Certain races/synths/borgs will be able to select additional liquids they can already produce in non-vore way!
Potential round persistency of liquids! This will only be the fullness of belly, not the content, since this can be abused to transfer powergaming reagents across shifts! So selected reagent of belly will be what the belly contains
Adjust how quick and slow the rate of liquid production can be
Possible custom messages to replace normal vore messages when at certain intervals of fullness, like prey splashing in fluids, folks seeing struggle messages with bulges appearing on liquid filled belly
Puddles! Puddles which name and color are based on fluid spilled on floor! Will also mean transfer will get a choice to dump onto floor

Finally I wanna thank Jon for a lot of code help, and Aronai to get the few final kinks worked out!
2020-02-16 12:40:29 +01:00
Razgriz
00495d3772 Merge pull request #224 from CHOMPStation2/Razgriz1032-patch-24
New uniform, rolled states, fixed star trek uniforms
2020-02-15 17:28:34 -07:00
Razgriz
1fc6a40fff Comments 2020-02-15 00:28:01 -07:00
Razgriz
200656ac9a Nerf armorvalues on fedcoats 2020-02-14 00:49:38 -07:00
Erik
11268a3ff4 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into MyUpstreamMerge 2020-02-13 20:36:32 -08:00
Razgriz
fdf7fba1af Add flight suit for security & fixes trek uniforms
Adds a few rolled down suit states from old chomp code. Some of these sprites might not be necessary, but they won't hurt to have.
But it does add a rolled down and rolled sleeves sprite of tactical jumpsuit.
Unfortunately rolled states cannot be easily separated into _ch files.
2020-02-12 03:33:25 -07:00
Izac Joof Forsgren
8fadaaa6bb Merge branch 'master' into Blinkyfuckingplonkygetthefuckoffmyproperty 2020-02-07 20:56:37 +01:00
Luke Vale
c1d9f70f58 Adds ears_yw.dmi and adds a new set of horns for the ears. Massive horns. 2020-02-07 13:09:51 -06:00
lukevale
03edbd2fc3 Update sprite_accessories_taur_yw.dm 2020-02-07 10:41:03 -06:00
Luke Vale
4767a51cce Adds taails 2020-02-07 10:15:24 -06:00
SplinterGP
2d335cd43a Fixes Yawn wider taur sprite not showing
Adds the YW taur sprites correct icon path as they used the taur_vr instead of taur_yw that is the correct one
2020-02-06 23:23:29 -03:00
Shadow
ca7fd68c99 Fluffi Item 2020-02-02 15:16:31 -06:00
izac112
933385020f Merge branch 'master' of https://github.com/VOREStation/VOREStation into izac-update
# Conflicts:
#	code/modules/mining/machine_stacking.dm
#       Resolved
#	code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm #       Resolved mostly besides line 717 "plasteel: undefined var"
#       even though the only change in this line is removing the comment
#	icons/mob/widerobot_vr.dmi
#       Resolved
#	maps/tether/tether-07-station3.dmm
#       Resolved
2020-01-31 18:23:50 +01:00
Cebutris
3450336020 does the thing, and another thing 2020-01-20 13:44:02 -05:00
Razgriz
8d636ea4b0 Update sprite_accessories_ch.dm 2020-01-13 20:21:57 -07:00
Razgriz
d3e875d753 Resleeving sickness removal 2020-01-13 19:07:27 -07:00
Heroman
43065cb062 Changes harpoons push mode to teleport user and not everything else (pull mode unchanged) 2020-01-14 11:12:10 +10:00
Cebutris
95a86ad1c4 foxicide fluff items 2020-01-13 19:27:33 -05:00
Razgriz
de24521619 First merge from upstream 2020-01-13 17:23:01 -07:00
TheFurryFeline
ef567b9acc Chomp-Specific Panel Save
Changelog Notes:

- Changes vore panel saving output to display Chompstation-specific, not Virgo.
2020-01-13 15:18:00 -05:00
Hawk_v3
20596d9787 Merge remote-tracking branch 'upstream/master' 2020-01-13 00:01:47 +00:00
Novacat
022c7edaae Merge pull request #6405 from Mithrandalf/mouse3
more mouse stuff, bugfix
2020-01-09 22:51:47 -05:00
Novacat
afb879ae23 Merge pull request #6379 from Heroman3003/resleeving_sickness
Adds resleeving sickness
2020-01-09 22:50:42 -05:00
Novacat
9b2ff8f8f7 Merge pull request #6312 from TheFurryFeline/TFF-No_Absorbee,_No_Absorbee,_Noooo_Absorbee
Absorption Permission Stuff
2020-01-09 22:50:18 -05:00
Heroman3003
5f05d26eb9 Merge branch 'master' into resleeving_sickness 2020-01-10 09:43:42 +10:00
Mack
3babf30a7b Adding CHOMP Comments for easier locating. 2020-01-08 15:41:38 -05:00
Mack
66a8108bf4 Updated comments 2020-01-08 15:36:27 -05:00
Mack
88aa4b7c04 Deleting dm.orig file, unneeded, as per TheFurryFeline's Request 2020-01-08 11:29:23 -05:00
Mack
8996a7dda8 Fixing Fat Wolf Taur
Fixed up some code discrepancies that stopped a person with the single color fat taur body from using the Duty Taur Vest.
2020-01-08 11:28:40 -05:00
Mithrandalf
1e8a54b736 mouse 2020-01-08 15:32:07 +00:00
Heroman
2b10027024 Makes the sickness affect only people dying via non-vore deaths, adds fluff version with no downsides 2020-01-07 17:02:39 +10:00