cib
ef4ee093a5
Balance fixes to internal wounds.
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- Their damage now increases more slowly.
- They now cause faster bleeding.
- They can't be cured anymore with bicaridine etc.
2012-11-13 16:01:43 +01:00
cib
3dc4a56554
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-11-13 15:39:38 +01:00
Chinsky
d5e8f90a9e
Made virus crate spawn with virus2 samples instead of old ones.
2012-11-13 17:45:22 +04:00
CIB
d693836fb2
Fixed a small issue with germs
2012-11-13 14:12:40 +01:00
CIB
74c5235c9d
Added back the "unknown substance" message
2012-11-13 14:11:03 +01:00
Chinsky
e5706a55d3
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-13 10:12:45 +04:00
Ispil
8814647be5
Fix to AIs and Cyborgs being able to "fall asleep" when they log off, but not being able to wake up when they return. They should no longer fall asleep.
2012-11-12 21:15:26 -07:00
Ispil
0a4d79e54f
Fix to Tajaran/Skrell/Soghun not mrowling/warbling/hissing, respectively.
2012-11-12 20:39:42 -07:00
Chinsky
8e60315b11
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2012-11-13 04:02:26 +04:00
Chinsky
94b54d1cef
Fix for laughing gas leaks in surgery.
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Humans breath out same gas mix datum they breathed in.
Works fine because in processing oxygen and CO2 levels in mix are adjusted.
But trace gases remained untouched.
So sedated patient just breathed out N20 at surgeon.
2012-11-13 03:42:40 +04:00
Chinsky
0caf4673ce
Fix for sleep runtime.
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Fix for internals setting message.
2012-11-13 02:05:13 +04:00
Chinsky
bd20233c35
Added color coding to health analyzers, much like crew monitors.
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Numbers for each damage will be written in corresponding color, bolded if above 50.
2012-11-13 01:56:31 +04:00
Mloc
daac550822
Revert movement speed changer glide thing I DONT KNOW THE NAME AAAH.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-11-12 21:54:16 +00:00
Chinsky
058aa7a795
Fix for training gun runtime.
2012-11-13 01:42:11 +04:00
Mloc
30243c3eb4
Merge pull request #1928 from Ispil/2a7aab1042cc99f941cb94e7338f80be64aed067
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Fix to Issue #1887
2012-11-12 12:34:10 -08:00
Mloc
d659b567a4
Fix for practice lasers.
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Addresses #1924
2012-11-12 20:21:30 +00:00
Ispil
2a7aab1042
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-12 13:21:07 -07:00
Mloc
f18cf65d7d
Merge pull request #1925 from AterIgnis/full_artefacts
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Artefacts update
2012-11-12 12:18:54 -08:00
Mloc
45733901a3
Merge pull request #1923 from Ispil/master
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Minor AI Ion Storm Law Changes
2012-11-12 12:18:22 -08:00
Mloc
75a40c33e5
Merge pull request #1909 from AterIgnis/airlock_update
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Airlock update
2012-11-12 12:17:16 -08:00
Mloc
b067372880
Merge pull request #1922 from Kreastr/master
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Fix for issue #1868 .
2012-11-12 12:12:11 -08:00
Ispil
814a670572
Fix to issue #1887 .
2012-11-12 12:29:55 -07:00
cib
4b331f3676
Fixes to internal bleeding.
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- Created internal wound doesn't close instantly anymore.
- Small fix to body scanner display.
2012-11-12 14:16:19 +01:00
cib
6d3e742992
Large amounts of damage can now trigger internal bleeding.
2012-11-12 13:38:55 +01:00
cib
95181d96a8
Several fixes to germs.
2012-11-12 13:17:11 +01:00
cib
e92cecdefe
Added basic germ code.
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This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
Ater Ignis
c293803f71
artifacts full list of effects enabled, contact based effect works on toucher, not artifact itself
2012-11-12 11:11:35 +04:00
Ispil
b579300a1e
Simple AI Ion Storm Laws change, in accordance with http://baystation12.net/forums/viewtopic.php?f=5&t=5889&p=115166#p115166
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The only things changed were things of which Mini agreed with removing or adding, without argument (the ones with all the yeps). Removes some of the more grief-prone laws, and adds one or two to replace.
2012-11-11 23:40:26 -07:00
Kreastr
2faf9c7a9c
The groups exist, but the lists do not.
2012-11-12 02:41:12 +02:00
Kreastr
dc396ddb57
Fix for Issue 1868
2012-11-12 02:24:28 +02:00
MrYeti
78d7f9ee42
Added Graduation Lighter. Deleted my own custom item.
2012-11-11 18:00:12 -05:00
Mloc
ba3a9d37b2
Merge pull request #1916 from Kreastr/master
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Setting proper gliding_size for mobs and objects.
2012-11-11 14:01:46 -08:00
SkyMarshal
f064da7f50
Some fixes to Detective Work.
2012-11-11 14:46:37 -07:00
SkyMarshal
ecdb9ab118
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
cib
a14ea29df3
Replaced monkey with confusion effect.
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Feature is new and don't want surprise monkeys.
2012-11-11 19:35:01 +01:00
cib
a79ca39838
Forgot a spawn in trigger_side_effects
2012-11-11 19:09:36 +01:00
cib
fb295ee0cf
Balancing for genetics side-effects:
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- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
d62aa1425f
Fixed a few more bugs with genetic side effects.
2012-11-11 18:41:40 +01:00
cib
de95f7e8cc
Small bug fix for side effect list generation.
2012-11-11 18:23:44 +01:00
cib
eb49378575
Added genetic side effects.
2012-11-11 18:15:12 +01:00
Kreastr
9ddc1d02d9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/mob_defines.dm
2012-11-11 16:43:28 +02:00
Kreastr
0fe02fcd27
More clean up
2012-11-11 14:39:22 +02:00
cib
2522d5e7f1
Fixed up autoinjectors and added health analyzer to regular first aid.
2012-11-11 11:45:24 +01:00
SkyMarshal
bb3f533fb1
Merge pull request #1912 from Ravensdale/master
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AI custom sprites: Re-introducing three and adding in my own.
2012-11-10 21:54:42 -08:00
Ravensdale
8cc22cbb15
Adjusts AI code to bring back custom cores and makes it easier to add in more.
2012-11-10 21:42:30 -08:00
RawrTaicho
f97f887458
Annnnnnnd another custom item: http://baystation12.net/forums/viewtopic.php?f=33&t=5413
2012-11-11 00:13:43 +00:00
RawrTaicho
864dbe8a84
http://baystation12.net/forums/viewtopic.php?f=33&t=5837
2012-11-10 23:43:24 +00:00
Ater Ignis
cea430cc77
Adds high_volume vents
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Can be used in place of airtank in station airlocks - vents don't depend on tank storage, and do pressure equalisation faster a bit
2012-11-11 03:30:03 +04:00
Ater Ignis
efe819ec7c
Updated cycling airlocks
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New controller can check secondary sensor (tag 'sensor_tag_int
') for current pressure inside of station.
2012-11-11 03:26:37 +04:00
RawrTaicho
fde3147c5c
- http://baystation12.net/forums/viewtopic.php?f=33&t=5801
2012-11-10 22:57:09 +00:00