Chinsky
3202ac4ccf
Fixes runtime with burn wounds not having enough stages.
2013-02-20 00:38:43 +04:00
Chinsky
b12594f561
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-19 21:38:26 +04:00
Chinsky
261577317e
Merge pull request #2373 from CIB/master
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Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac
839d4cb6c8
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
2013-02-19 22:10:27 +08:00
Chinsky
54e958d186
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-19 16:44:30 +04:00
RavingManiac
254b5cccd4
Some uses of ismouse() replaced with isanimal()
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world.time used to calculate mouse spawn timer.
Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib
18a552af0a
Fixed problem where hostile animals would attack even the dead.
2013-02-18 23:35:51 +01:00
cib
0e70040810
Fix to issue #2371
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Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib
da8e83710f
Fixes issue #2367
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Even characters created before nt_relation option now get to choose.
2013-02-18 23:02:03 +01:00
cib
3df671f8d0
Attempt to fix issue #2371
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- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00
Jamini
15fcdafe8e
Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-02-17 20:59:36 -05:00
Chinsky
4a1198bfe4
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-18 00:11:51 +04:00
Chinsky
baec30f690
Moved procs around, added comments.
2013-02-17 22:06:26 +04:00
Chinsky
24351fbea8
Made all proc declarations full, updated indentation accordingly.
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Changed paths for wounds.
2013-02-17 20:31:55 +04:00
Chinsky
ab9ed98f07
Removed all cases for monkeys, since they do not have organs anymore.
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Moved dropped limb icon generation code to it's New()
2013-02-17 19:38:28 +04:00
Cael_Aislinn
fea6635060
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/verbs/who.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 01:25:47 +10:00
Chinsky
92c8c34c2a
Removed getDisplayNameProc(), since all organs have display_name var anyway.
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Moved some severed head code into it's New() for readability.
Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Cael_Aislinn
c4176beb3e
some more useability tweaks to adminwho/modwho
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 00:56:53 +10:00
Cael_Aislinn
da9b87a288
beepsky now fights hostile NPC mobs, and vice versa
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 00:32:49 +10:00
Chinsky
0b8bae86ae
Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound.
2013-02-17 18:31:14 +04:00
Chinsky
948e859d80
Fixes #2343 (and #2342 ), #2356 Readded pre-merge bottle and pill icon choosing system.
2013-02-17 18:31:03 +04:00
Chinsky
5c13beaf59
Fixed issue #2341
2013-02-17 17:57:23 +04:00
Chinsky
0cb4e29a4a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-17 17:51:09 +04:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Cael_Aislinn
4b69afd15b
made carp migration actually end (carp disappear back into the void)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-17 11:17:45 +10:00
Cael_Aislinn
cabc70398b
added some info text to adminwho/modwho
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-17 11:12:17 +10:00
Chinsky
7a94494eee
Merge pull request #2354 from Zuhayr/master
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Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr
4dd7141e32
Removing a debug string.
2013-02-16 16:19:39 -08:00
Zuhayr
6ad09d49c8
Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally).
2013-02-16 14:21:00 -08:00
cib
eaa8130672
Balance fixes to medical side-effects.
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- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Gamerofthegame
713176a466
Changes Secret-Nuke ready requirements from 15 to 25.
2013-02-14 22:50:01 -05:00
cib
afccc33ddb
Forgot to give MD virology access.
2013-02-14 23:13:18 +01:00
Chinsky
8b8556a1b1
Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.>
2013-02-15 02:06:35 +04:00
cib
1c341af3e9
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2013-02-14 16:30:29 +01:00
cib
484c936c6d
Fixed a bug with intercept reports.
2013-02-14 16:29:07 +01:00
cib
644e309594
Virologist is an alt title again.
2013-02-14 15:36:06 +01:00
cib
c5301c5144
Fixes issue #2296 : Humans will not react to sleep toxins in smaller amounts than can be scrubbed.
2013-02-14 15:06:10 +01:00
cib
5217227f9a
Fixes issue #2309 : Infected blood now infects again.
2013-02-14 14:45:52 +01:00
Cael_Aislinn
ff222c2f13
fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 23:17:54 +10:00
Cael_Aislinn
d1e6e342c5
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-14 22:10:02 +10:00
cib
5b6fd2de48
Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF
2013-02-14 13:05:37 +01:00
cib
4c49e51182
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into BEF
2013-02-14 13:05:27 +01:00
Cael_Aislinn
49e4eaeffb
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 22:02:06 +10:00
Christian Bielert
e64297e162
Merge pull request #2321 from Gamerofthegame/master
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Map update: Signs n Pipes
2013-02-14 03:36:29 -08:00
RavingManiac
4eca9b143e
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
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Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Gamerofthegame
3e2b43bce6
Grants security maint access again, Detective security access again, allows two roboticists to spawn at the start of the round instead of just one and removed chef's access to the morgue. Kept Hydro's, though, because they can plant-clone people and that makes sense. All tested, works out perfectly fine.
2013-02-14 00:46:57 -05:00
Cael_Aislinn
431002cb30
reduced drone damage + increased health, halved explosion damage (approx) + made exploding more obvious, reduced max drone tech bonus to 6, bit of cleanup in the AI
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 14:58:15 +10:00
cib
a9c13cdf37
Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF-staging
2013-02-13 20:13:04 +01:00
Erthilo
6d6787b89b
Fixes newcaster censoring not censoring photos.
2013-02-13 18:01:14 +00:00