Commit Graph

21229 Commits

Author SHA1 Message Date
PsiOmegaDelta
3b5990121f Blobs locations are now more random.
Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.

Space vines and nuclear discs have been updated to use the same mechanics.
2015-10-13 18:49:55 +02:00
GinjaNinja32
c6f328159c Merge pull request #11286 from PsiOmegaDelta/151013-SillyMistake
Antag spawner now uses the starting location list...
2015-10-13 08:04:21 +01:00
PsiOmegaDelta
cfc01d053b Changes how Topic() calls apply fingerprints.
Now applies fingerprints if the user is adjacent to a physical object, otherwise applies a hidden fingerprint.
CouldUseTopic() is only called when a user has successfully interacted with an object interface/UI.
2015-10-13 08:56:20 +02:00
PsiOmegaDelta
f0244bc9e5 Antag spawner now uses the starting location list...
..instead of the mob. Someone (might just maybe potentially be me, who knows) cleaned up the code a bit too quickly. Fixes #11284.
2015-10-13 08:09:12 +02:00
Zuhayr
608c766db2 Merge pull request #11279 from PsiOmegaDelta/151012-Ghostize
ghostize() now attempts to set the most relevant time of death.
2015-10-13 08:36:28 +10:30
Zuhayr
5dc6ff5da1 Merge pull request #11230 from PsiOmegaDelta/xenomorphs
Xenomorph update
2015-10-13 08:31:27 +10:30
HarpyEagle
c0dc32d60c If an antag could not be auto-spawned, the game rechecks in the minimum time. 2015-10-12 13:03:51 -04:00
HarpyEagle
241520f0bb Cleans up autospawn, now uses existing code for selecting and choosing
candidates. Adds more debug messages, and removes unused code.
2015-10-12 13:03:50 -04:00
mwerezak
46f5bbc1d4 Merge pull request #11277 from Hubblenaut/stacks
Fixes stack creation logic and return value
2015-10-12 11:25:51 -04:00
Kelenius
741cb2d423 It was bork, I made it not bork 2015-10-12 13:57:47 +03:00
PsiOmegaDelta
7247906f41 ghostize() now attempts to set the most relevant time of death.
ghostize() now only uses the mob's time of death if the mob is actually dead, otherwise uses the current time. Fixes #11229.
2015-10-12 12:55:34 +02:00
GinjaNinja32
de68e366f5 Merge pull request #11270 from Hubblenaut/master
Flavor Text Bugfix
2015-10-11 23:55:10 +01:00
Hubblenaut
1c8ec1a700 Fixes stack creation logic and return value 2015-10-11 22:02:05 +02:00
HarpyEagle
e381e2faf2 Fixes do_not_announce parameters not actually doing anything 2015-10-11 12:18:01 -04:00
HarpyEagle
c7afded12d Cleans up calamity shuffle, makes sure antag types are selected in a random order for other game modes. 2015-10-11 12:18:01 -04:00
HarpyEagle
d715e0645f Removes unused latejoin template list 2015-10-11 12:02:04 -04:00
HarpyEagle
43d5f2e3bd Ensures leftover candidates and pending antags are cleared after finalizing 2015-10-11 11:39:26 -04:00
PsiOmegaDelta
27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07 Code relocation. 2015-10-11 17:31:21 +02:00
HarpyEagle
dec0629fae Renames latespawn() to be less confusing 2015-10-11 11:26:24 -04:00
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
Neerti
7571ba8c4b Think I'm done. 2015-10-11 01:16:25 -04:00
SinTwo
ec58f7c705 TG_Port
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/clothing/under/accessories/accessory.dm
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/mask.dmi
	icons/obj/clothing/hats.dmi
	polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790 Headset/shield issues. 2015-10-11 00:54:01 -04:00
Mark9013100
97a95c80a1 Department voidsuits can be ordered from cargo 2015-10-11 00:45:39 -04:00
Mark9013100
64ccad7790 Fixes #77 2015-10-11 00:45:27 -04:00
Mark9013100
a2c8e3ee10 Minor edits to the sec lockers
Conflicts:
	maps/colony-1.dmm
2015-10-11 00:45:22 -04:00
Mark9013100
ce4b21550a Edits the Z8, L6, and A12
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:44:47 -04:00
Mark9013100
0714ce3f93 Update automatic.dm 2015-10-11 00:44:22 -04:00
Mark9013100
fa361890ff Minor change to the auto shotgun and SAW
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
Mark9013100
488ebc89b2 Balances fm-t2, nerfs burstfire
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
Mark9013100
1273a51f83 Merges f-card box and evidence bag box
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
2015-10-11 00:41:46 -04:00
Datraen
d0bd6b8857 [BUG FIX] Wardrobe
Socks are now able to be changed from the wardrobe
2015-10-11 00:40:54 -04:00
Mark9013100
080e526e9e Fixes an issue with helmet visors 2015-10-11 00:40:11 -04:00
Mark9013100
fb1134a24b Changes several helmets, fixes shields
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/modules/clothing/head/helmet.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e TG_PORT_fix 2
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00
SinTwo
a2b24d64b7 TG_Port_2
Conflicts:
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preferences_gear.dm
	code/modules/clothing/under/accessories/accessory.dm
2015-10-11 00:36:13 -04:00
SinTwo
8eac3f8b9b TG Port 2015-10-11 00:33:44 -04:00
Mark9013100
1eab12fc26 Two minor edits to ERT equipment 2015-10-11 00:30:10 -04:00
Mark9013100
3cc7a77846 The detective colt can now be reskinned
Conflicts:
	code/modules/projectiles/guns/projectile/pistol.dm
2015-10-11 00:30:06 -04:00
Mark9013100
2d709e7862 Flares now spawn in sec lockers 2015-10-11 00:28:47 -04:00
Datraen
6556e57064 [MISC] Increase number of points for gear loadout
Explanitory
2015-10-11 00:28:12 -04:00
Datraen
7856ca948d [BOTANY] Seed Fixes
Fixes seed storage, adds gas scanning properties to scanner
2015-10-11 00:27:49 -04:00
Jon
de2ee16588 Fixes issues with incorrect loadout ids 2015-10-11 00:26:57 -04:00
Jon
9f2ec9c163 Adds three new hair flower pins - yellow, blue, and pink.
All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
Neerti
6740dea5ad Update Space Station 13 areas.dm
Conflicts:
	code/game/area/Space Station 13 areas.dm
2015-10-11 00:26:23 -04:00
Neerti
2cc8dbbe18 Fixes savefile issue. 2015-10-11 00:24:48 -04:00
Neerti
bbe8c336b2 Adds socks.
Conflicts:
	code/modules/client/preferences_savefile.dm
2015-10-11 00:13:33 -04:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
Chinsky
debe69aa80 Merge pull request #11268 from PsiOmegaDelta/151010-LessHolographicHoloComputer
Fixes #11263.
2015-10-10 17:51:15 +03:00