-Modified Ore generation, it should spawn ores in the mines now. Will be more numerous than normal but it's a guarantee they will spawn.
-Modified 'PrideRock.DMM' to not be a endless death-trap
-Modified 'methlab.dmm' to have stuff in the safe.
-Modified 'Oldhotel.dmm' added the correct oven
-changed name of abandonedhome.dmm to lonehome.dmm see if that fixes travis (or something)
So this is a test-bench in hopes to fix our OOM issues.
I reduced all map sizes from 255x255 to 185x185
Some things to note in this changes...
-Station is still the same, just has a lot less space around it
-All shuttles now dock closer on the station
-Transition map. Shuttles have very small transition areas, one can see other shuttles or see world borders in some shuttles (Will fix later)
-Plains, Wilderness and Caves are smaller so have smaller amount POI generation, I still made it more generous so finding POI's will be easier but still less numerous than the 255x255 map.
I been testing this for hours, all transitions between vertical z-levels on SouthernCross function, transition between caves, wilderness and plains function, transition between shuttles work... About everything is exactly the same just smaller.
Please do note that this is a test, do report any bugs or inconsistent behaviors of any map.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.