Commit Graph

3656 Commits

Author SHA1 Message Date
Zuhayr
cf68ad7c87 Master to dev merge. 2014-08-27 20:24:07 +09:30
Chinsky
a893baf8be Merge pull request #6167 from PsiOmegaDelta/PDATime
PDA - Examination now offers station time
2014-08-27 01:32:47 +04:00
mwerezak
9859fc0b00 Fixes #6118 2014-08-25 21:02:57 -04:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
PsiOmega
2c0bb7832d Examining your own or a very close by PDA now reveals the current station time. 2014-08-25 12:34:25 +02:00
MrSnapwalk
195805636b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into ertv3 2014-08-21 11:40:35 -05:00
Zuhayr
ee499426ad Compile fixes. 2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
MrSnapwalk
9b464d268c ERT update 3: electric boogaloo. 2014-08-19 21:46:27 -05:00
Ccomp5950
264aee843f Merge pull request #6063 from Whitellama/master
Fixed eggs not going back into egg boxes
2014-08-19 06:23:57 -05:00
Ccomp5950
25506f33fa Merge pull request #6032 from Walter0o/low_pressure_fix
fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Whitellama
26721cf0d5 Fixed eggs not going back into egg boxes 2014-08-19 02:44:58 -07:00
Chinsky
f9a07a16ef Merge pull request #6031 from Whitellama/master
Adds logs/fingerprints preventing welding fuel grief.
2014-08-18 15:35:14 +04:00
Graham Lloyd
75305a0ec4 Comfy chair update, makes armrests show up. 2014-08-17 22:48:38 -04:00
Whitellama
7ced8104ca Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/devices/transfer_valve.dm
2014-08-17 17:50:07 -07:00
Zuhayr
2033923f8f Merge pull request #6018 from Hubblenaut/master
Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
Zuhayr
b99525dc07 Merge pull request #5999 from GinjaNinja32/LetMeDrive
Allows wheelchair occupants to drive if the driving mob is incapacitated
2014-08-18 09:22:32 +09:30
Whitellama
7539a6a5bb Added a JMP button to logs when someone adds something to a transfer valve. 2014-08-17 16:06:07 -07:00
Walter0o
e8592d4f41 fixes #6005 and broken ancient human low/high pressure code.
-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Whitellama
da93b893ce Fixed silly typo. 2014-08-17 03:03:17 -07:00
Whitellama
4bfd59c8d7 Renamed an argument to h ave clearer meaning. 2014-08-17 02:54:35 -07:00
Whitellama
f1494c9b76 Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them. 2014-08-17 02:48:08 -07:00
Hubblenaut
15ae5ca2a9 Adds JMP button to certain admin logs 2014-08-17 02:21:21 +02:00
Walter0o
f5ca79d003 fixes building more than 1 grille per turf
rapidly triggering attack_self() enabled building more than 1 per turf,
which is fairly abusive and not indended.
2014-08-16 22:48:13 +02:00
Raptor1628
f1c44601e5 Brig Fixes
Fixes a few lighting issues, brig cell doors, adds missing berets to the
wardrobe and closes disposals outlet.
2014-08-14 18:26:17 -04:00
Chinsky
e4847b729e Merge pull request #5994 from GinjaNinja32/shards
Stepping in shrapnel fix and unification of shard code
2014-08-14 22:55:39 +04:00
Chinsky
07ed87ccd9 Merge pull request #5993 from GinjaNinja32/proximity2
More proximity fixes
2014-08-14 22:55:29 +04:00
GinjaNinja32
b52450f053 Allows wheelchair occupants to drive if the driving mob is incapacitated 2014-08-14 19:24:00 +01:00
GinjaNinja32
9b9b69f547 Use absolute paths 2014-08-14 11:20:07 +01:00
PsiOmega
6fffe8e077 Merge remote-tracking branch 'upstream/dev' into Brig2 2014-08-14 08:58:59 +02:00
Zuhayr
43a7757252 Merge pull request #5982 from Jarcolr/customs
Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Chinsky
af9f56f164 Merge pull request #5969 from GinjaNinja32/floortiles
Adds floor painter.
2014-08-14 06:31:09 +04:00
Chinsky
abc587b64c Merge pull request #5971 from Lancer411/dev
Fix for infinite loop in smokeFlow() proc.
2014-08-14 06:31:06 +04:00
Hubblenaut
c80b921d6b Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
GinjaNinja32
539392c14e Use \the macro 2014-08-13 21:30:28 +01:00
GinjaNinja32
05e7c4a07a Moved all shard code to one file. Fixed #5992 2014-08-13 21:05:27 +01:00
GinjaNinja32
d1fc12e1c7 More proximity fixes 2014-08-13 20:58:49 +01:00
Jarcolr
6c807199c9 Adds the cigar case as a premium vending item
5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
b4e6b4e204 Fixes not checking proximity argument 2014-08-13 09:41:38 +01:00
GinjaNinja32
7b7f526903 Fixes being able to use the floor painter through windows, windoors etc. 2014-08-13 09:30:11 +01:00
PsiOmega
2a46b83dce Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928 2014-08-13 09:35:04 +02:00
Lancer411
2882576358 Fix for infinite loop in smokeFlow() proc.
When chemical grenade being activated on any unsimulated turf (for example a space turf), smokeFlow() starts infinite while loop, overloading the server.
With the only one unsimulated turf in pending list while() loop can't finish itself and for() loop can't start.
This fix makes chemical grenades being able to explode in space without server going in infinite loop.

Also fixed issue with smoke being able to pass through glass walls with help of c_airblock() proc. That's the best solution I could come up with.
Zone check code was useless because every single turf besides walls (which allready checked) and unsimulated turfs have it, making algorithm believe that turfs behind the glass wall are being reachable by chemsmoke.
I don't know if it was intended not to spread smoke in airless or unsimulated areas, but a bunch of airless simulated floor tiles in space is good enough for this algorithm to start spreading smoke around.

P.S. this algorithm is good for large, open areas and horrible in narrow maint tunnels. It is creating only a single cloud of smoke for 50/50/50 recipie in 1 tile wide tunnel.
2014-08-13 06:26:30 +08:00
GinjaNinja32
9abd6765b1 More floor tiles 2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15 Add more floor tile types 2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23 Add floor painter 2014-08-12 20:47:26 +01:00
Walter0o
7aa7f1c56c getting rid of text macro 2014-08-12 02:24:37 +02:00
Walter0o
dd39fbe985 typo fix 2014-08-11 23:23:38 +02:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
Chinsky
18070da974 Merge pull request #5922 from Jarcolr/customs
Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Jarcolr
b4e9d9923f Complements the satchels with backpacks
5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00