Commit Graph

474 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
3eda991cc0 Moved several malf-related sections of code from the general AIize() proc to malfunction's post_setup() to allow for only one AI to be picked as malf, not that it matters, since it turns out that the job assigning code's extra gubbins to make sure an AI is picked in malf also has the side effect of hard capping the number of AIs to one, at least until I get enough sleep to try tackling that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@659 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 09:02:50 +00:00
n3ophyt3@gmail.com
a478d31530 Submitted by Barhandar:
A shield generator thingy. To my knowledge, it's basically like containment field generators that block movement instead of zapping the fuck out of you, can't contain singularities, and don't require emitters to keep powered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@658 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 08:23:59 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
noisomehollow@lycos.com
bdb561960a Fixed a bug with communication code. Calling the shuttle should work fine now.
Hopefully fixed strike team code not properly deleting discarded ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:50:54 +00:00
hunterluthi
050cbfdd55 Improvements to air alarms and atmospheric alerts. Minor bug fixes with fire alarms.
Air alarms will now display atmospheric information to anyone. 
Air alarms will not automatically trigger atmos alarms similar to that of a fire alarm. Can also be manually activated by silicon mobs and those with atmos tech access. 
Atmos alert must be deactivated manually by silicon mobs or those with atmos tech access. 
Improved effects for the atmos alert and when an atmos and fire alert occur simultaneously. 
Silicon mobs should now receive an alert when an atmos alarm is triggered. 

Two bug fixes with fire alarms: One was preventing borgs from using them at a distance, the other was giving borgs a starred alarm interface, which was silly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@655 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:28:19 +00:00
noisomehollow@lycos.com
c665d2abcf Fixed a possible loop for the strike team command.
Change to AI Core for potential SKYNET update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@654 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 05:02:04 +00:00
n3ophyt3@gmail.com
ef10e249e8 Moved the Ghost verb over to the special verbs tab where the rest of the "im dead wat do" verbs go
AIs should now have their borgs listed at round end

Borgs without AIs should now have their laws listed at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@653 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 04:29:26 +00:00
noisomehollow@lycos.com
76ba540bfe Adjustments to new admin command.
Death commandos now spawn with internal cameras. Commando shuttle is wip atm.
Fixed entertainment monitors in bar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@652 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 00:55:08 +00:00
noisomehollow@lycos.com
739fa3ad37 Adding in the missing file from last rev. Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@651 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:31:30 +00:00
noisomehollow@lycos.com
fb67bec217 Added a new admin command under the fun tab for Coder and Host.
Fixed a communication console bug that prevented the shuttle from *not* being called in the first 10 minutes of the game.
Updated clothing code. Swat armor slows you down less and provides for large suit storage. Ninja suit speeds one up and provides syndicate-like suit storage.
Re-added and modified pulse rifle code and icon.
Some misc modifications.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@650 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:16:39 +00:00
n3ophyt3@gmail.com
a28d67d70e A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@649 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 18:01:27 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
crazyclonetheninja
3fb07a86d9 Removes ONBACK from combat shotgun, as there is no combat shotgun back sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@647 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 09:55:02 +00:00
daelith.rhedynfre
8d17dcd06c -Altered the hazard vest sprite to use caution orange as the main colour
-Shrunk the 4no raisins sprite so it doesn't look as awkward
-Added a new random AI law "YOU REQUIRE _____ IN ORDER TO PROTECT HUMANS"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@646 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 08:58:57 +00:00
crazyclonetheninja
30c87b0b5a Santa suit now won't explode when you become fat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@645 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:39:53 +00:00
crazyclonetheninja
c29f74a1e6 You can no longer change your suit sensor level after you're dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@644 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:26:20 +00:00
uhangi@gmail.com
9f6ff6c695 shotgun doesn't go in backpack anymore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@643 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 06:16:17 +00:00
crazyclonetheninja
c3cd8867be Shotguns can now be equipped in the back slot. Does not work with combat shotgun.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@642 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 23:17:25 +00:00
crazyclonetheninja
44fa91047d PDA ranks now use an existing var instead of a new one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@639 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 07:03:07 +00:00
crazyclonetheninja
8f9ef6a907 Bugfix with pens in hat storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@637 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 06:16:06 +00:00
crazyclonetheninja
718c938ad1 Manual valves can no longer be used by the AI.
Added the jobprocs.dm section of the PDA ranks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@636 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 06:07:58 +00:00
n3ophyt3@gmail.com
ced41f6722 Brobot bottles now also refill when you pour drinks into glasses rather than people.
Emag beer can now be poured into glasses without revealing what it really is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@635 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:49:57 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
crazyclonetheninja
b0e5a3208b PDAs now show rank. To update your rank, just click on the PDA with your ID card. Note, the name needs to be the same as the one the PDA started with.
Spare PDAs readded to map.

Bugfix for shotguns. Once again, by Barhandar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@633 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 01:13:43 +00:00
crazyclonetheninja
da12856ecb Admins can now edit shotguns to fire unlimited bullets. This, and the previous shotgun update, were coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@632 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:30:45 +00:00
crazyclonetheninja
f0eb72e434 Made it so that herp no longer spits a warning out at you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@631 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:19:29 +00:00
n3ophyt3@gmail.com
a3686c9d55 Emagged borgs now have some ability to remain secret, as their antenna only flash red occasionally instead of all the time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@630 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 23:34:11 +00:00
crazyclonetheninja
7e655d1c96 Shotguns now use a list for ammo instead of 8 vars.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@629 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:50:28 +00:00
noisomehollow@lycos.com
36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00
n3ophyt3@gmail.com
239fb74dcb Suits only slow you down when not in space, as before
Magboots now slow you down while active

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@627 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 17:49:42 +00:00
Rygzengrho
4c9fdbecaa Fixed double "the" typo/bug when trying to place bulky item into the backpack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@625 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 12:05:17 +00:00
Rygzengrho
fdabcc451f Re-added missing "space assholes" verb.
Reworked clothes slowdown code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@624 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 10:38:17 +00:00
crazyclonetheninja
dfb189a398 The syndicate shuttle can no longer leave unless the bomb is deployed.
Teleport can no longer teleport to the syndicate shuttle.

Main solar walkways are no longer blocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@623 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 07:10:50 +00:00
crazyclonetheninja
843e5e9da9 Forgot this somehow. :S
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@622 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 04:21:24 +00:00
crazyclonetheninja
75192ff6de Syndicate shuttle nows starts of z-level 5 and must head to the station, where it will go to one of four locations. Syndicate agents must then send the shuttle (hopefully with them on it) back to space in order for total win. The syndicate shuttle can only return to space ONCE, so don't use it before you're ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@621 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 03:16:35 +00:00
crazyclonetheninja
3416eb6507 You can now put pens in your hat storage slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@620 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 00:19:50 +00:00
crazyclonetheninja
644ec2f158 Fixed the old emergency shuttle bug where it'd go crazy when you recalled the shuttle when it was already at ten minutes.
Mime access added because clown access felt lonely. Both have no current use other than for door construction.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@619 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 23:23:26 +00:00
KFFFF00
f3a19f796e Fixed the problem with cultists starting knowing the same word.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@618 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 23:17:12 +00:00
crazyclonetheninja
1fd9c08b24 Clown now starts in locker room.
Clown access level added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@617 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 22:41:56 +00:00
crazyclonetheninja
1ba3ca64eb Fixed a bug where hiding the extra inventory would not cause items in the extra slots to hide properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@616 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 21:53:00 +00:00
crazyclonetheninja
f34da648d6 Livestock now have a hardness attribute that determines stun prob. Regular carp have 20, elite carp have 100.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@615 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:54:25 +00:00
noisomehollow@lycos.com
24daafd84e Wizard spells: fireball, forcewall, blind, smoke, and knock no longer require a wizard to be wearing their clothing to cast.
Magic missile now has an incantation, along with fireball.
Spells that do not require wizard robes, other than fireball, whisper their incantations.
Fixed Beepsky's path, for real this time.
Updated spell list on wizard shuttle, hopefully to stay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@614 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:52:49 +00:00
crazyclonetheninja
4af04bb0ca Armor can now REALLY hold items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@613 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:42:36 +00:00
crazyclonetheninja
f6a1bda963 Carp nerfed. Hard.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@612 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:33:23 +00:00
crazyclonetheninja
03800d5e62 Jumpsuit sensors can now be toggled via a right-click verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@611 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 19:20:11 +00:00
noisomehollow@lycos.com
471fb32e04 Modified Disintegrate. Instead of leaving a cleanable pile of ash, it now leaves a very explicit combination of ash and bones. These remains are not cleanable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@610 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 18:23:52 +00:00
crazyclonetheninja
07fb210d29 Hat storage added! Currently only used for detective's candy corn.
Stripping now works for taking off suit storage as well as emptying hat storage.

Prison Management Computer now only requires armory access, not armory and captain access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@609 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 17:30:13 +00:00
n3ophyt3@gmail.com
d5f6b74ff6 Examining someone will now show what they have in their suit storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@608 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 05:07:27 +00:00
n3ophyt3@gmail.com
86db376cb7 Armor vests can hold things again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@606 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 20:05:20 +00:00
crazyclonetheninja
54d3d162c2 Hydro vines are entirely commented out due to their annoying habit of crashing the server.. Alium weeds should still work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@605 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 19:50:41 +00:00