Mloc
4fd90875bc
Merge pull request #1904 from RawrTaicho/master
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Issue #1818 - Freeform Module Broken Again
2012-11-10 09:27:37 -08:00
Mloc
35132b3036
Merge pull request #1901 from AterIgnis/hud_intent_better
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all-intents-intent-button
2012-11-10 08:58:39 -08:00
Connor Reynolds
2f5621fedb
Issue #1818 - Freeform Module broken again
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-Think- I fixed it. It shouldn't just stop the user after they enter the
law priority number now. Should work properly.
2012-11-10 16:53:39 +00:00
Ater Ignis
20bdba6c67
all-intents-intent-button
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shows all possible intents on intent button and allows choosing needed one directly, without scrolling them all
2012-11-10 14:19:02 +04:00
Ater Ignis
8b71b7d106
updated DNA code to have more mutations
2012-11-10 14:12:25 +04:00
Mloc
6bfdbdd606
Merge pull request #1898 from SniperYeti/master
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Security Belt Modifications (Added the stuff I missed)
2012-11-10 01:15:26 -08:00
SkyMarshal
1eb2ceb643
Removed the /TG/ "feature" which has explosions insta-gib dead people. THIS IS WHY I HATE THE MERGE.
2012-11-09 22:30:38 -07:00
MrYeti
9f16527552
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:36:12 -05:00
MrYeti
ea1d27a6a2
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:26:47 -05:00
Ater Ignis
af0593e07b
Chemistry on child reagents and in mobs
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Ethanol childs (most drinks in general) are treated as ethanol in reactions
Reactions are going inside mobs, but not make bubbling effect
2012-11-09 20:53:20 +04:00
Chinsky
f45855078b
Admin revive now fixes beheaded peps.
2012-11-09 20:29:03 +04:00
Ater Ignis
116b17e2be
internal explosions
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if some explosive reaction occurs - it firstly tries to explode container, next the surroundings
if container is alive - it cuts half of explosion power, if it is dead in process - cut an half again
2012-11-09 20:24:44 +04:00
Chinsky
73ebc5c248
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 20:13:09 +04:00
Chinsky
a134327512
Merge remote-tracking branch 'remotes/origin/revive'
2012-11-09 20:12:31 +04:00
Hawk-v3
3cfb201846
Merge pull request #1839 from AterIgnis/ed209
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ED209 not showing on remote-control chip of security PDA
2012-11-09 07:42:09 -08:00
Hawk-v3
a114c79aca
Merge pull request #1894 from comma/master
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Limb surgery
2012-11-09 06:52:49 -08:00
Hawk-v3
86f3622d1c
Merge pull request #1893 from SniperYeti/master
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Security Belt Modifications
2012-11-09 06:50:25 -08:00
Hawk-v3
c4c065dfba
Merge pull request #1885 from caelaislinn/bs12_with_tgport
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remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Chinsky
a2f4c91e4a
Made limbs prepeared for replacement stop hurt.
2012-11-09 18:07:02 +04:00
Chinsky
7a8899cf42
Updated admin revive to work with organs and bloodloss
2012-11-09 18:03:57 +04:00
Chinsky
18f56f4a38
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
Chinsky
2bf2d11730
Merge branch 'limbsurgery'
2012-11-09 14:32:22 +04:00
Chinsky
5043147cfc
Added prothesis instll surgery.
2012-11-09 13:22:55 +04:00
MrYeti
6a129ea312
Update code/game/objects/items/weapons/storage/belt.dm
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Added tasers and stun baton to the security belt and now has 7 slots.
2012-11-08 22:31:32 -05:00
SkyMarshal
9b3389145e
Fixed some runtimes with mulebots, the security computer, and the medical computer, as well as readded the nice prompt the cloner gives to ghosts when they are being cloned. Fixed an odd compile error.
2012-11-08 14:49:01 -07:00
Cael_Aislinn
6f77899396
should invert SSD to apply to normal disconnects, but not ghosting admins
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-08 22:20:34 +10:00
Chinsky
ef6d50b5c4
Added logging of status screen text change.
2012-11-08 15:44:34 +04:00
Chinsky
c55e290d4b
updated configs on MLoc's request.
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Swapped loading mods and loading admins in places during worldstart, so former mods will properly adminned.
Fixed paths for custom items.
2012-11-07 20:35:02 +04:00
Chinsky
47db4eded3
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
Kreastr
2e8b305ac3
Now gliding_size for pulled objects and mobs is also changed.
2012-11-07 13:13:45 +02:00
Kreastr
484351a200
Adapting glide size formula
2012-11-07 11:51:44 +02:00
Kreastr
cf01509f8e
Split speed from actual delay time
2012-11-07 11:23:45 +02:00
Kreastr
2a80909a94
Making it work
2012-11-07 11:16:28 +02:00
Kreastr
bd6a7ec86b
Merge fixes part2
2012-11-07 11:13:27 +02:00
Cael_Aislinn
d6b249b945
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-11-07 15:48:10 +10:00
Kreastr
f82952d347
Fixes
2012-11-07 01:39:56 +02:00
Kreastr
001ea33ce0
Merge branch 'animation'
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Merging animation fixes
Conflicts:
baystation12.dme
code/defines/obj.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_movement.dm
config/admins.txt
2012-11-07 01:38:28 +02:00
Kreastr
2deb70a1a9
Some changes. Untested.
2012-11-07 00:08:02 +02:00
Chinsky
9dc9198237
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-06 22:41:19 +04:00
Chinsky
a02a337fed
Added option to call crew transfer to Comms computers.
2012-11-06 22:38:02 +04:00
Chinsky
b10b035552
Changed Command Channel color to more visible one.
2012-11-06 21:23:58 +04:00
Chinsky
1a02f2ff1c
Proted instabeams for energy projectiles.
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Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
Cael_Aislinn
0d77854520
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-11-06 23:04:47 +10:00
Chinsky
4a9c7b82ae
Commented out gibbing when torso takes too much damage. Because no one likes when you gib someone by poking knife in their chest enough times.
2012-11-06 16:37:16 +04:00
Chinsky
5276c85664
medical belts can hold gloves and mask again.
2012-11-06 14:11:31 +04:00
Chinsky
9a4535be69
Added logging of thrower for stunbatons.
2012-11-06 13:29:01 +04:00
SkyMarshal
f66572b6a7
Merge pull request #1879 from comma/master
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Photos and flying batons
2012-11-06 00:26:00 -08:00
cib
392bdd022f
Removed the ability to create vira.
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This ability should return when virus2 is ported fully and the machinery is added to the map.
This also fixes a possible exploit where you can supply a fake href and spawn a singularity instead of a virus(luckily it won't be added to the map though, but you can still trigger any New() proc you want)
2012-11-05 19:49:30 +01:00
Cael_Aislinn
b72b378f1e
cigars and pipes can be lit by means other than matches
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-05 22:24:45 +10:00
Chinsky
5d62b98c18
Added 50% chance of thrown baton to stun mob
2012-11-05 14:46:00 +04:00