Changes to files for flight trait:
- Removed nutriment cost. it was far too high for something that was just mostly for flash and show.
- Removed the whole..sliding around while flying. if your a creature that can fly, you should be more incontrol of that shit.
- However, if your not paying attention, bumping in to walls and stuff does still happen, and will still knock you down and out of flying. but now its *your fault*, not the sliding.
species/species_attack_vr.dm
- Changes made to the numbing bite attack
- Can now attack self, and inject self with the venom to numb your own pain
-Keeping an eye on this change, potential to be OP if abused, but there are work arounds for it, which cause it to be more OP with the correct tools. at least this way, the bite will cause the user injury on use.
- Possible thoughts and notes for future: Traits that change the chemical injected on bite? perhaps a bite that actually causes injury/halucinations. Aphro? (hahah.) plenty of untapped ideas for a venom bite, really, both healing and..venomous.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-Yeah you don't even get a single food bite worth of nutrition if your victim dies.
-This balances that some by giving severed organs an actual nutritional value instead of garbage treatment.
* 1.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
2.reagent scaner. It's like a beaker. But can give a list of contained reagents.
3.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
4.fuel cell.Converts chemicals to energy.
5.2 pins memory circuit. Sometimes it is very useful.
6.pulse demultiplexers. A lot like regular demultiplexer. But it doesn't distributes data. Just sends pulse to given activator pin.
7.list operations. choose element by index. write element by index. delete element by index search desired element in list. lenght of list.
8.strings: find element in string. explode string by delimeter.
* athsmos sensors back.
* fix
-Hopefully finally yes.
-Got no proper environment to test if it actually fixes the thing, but extensive troubleshooting and pinpointing has eliminated the issue to the rendering of leg icons, which apparently had nothing in it to skip missing ones.
-Thing affects both, living mobs and ghosts alike, and being a cached icon generation also explains why it only happens once and not after the victims have rejoined.
-Dead mobs now give 100 nutrition, dead mice only 20 as before.
-Broadened the scope of vulnerable food items for item friendly mode.
-Made severed organs give 20 nutrition per piece.
- Adds in code and sprites for high capacity water tanks. 5 times the volume of a regular one.
- [Edit] Uses the regular fuel tank and water tank sprites.