Now that we hand them out like candy, they probably shouldn't have way better stats than the security and exploration armors
(Also labeled the reasons for the other things being in there while I was in there
When a post is too long to send, reflect it back to the user in the chatbox so they can copypaste it into separate messages. Also increases the message limit from 1024 to 2048. If a message is longer than 5-messages worth, it is not reflected and a warning is sent instead to avoid easily consuming bandwidth for DDOS purposes with long messages.
I'd like to add markers in the message where the posts would have been truncated but that's... complicated.
commit 0422337a1ff4a96f27566727fb613f4a9ee993b1
Merge: bebd37667f 54d3e6d049
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 15 12:22:42 2018 +0300
Merge branch 'engibork' of https://github.com/Verkister/VOREStation into engibork
commit bebd37667fa38890590b46f45e9dc6bd76f13c56
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 15 12:07:45 2018 +0300
Engie borgo + Recycling update + Wet Dogborgs update
-I really hope this squash merge attempt didn't go catastrophically wrong.
commit 54d3e6d049aee607daf7b356b4f5c2f7862ea9d9
Merge: af7807b238 36b6015aeb
Author: Verkister <superverkelian@hotmail.com>
Date: Mon May 14 12:39:53 2018 +0300
Merge branch 'master' into engibork
commit af7807b2386a3a3f222a012ecec2db2914bf3340
Author: Verkister <superverkelian@hotmail.com>
Date: Tue May 8 13:19:22 2018 +0300
Adds verb to refill borg extinguisher with water reserves.
-Also makes human prey gurgled in sleeperbellies also give water according to their weight and size multiplier.
commit 700cbadfad4f13e976d8da5e5ac19c4381b84d4b
Author: Verkister <superverkelian@hotmail.com>
Date: Mon Apr 30 16:13:43 2018 +0300
The Wet Dogborg Update
-Dogborgs now come with water reserve. (1000u, starts empty)
-The water reserve is used by the tongue actions and floor scrubbing, which now require water.
-Tongue actions spend 5 units each, and the scrubbing uses one unit per tile.
-Yes, the licks also require water now. Slobbery.
-The floor scrubbing can now be toggled on and off to preserve water.
-The scrubber switch is a sprited module of its own for handy onscreen access when active.
-The water reserves can be refilled by gurgling any reagents with sleeperbellies, and by using the tongue to lap up water from sinks and toilets lol.
-Added a double check to analyzer belly to prevent it gaining levels from protected items.
commit 6872579dd9a91304dd0c00f6b0d78689bac63242
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Apr 19 18:25:59 2018 +0300
oop
commit e50eba11034f14883a89c4a1031c344fca0c3b40
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Apr 19 18:19:30 2018 +0300
Adds yet another new dogborg and other tweaks.
-New engie oriented borgo comes with basic construction tools and stuff, no rcd or other fanciness.
-Sheet synthesisers on this borg come with some extra capacity with the drawback of significantly slower charger replenish.
-This comes to the other thing, which is the belly.
-New borgo has a "matter decompiler" feature, which means it can recycle stuff to fill the material reserves. This thing reycles materials with autolathe rates though, none of that op drone decompiler stuff.
-Now also janihound gut has a recycling feature.
-The recycling guts don't give the borg any charge for the recyclable items, but other stuff charges fine.
-Dogborg light replacer now starts with only 10 lights, and recharging it on the go draws resources from the recycled material reserves. Also it no longer recharges in borg charger.
-Janihound can now also stack and drop steel/glass sheets to get the stuff out of the reserves.
Other fixes:
-Fixes certain dogborg tools not getting their naughty features unlocked with scrambled upgrade.
-Minor fixes and cleanups in borgo sleeper code.
-etc.
commit 096504ca95b8a662e911a1e92c195fe69a624f93
Author: Verkister <superverkelian@hotmail.com>
Date: Wed Apr 18 08:14:04 2018 +0300
Adds engie bork
* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.