You get to cache data, make the best of it.
NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
- Fixes bug causing AI's and borgs with medical sensor augmentation set
to not see med huds
- Status icon displayed if suit sensors set to binary or higher
- Health bar displayed if suit sensors set to vitals or higher
- Wearable med huds will always display all info, including mounted borg
huds
When machinery checks security records they now only check for explicitly set arrest status.
Previously they would check for either missing security records or arrest status.
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
Synthetics can no longer magically print color images on a black-and-white photocopier.
No longer possible for organics to acquire a synth-image by un-attaching it from a newscaster.
News articles now come with a timestamp and photo captions, if anything was penned on an attached photo.
Reception-checks no longer unconditionally sleeps the thread. Was causing havoc with NanoUI.
Misc. code refactoring.
One can one access and view newsfeeds from the comfort of one's PDA.
Possible to change and disable the newsmessage beep.
Known issues:
Unlike browse() NanoUI does not appear to wait for browse_rsc(), the method which to transfers image to the client's cache, to finish.
This often results in newsfeeds not always displaying their images the first time they are viewed.
E-magging a bot, any bot, now produces adming logs.
Now plays a sound when an ED-209 fires its laser.
ED-209 no longer transform into Beepsky when attacking simple animals
ED-209 can again use its laser.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
The new general information being:
Home system
Citizenship
Faction
Religion
Still to be made available in employment/security/medical records as applicable.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast
Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.
Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>