Commit Graph

14572 Commits

Author SHA1 Message Date
Neerti
38b564ee5b Explosive Mining!
Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing.  The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained.  Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
2016-07-10 08:06:56 -04:00
Anewbe
0396675865 Corrects a "Wardem" reference 2016-07-10 07:01:31 -05:00
Neerti
814f59cf29 New Limb HUD System, from Bay
Manually ports https://github.com/Baystation12/Baystation12/pull/13530, and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
EmperorJon
32129232b7 Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
25c580d470 Merge pull request #2083 from Yoshax/preview
Can now toggle loadout and job preview equipment separately.
2016-07-10 03:03:29 -04:00
Neerti
a62fea9c83 Merge pull request #2079 from Yoshax/solarstorm
Adds the Solar Storm event
2016-07-10 03:03:19 -04:00
Neerti
1a2a9c5990 Merge pull request #2078 from Yoshax/friendsforever
Allows runtime to become friends with anyone
2016-07-10 03:03:13 -04:00
Neerti
3841290fc8 Merge pull request #2076 from Yoshax/cargo
Adds more fifty stacks and corrects cargo
2016-07-10 03:03:00 -04:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
SinTwo
0bb5058a6a Merge pull request #2084 from Neerti/7/9/2016_ninja_fix
Ninja Powersink Fix
2016-07-10 00:35:33 -04:00
Neerti
3a298d1df0 Merge pull request #2081 from Yoshax/cheaperbots
Adjusts FBP and prosthetic limb producing costs
2016-07-10 00:12:50 -04:00
Neerti
d9504d82a6 Merge pull request #2080 from Yoshax/grippers
Added a chemistry gripper for crisis borgs
2016-07-10 00:12:37 -04:00
Neerti
19936ce06c Ninja Powersink Fix
Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
PsiOmegaDelta
d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
Yoshax
af46ead9fd Fully removes floor-length braid instead of leaving it as a stupid meme 2016-07-10 04:42:19 +01:00
Yoshax
946f0a1d1b Adjusts FBP and prosthetic limb producing costs 2016-07-10 04:37:00 +01:00
BlueNexus
9cdbae9c37 Added a bottle-gripper
Rename

To squash
2016-07-10 04:24:25 +01:00
Yoshax
546b59f648 Polaris fix 2016-07-10 04:15:32 +01:00
Techhead0
111310ef32 Adds the Solar Storm event.
New Random Event: Solar Storms. Similar to a radiation storm, but anywhere inside the station is safe.
Also boosts solar panel output significantly for the duration.
2016-07-10 04:15:23 +01:00
mwerezak
98a9171ba8 Allows runtime to become friends with anyone
Also tweaks behaviour slightly
2016-07-10 04:07:30 +01:00
Yoshax
66a27846e7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cargo 2016-07-10 03:49:46 +01:00
Yoshax
e28c4361f7 Merge pull request #2015 from Neerti/12/16/2015_newwizard
Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
Yoshax
c60407e6f4 Adds fifty stacks for all material stacks and makes drop pod actually drop fifties 2016-07-10 03:40:24 +01:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
Yoshax
cf09435293 Adds material stack variants with base 50 amount for adminspawn etc 2016-07-09 04:04:40 +01:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Yoshax
d24afd78d2 Merge pull request #2065 from redstryker/Flannels
Adds Flannels
2016-07-09 01:10:01 +01:00
redstryker
8fe62d584f Adds Flannels 2016-07-08 17:32:44 -04:00
Neerti
5ea004ba1f Merge pull request #1920 from Yoshax/dumbnoisesgohome
Removes activation sounds from glasses that have them
2016-07-08 17:06:10 -04:00
Jon
88debefe3e The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call! 2016-07-08 16:07:34 +01:00
EmperorJon
5b3c952be9 Merge pull request #2039 from SinTwo/smallfeatures
Water-Coolers, Floor Lamps, and Benches
2016-07-08 09:54:11 +01:00
EmperorJon
dd944dee8c Merge pull request #2054 from Yoshax/cocktails
Adds new non-alcoholic drinkd
2016-07-08 09:53:36 +01:00
SinTwo
5c4c283b80 changelog and span tags 2016-07-07 20:38:46 -04:00
Anewbe
15fb0149b3 Lets sec characters spawn with fuzzy coats 2016-07-07 19:14:31 -05:00
Yoshax
a3b1363b2c Adds new non-alcoholic drinks 2016-07-07 21:51:30 +01:00
Yoshax
1c8224fd07 Merge pull request #2028 from Anewbe/gauntlets
Hardsuit gauntlets cover gloves
2016-07-07 01:33:16 +01:00
Anewbe
644e878493 Adds To-Do list for adding gauntlets as a standalone item. 2016-07-05 22:03:19 -05:00
Neerti
8c8dbf55fd Merge pull request #2022 from Yoshax/tajaranhair
Ports some cat hair or something
2016-07-05 22:13:15 -04:00
Yoshax
5110628a4b Merge pull request #2047 from Neerti/7/5/2016_ai_core_defense
AI Core Update
2016-07-06 02:36:32 +01:00
Yoshax
f8a74aa907 Merge pull request #2046 from VOREStation/alienwhitelist
Fix inconsistency with alien whitelist
2016-07-06 02:36:26 +01:00
Anewbe
a3195bfacb Borosilicate glass alloying should no longer produce slag 2016-07-05 20:20:01 -05:00
Neerti
16426833cd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 7/5/2016_ai_core_defense 2016-07-05 17:39:26 -04:00
Neerti
bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Mloc
7377f57e5d adds bun-bun, a bread monkey made with two burger buns
Signed-off-by: Mloc <colmohici@gmail.com>
2016-07-05 18:19:05 +01:00
Yoshax
bc0b9792bc Merge pull request #2041 from VOREStation/mobspawn
Modernizes [Re]Spawn Character
2016-07-05 17:23:18 +01:00
Arokha Sieyes
71d29b0320 Added features, cancel buttons.
Added job selection, adding to manifest optionally by early-check if they were on it before.
2016-07-05 12:04:38 -04:00
Cameron653
864d23d475 Gives heavy & thunderdome armor armor values.
Gives the thunderdome armor and the heavy armor the same values as the heavy armor vest, as they had no armor at all previously.
2016-07-05 11:46:42 -04:00
Arokha Sieyes
34c6ba4604 Modernizes [Re]Spawn Character 2016-07-05 02:40:01 -04:00