mwerezak
2cb46e035c
Removes unused obj flags and fixes overlapping flags
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Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
PsiOmega
e92e819bd9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-18 18:29:01 +02:00
PsiOmega
8138815dc3
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-18 18:05:16 +02:00
Kelenius
afc5414ed9
Removes a few outdated mob mentions. Fixes a few things. Almost definitely fixes #7570 .
2015-08-18 10:48:22 +03:00
Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
GinjaNinja32
25a4fb7d9a
Adds 'Provisional' to the list of acting rank prefixes
2015-07-05 12:29:46 +01:00
Zuhayr
4a2d7b661e
Merge pull request #9812 from PsiOmegaDelta/150614-MakingYourLifeEvenEasierApplyDirectlyToForehead
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Refactors Life() - Part II
2015-06-28 20:20:49 +09:30
Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
mwerezak
2f1a6eaf83
Adjusts w_class of beach ball and scroll
2015-06-21 01:46:10 -04:00
PsiOmegaDelta
6ed7cee041
mob/living/Life() now handles even more regular hud updates. Relocates action handling.
2015-06-17 16:09:13 +02:00
PsiOmega
fc6de24042
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/materials/material_sheets.dm
code/modules/organs/organ_icon.dm
code/setup.dm
2015-06-07 10:51:41 +02:00
mwerezak
0725b0cc3e
Moves admin attack log helpers to admin module, makes admin_attack_log more resilient against null arguments
2015-06-06 11:53:12 -04:00
GinjaNinja32
314a28fa75
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/OpTable.dm
code/game/machinery/floodlight.dm
code/game/machinery/spaceheater.dm
2015-06-02 17:33:20 +01:00
Mloc
c1ce2f02b7
reorganize xgm into its own module
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-06-02 16:29:23 +01:00
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
GinjaNinja32
e8f02b8496
Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS
2015-05-29 20:36:48 +01:00
GinjaNinja32
76daebe0db
More consistent logging via admin_inject_log proc
2015-05-29 16:57:42 +01:00
PsiOmega
62185bc0a8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-26 08:35:32 +02:00
mwerezak
c08774d96e
Updates bear traps
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Moves to trap.dm.
Cleans up trap attacking code.
Fixes trap remaining anchored once triggered.
Instead of embedding, traps now buckle their victim into place.
Deaf messages, where appropriate.
Gave beartraps a more setting-friendly name.
Conflicts:
baystation12.dme
2015-05-24 16:33:41 -04:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Github is ok, I guess
229087c269
Update statistics.dm
2015-05-17 10:36:20 +01:00
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
PsiOmega
f9306431b7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
I HATE GITHUB SO MUCH!
a7d0047b27
Fixes a problem with sql population logging where players and admins are placed on different rows
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Replaces two procs:
proc/sql_poll_admins()
proc/sql_poll_players()
With the proc:
proc/sql_poll_population()
Which does the same thing, except fixes and issue with sql logging, where player counts and admin counts would be placed in different rows:
Pictures for comparison:
Before: https://i.imgur.com/As4hAV8.png
After: http://i.imgur.com/ssm20IQ.png
2015-05-13 20:46:36 +01:00
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
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Implementing Destroy():s
2015-05-12 18:26:57 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Yoshax
9bdfeb5ab1
Adds if statement
2015-05-11 13:16:07 +01:00
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Yoshax
cb8a4c7d75
Removes redundant proc call
2015-05-10 22:03:10 +01:00
Yoshax
5ff5214528
Removes redundant var
2015-05-10 20:51:36 +01:00
Yoshax
b0d10a6508
Fixes some stuff (+2 squashed commit)
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Squashed commit:
[f63e170] Removes unnecessary /
[ac1b52c] re adds 1 bear trap i somehow accidently removed
2015-05-10 20:43:36 +01:00
Yoshax
86bf94ba07
Refactors bear traps
2015-05-10 20:09:29 +01:00
Yoshax
6c121d232b
Makes bear traps do damage when stepped on
2015-05-09 19:57:01 +01:00
GinjaNinja32
75b5cf0b1e
Acting jobs now sort with non-acting jobs on the manifest.
2015-05-09 15:36:04 +01:00
PsiOmega
6f9da12276
Implementing Destroy():s
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First out: APCs, security camera consoles, vents.
2015-05-03 10:45:35 +02:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
eca7569077
Clean server start.
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Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
PsiOmega
f3be9b41f0
Ports /vg/'s Nas-Sie remake.
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First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
66c56926d0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/gamemodes/cult/runes.dm
2015-04-08 10:40:38 +02:00