Commit Graph

4802 Commits

Author SHA1 Message Date
Albert Iordache
08d73da9bc Merge pull request #928 from Erthilo/TGUpdates
TG Updates up to r3300
2012-04-28 10:12:05 -07:00
Miniature
04d562a7d6 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-04-29 02:17:35 +09:30
Miniature
57bf7d93d4 Mirrored tvalves 2012-04-29 02:16:17 +09:30
Ren Erthilo
c2a1c149df TG: Fixed and further improved package wrapping. Added a sprite for wrapped closets.
Revision: r3302
Author: 	 petethegoat
2012-04-28 17:42:36 +01:00
Ren Erthilo
b72e529a36 Changes SYND_FREQ to NUKE_FREQ for syndicate strike team. 2012-04-28 17:26:24 +01:00
Ren Erthilo
e9dd09f298 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-28 17:24:38 +01:00
Miniature
4d9b33e3d2 AIs now are forced to use freelook, and can't turn it off 2012-04-28 21:56:55 +09:30
SkyMarshal
c290fbdd5a Merge pull request #934 from comma/master
Some things from Small Things thread
2012-04-28 02:09:48 -07:00
unknown
cf65337150 Added welder backpacks to the welder closets 2012-04-28 04:35:09 +03:00
unknown
3dfcb96c98 Made belts go under coats.
They still go over other suits.
2012-04-28 03:37:17 +03:00
Miniature
eabf714ee0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-04-28 07:36:13 +09:30
Miniature
a447d994b0 ATM with a really shitty sprite, not mapped
You can take money out with a html interface, and put money in by bashing the thing with the money
2012-04-28 07:34:44 +09:30
Ren Erthilo
0d984fc1b6 Fixes GetSkillClass not defined for the entire range 2012-04-27 20:05:02 +01:00
Ren Erthilo
92ad8634ac Fix for SUPER/MRSPACMAN not accepting sheets. Credit: refrigeron 2012-04-27 20:03:08 +01:00
Ren Erthilo
0f4b179ea5 Adds pink power cable by joeyjo0. 2012-04-27 20:02:34 +01:00
Ren Erthilo
f194067b20 TG: Fixed the runtime involving the scanners, uncommented his tools.
Revision: r3300
Author: 	 joe.heinemeyer
2012-04-27 00:45:25 +01:00
Ren Erthilo
7b119b422a TG: Added Cheridan's hatchets!
Buffed stamped packing slips to be worth 2 supply points.
Revision: r3298
Author: 	 petethegoat
2012-04-27 00:36:33 +01:00
Ren Erthilo
2b9324f1ef TG: Fix for ghosts being able to stuff things in to crematoriums
Revision: r3297
Author: 	 quartz235
2012-04-27 00:31:06 +01:00
Ren Erthilo
76e4314354 TG: Work on detective scanners. Should hopefully fix some runtimes.
Revision: r3296
Author: 	 vageyenaman
2012-04-27 00:30:34 +01:00
Ren Erthilo
2a25ae1ad5 TG: Changed blood application to make the weapon bloody, rather than the hands of
the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.

Improved a few random sprites.
Revision: r3291
Author: 	 petethegoat
2012-04-27 00:27:50 +01:00
Ren Erthilo
99e385aa83 TG: Blood_DNA fixes.
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this
should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.

Please report any bugs!
Revision: r3290
Author: 	 elly1...@rocketmail.com
2012-04-27 00:25:22 +01:00
Ren Erthilo
34b140fbca TG: Committing Hair-styles from Baystation and WJohnston's detective hair.
There's now also a profile preview of your character in the character setup
screen.
Revision: r3288
Author: 	 elly1...@rocketmail.com
2012-04-26 23:54:28 +01:00
Ren Erthilo
925d0fee2f TG: Some work on aliens. I'll finish this up soon.
Gave riot shields a 99% chance of blocking pushers from pushing their wielders
(given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the
groin or torso is struck, deflect projectiles back to the tile they came from
(not back the original shooter). Deflected projectiles aren't 100% accurate, so
ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.
Revision: r3286
Author: 	 vageyenaman
2012-04-26 23:27:16 +01:00
Ren Erthilo
471907d21d Compile fix. 2012-04-26 23:20:00 +01:00
Ren Erthilo
35388d501d TG: Updates handheld-flashes so that they cannot break on their first use. Their
chance of breaking is directly proportional to their frequency of use (ranges
from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge
every 60 seconds. Once their 6 charges are used up, they temporarily stop
working whilst their capacitor recharges. This should mean that flashes will
last a long time with light use (defence/rev), but not for spamming
(shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.
Revision: r3285
Author: 	 elly1...@rocketmail.com
2012-04-26 23:14:02 +01:00
Ren Erthilo
2509944849 TG: Adding back in the Traffic Control Console to the telecomms satellite. Let's
hope you guys don't fuck over the server with this!

Committed Nodrak's work on Jobbans. (Thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)

Some miscellaneous mapwork and runtime fixes.
Revision: r3283
Author: 	 vageyenaman
2012-04-26 23:09:42 +01:00
Ren Erthilo
c653d31ccb TG: PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.
Revision: r3282
Author: 	 VivianFoxfoot
2012-04-26 22:57:19 +01:00
Ren Erthilo
ecee064d21 TG: Fixes issue 420
Fixes  issue 417

- Ghosts no longer block AI spawning
- Grilles no longer shock you if you're in an exosuit
Revision: r3279
Author: 	 quartz235
2012-04-26 22:53:52 +01:00
Ren Erthilo
b67bfc8edc TG: Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's
never been used, has it?)
Revision: r3276
Author: 	 VivianFoxfoo
2012-04-26 22:50:50 +01:00
Ren Erthilo
816e87aa40 TG: Added folders and filing cabinets. Filing cabinet code jacked from BS12!
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the
Sec entrance.
Additionally fixed monkeys crawling when stunned.
Revision: r3274
Author: 	 petethegoat
2012-04-26 22:46:28 +01:00
Ren Erthilo
4c7a2dc853 TG: Fixed the objectives not being assigned properly when the Summon Guns spell is
used.

Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong
enough as is.

Fixed the gyrojet projectile name

Removed the ion rifle from the armoury
Revision: r3272
Author: 	 kortgstation
2012-04-26 22:42:56 +01:00
Ren Erthilo
c849edc30d TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.

Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: 	 kortgstation
2012-04-26 22:41:39 +01:00
Ren Erthilo
f1c5937cb2 TG: Applied Carn's Holopad requests patch. Basically allows for people to request
the presence of an AI at a holopad.

Some work on porta turrets.
Revision: r3270
Author: 	 vageyenaman
2012-04-26 22:36:50 +01:00
Ren Erthilo
29f60c55c6 TG: Adds a new config option called 'Tensioner'. If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
2012-04-26 22:34:54 +01:00
Ren Erthilo
043d77d6ab Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-26 18:36:09 +01:00
Ren Erthilo
4f48a518ab Merge fixes. 2012-04-26 18:35:15 +01:00
Hawk-v3
8f6c221de1 BoH-BoH Singuloth commented out. 2012-04-26 18:08:14 +01:00
Albert Iordache
4ef980d021 Minor fix. 2012-04-26 09:15:10 +03:00
Travis Whitehead
474f6550bb Added custom item 2012-04-25 20:22:59 -07:00
SkyMarshal
fd646824ec Merge pull request #921 from Erthilo/master
Fixes Special Ops shuttle return bug
2012-04-25 16:54:08 -07:00
Ren Erthilo
112c1cb0bc Merge branch 'master' of github.com:Erthilo/Baystation12 into TGUpdates 2012-04-26 00:38:49 +01:00
Ren Erthilo
ba0e5809d7 TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
first built.
Fixed  issue 388 .
Fixed  issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: 	 petethegoat
2012-04-26 00:34:41 +01:00
Miniature
ef0c36eefb Removed an anti-adminimpostor warning from receiving telepathy messages (we really shouldn't need it), and made subtlemessage be thinking like on oldcode. 2012-04-26 08:46:32 +09:30
Ren Erthilo
d1fb26f3d2 TG: Fixed issue 281 . Rockdtben is working on a more comprehensive fix, but this will
do for now.
Fixed  issue 396 . (delicious low hanging fruit)
Fixed  issue 165 . "Fixed". I removed the effects of the welding fuel reagent,
seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.
Revision: r3267
Author: 	 petethegoat
2012-04-25 23:42:23 +01:00
Ren Erthilo
cd26654b05 Compile merge fix. 2012-04-25 23:38:58 +01:00
Ren Erthilo
3a098e8312 TG: Resolves issue 409 - Nodrak.
Resolves  issue 357  - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent
was set to syphon) - Carn
Revision: r3265
Author: 	 elly1...@rocketmail.com
2012-04-25 23:38:11 +01:00
Ren Erthilo
c80705b245 TG: Speed things up yet /AGAIN/ and added an improved UI to the detective's
scanner's dossier screen.
Revision: r3262
Author: 	 joe.heinemeyer
2012-04-25 23:35:45 +01:00
Ren Erthilo
6978a67ebd TG: Fixes wizard projectile spells. ( Issue 387 )
Adds a var to the spellbook that determines if it can be used for buying veil
renders and arsenals.
Revision: r3259
Author: 	 VivianFoxfoot
2012-04-25 23:28:38 +01:00
Ren Erthilo
d5d4e8b506 TG: Fixes for detective work. Should fix some of the massive lag, probably caused
by all those list()s that were being made for every atom.  And this is why I
should not code at 2AM.  (A UI overhaul-ish thing will come soon for the
detective computer.)
Revision: r3257
Author: 	 joe.heinemeyer
2012-04-25 23:26:42 +01:00
Ren Erthilo
030b1c7f6a TG: Fix for dna runtime spam in check_integrity()
Fix for eguns disappearing.
Revision: r3254
Author: 	 vageyenama
2012-04-25 23:19:34 +01:00