Zuhayr
cf68ad7c87
Master to dev merge.
2014-08-27 20:24:07 +09:30
Chinsky
a893baf8be
Merge pull request #6167 from PsiOmegaDelta/PDATime
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PDA - Examination now offers station time
2014-08-27 01:32:47 +04:00
mwerezak
9859fc0b00
Fixes #6118
2014-08-25 21:02:57 -04:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
PsiOmega
2c0bb7832d
Examining your own or a very close by PDA now reveals the current station time.
2014-08-25 12:34:25 +02:00
MrSnapwalk
195805636b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into ertv3
2014-08-21 11:40:35 -05:00
Zuhayr
ee499426ad
Compile fixes.
2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
MrSnapwalk
9b464d268c
ERT update 3: electric boogaloo.
2014-08-19 21:46:27 -05:00
Ccomp5950
264aee843f
Merge pull request #6063 from Whitellama/master
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Fixed eggs not going back into egg boxes
2014-08-19 06:23:57 -05:00
Ccomp5950
25506f33fa
Merge pull request #6032 from Walter0o/low_pressure_fix
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fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Whitellama
26721cf0d5
Fixed eggs not going back into egg boxes
2014-08-19 02:44:58 -07:00
Chinsky
f9a07a16ef
Merge pull request #6031 from Whitellama/master
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Adds logs/fingerprints preventing welding fuel grief.
2014-08-18 15:35:14 +04:00
Graham Lloyd
75305a0ec4
Comfy chair update, makes armrests show up.
2014-08-17 22:48:38 -04:00
Whitellama
7ced8104ca
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/devices/transfer_valve.dm
2014-08-17 17:50:07 -07:00
Zuhayr
2033923f8f
Merge pull request #6018 from Hubblenaut/master
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Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
Zuhayr
b99525dc07
Merge pull request #5999 from GinjaNinja32/LetMeDrive
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Allows wheelchair occupants to drive if the driving mob is incapacitated
2014-08-18 09:22:32 +09:30
Whitellama
7539a6a5bb
Added a JMP button to logs when someone adds something to a transfer valve.
2014-08-17 16:06:07 -07:00
Walter0o
e8592d4f41
fixes #6005 and broken ancient human low/high pressure code.
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-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Whitellama
da93b893ce
Fixed silly typo.
2014-08-17 03:03:17 -07:00
Whitellama
4bfd59c8d7
Renamed an argument to h ave clearer meaning.
2014-08-17 02:54:35 -07:00
Whitellama
f1494c9b76
Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them.
2014-08-17 02:48:08 -07:00
Hubblenaut
15ae5ca2a9
Adds JMP button to certain admin logs
2014-08-17 02:21:21 +02:00
Walter0o
f5ca79d003
fixes building more than 1 grille per turf
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rapidly triggering attack_self() enabled building more than 1 per turf,
which is fairly abusive and not indended.
2014-08-16 22:48:13 +02:00
Raptor1628
f1c44601e5
Brig Fixes
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Fixes a few lighting issues, brig cell doors, adds missing berets to the
wardrobe and closes disposals outlet.
2014-08-14 18:26:17 -04:00
Chinsky
e4847b729e
Merge pull request #5994 from GinjaNinja32/shards
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Stepping in shrapnel fix and unification of shard code
2014-08-14 22:55:39 +04:00
Chinsky
07ed87ccd9
Merge pull request #5993 from GinjaNinja32/proximity2
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More proximity fixes
2014-08-14 22:55:29 +04:00
GinjaNinja32
b52450f053
Allows wheelchair occupants to drive if the driving mob is incapacitated
2014-08-14 19:24:00 +01:00
GinjaNinja32
9b9b69f547
Use absolute paths
2014-08-14 11:20:07 +01:00
PsiOmega
6fffe8e077
Merge remote-tracking branch 'upstream/dev' into Brig2
2014-08-14 08:58:59 +02:00
Zuhayr
43a7757252
Merge pull request #5982 from Jarcolr/customs
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Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Chinsky
af9f56f164
Merge pull request #5969 from GinjaNinja32/floortiles
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Adds floor painter.
2014-08-14 06:31:09 +04:00
Chinsky
abc587b64c
Merge pull request #5971 from Lancer411/dev
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Fix for infinite loop in smokeFlow() proc.
2014-08-14 06:31:06 +04:00
Hubblenaut
c80b921d6b
Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
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to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
GinjaNinja32
539392c14e
Use \the macro
2014-08-13 21:30:28 +01:00
GinjaNinja32
05e7c4a07a
Moved all shard code to one file. Fixed #5992
2014-08-13 21:05:27 +01:00
GinjaNinja32
d1fc12e1c7
More proximity fixes
2014-08-13 20:58:49 +01:00
Jarcolr
6c807199c9
Adds the cigar case as a premium vending item
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5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
b4e6b4e204
Fixes not checking proximity argument
2014-08-13 09:41:38 +01:00
GinjaNinja32
7b7f526903
Fixes being able to use the floor painter through windows, windoors etc.
2014-08-13 09:30:11 +01:00
PsiOmega
2a46b83dce
Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928
2014-08-13 09:35:04 +02:00
Lancer411
2882576358
Fix for infinite loop in smokeFlow() proc.
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When chemical grenade being activated on any unsimulated turf (for example a space turf), smokeFlow() starts infinite while loop, overloading the server.
With the only one unsimulated turf in pending list while() loop can't finish itself and for() loop can't start.
This fix makes chemical grenades being able to explode in space without server going in infinite loop.
Also fixed issue with smoke being able to pass through glass walls with help of c_airblock() proc. That's the best solution I could come up with.
Zone check code was useless because every single turf besides walls (which allready checked) and unsimulated turfs have it, making algorithm believe that turfs behind the glass wall are being reachable by chemsmoke.
I don't know if it was intended not to spread smoke in airless or unsimulated areas, but a bunch of airless simulated floor tiles in space is good enough for this algorithm to start spreading smoke around.
P.S. this algorithm is good for large, open areas and horrible in narrow maint tunnels. It is creating only a single cloud of smoke for 50/50/50 recipie in 1 tile wide tunnel.
2014-08-13 06:26:30 +08:00
GinjaNinja32
9abd6765b1
More floor tiles
2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15
Add more floor tile types
2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23
Add floor painter
2014-08-12 20:47:26 +01:00
Walter0o
7aa7f1c56c
getting rid of text macro
2014-08-12 02:24:37 +02:00
Walter0o
dd39fbe985
typo fix
2014-08-11 23:23:38 +02:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Chinsky
18070da974
Merge pull request #5922 from Jarcolr/customs
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Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Jarcolr
b4e9d9923f
Complements the satchels with backpacks
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5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00