Commit Graph

17123 Commits

Author SHA1 Message Date
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Chinsky
fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
Chinsky
3c4bc1984c Merge pull request #8159 from mwerezak/grab
Updates grabbing
2015-02-19 19:59:13 +03:00
Raptor1628
2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
PsiOmegaDelta
4e785f716a Merge pull request #8160 from mwerezak/stools
Replaces stool structures with stool items
2015-02-18 07:35:54 +01:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
mwerezak
5f700f2f6e Updates human examine description
Updates the human examine description so that the message about not
breathing is shown in more cases when src is not breathing.
2015-02-18 00:18:28 -05:00
mwerezak
6479c909cd Updates grabs
Replaces broken client/Process_Grab(), makes resisting neck grabs
actually work. Fixes the grabbed_by list filling up with null entries
when a grab is broken. Aggressive grabs now prevent movement, can still
be quickly broken using resist or disarm. Neck grabs are easier to
resist if the grabber has moved recently. Some minor cleanup.
2015-02-17 23:40:51 -05:00
PsiOmegaDelta
fdc15d98fe Merge pull request #8149 from mwerezak/gun-rewrite
[DNM] Projectile and gun fixes
2015-02-17 16:19:41 +01:00
Chinsky
eb4a75c9b3 Merge pull request #7986 from Hubblenaut/sprites
Adds on-sprite belt icons
2015-02-17 15:22:16 +03:00
Chinsky
e596d45013 Merge pull request #8137 from mwerezak/lexorin
Lexorin cleanup
2015-02-17 11:58:34 +03:00
mwerezak
b1546ee3eb Fixes projectiles embedding in mobs that they pass through 2015-02-17 01:36:50 -05:00
mwerezak
8c3660357a Projectile penetration fixes
Fixes projectiles Bump()-ing twice when penetrating walls. Fixes
projectiles being unable to penetrate a wall that was destroyed because
it turned into plating.
2015-02-16 23:00:47 -05:00
mwerezak
46ef0a8949 Fixes accuracy not being reset when unzoomed 2015-02-16 23:00:25 -05:00
mwerezak
672709382d Fixes runtime 2015-02-16 23:00:00 -05:00
mwerezak
c804d818fd Fixes rocket launcher icon
Also makes the missiles a little bit less of a joke.
2015-02-16 22:59:35 -05:00
mwerezak
9b3ab4358d Fixes empty casings not being ejected or cycled 2015-02-16 22:59:11 -05:00
mwerezak
2791a93bf2 SAW and c20r fixes
Fixes SAW unloading. Fixes c20r and SAW icon states. Tweaks sniper desc, and makes clip icons for 7.62mm ammo less pixelated - still pretty much a codersprite though. Fixes ptrs item_state.
2015-02-16 22:54:09 -05:00
Zuhayr
bee187d5bc Merge pull request #8143 from PsiOmegaDelta/NanoAI
AI NanoUI subsystems.
2015-02-17 11:50:59 +10:30
Zuhayr
f41e955ada Merge pull request #8142 from PsiOmegaDelta/MapMap
Map Changes
2015-02-17 11:50:38 +10:30
Zuhayr
32965840c6 Merge pull request #8145 from PsiOmegaDelta/MultiPad
Allows multiple AIs to share holopad.
2015-02-17 03:33:33 +10:30
PsiOmega
f248d7de35 Allows multiple AIs to share holopad. 2015-02-16 17:55:26 +01:00
Zuhayr
4631e53718 Merge pull request #8140 from comma/undies
Underwear closet, crossdressing
2015-02-17 03:03:45 +10:30
Hubblenaut
5eca5d9e37 Merge remote-tracking branch 'upstream/dev' into sprites
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-02-16 16:16:30 +01:00
PsiOmega
06335b1064 The AI now has a personal power monitor interface. 2015-02-16 15:12:23 +01:00
PsiOmega
9cd0714c2c The AI now has a personal crew monitor interface. 2015-02-16 14:18:18 +01:00
PsiOmega
c6d88bc787 AI NanoUI subsystems.
Allows sharing of NanoUI code between consoles and the AI (and just about anything else).
2015-02-16 13:44:04 +01:00
Neerti
dfc7762677 Small optimization to procs and the panel. 2015-02-16 05:14:38 -05:00
PsiOmegaDelta
8e0b2a0235 Merge pull request #8139 from mwerezak/fingerprints
Adds fingerprints whenever an item is put in a human's hands
2015-02-16 10:35:01 +01:00
PsiOmega
12077ebeee Map Changes
* Removes a few cameras in storage areas.
* Bolted vault doors now have a proper instance.
* Updates a few access issues noted during testing as well as fixes #7925.
* Restores baystation12.int.
2015-02-16 10:33:32 +01:00
Chinsky
f9ba327c3a Merge pull request #8099 from mwerezak/gun-rewrite
Gun rewrite
2015-02-16 11:54:52 +03:00
Chinsky
541bcd757e Merge pull request #8141 from Baystation12/master
master -> dev
2015-02-16 11:53:14 +03:00
Chinsky
3f8462a399 Adds a wardrobe structure to pick your underwear.
Adds ability to wear female underwear as male and vice versa.
Changes 'underwear'/'undershirt' vars to hold iconstate instead of esoteric dances with array indexes.
2015-02-16 11:17:22 +03:00
mwerezak
7f19a8a77b Tweaks bullet penetration 2015-02-16 03:04:48 -05:00
mwerezak
e5d14465b0 Adds fingerprints whenever an item is put in a human's hands. 2015-02-16 02:26:17 -05:00
mwerezak
500ca93278 Fixes guns being unremovable
Fixes certain guns being unremovable due to unloading ammo taking
precedence over picking up. Also adds on-back icon for the merc sniper
which is just a copy of the LWAP's.
2015-02-16 01:47:07 -05:00
mwerezak
c20986b140 Fixes quoted paths 2015-02-16 01:12:43 -05:00
mwerezak
83780ef550 Adds sts-35 automatic rifle 2015-02-16 01:12:16 -05:00
Neerti
9612bc183b Cleans up my comments. 2015-02-16 00:06:46 -05:00
Neerti
f2f893d42a Replaces the three atom procs with just one and a datum-based system. 2015-02-15 23:52:39 -05:00
mwerezak
3c1ec28a37 Reorganizes colt pistols, moves renaming verb 2015-02-15 23:32:35 -05:00
mwerezak
2a4d1b08cd Fixes beakers splashing onto the dart gun when being loaded. 2015-02-15 20:27:45 -05:00
mwerezak
d75379d6af Lexorin causes losebreath instead of oxyloss
Makes lexorin actually do what it's description says, now less deadly as
a side effect.
2015-02-15 19:12:26 -05:00
SkyMarshal
03e8acd957 Fixes errors in energy/special.dm 2015-02-15 10:45:34 -07:00
PsiOmega
a48545391a Fixes out of memory runtime errors and excessive HTML parsing.
Announcements are no longer parsed twice, avoiding messages such as "T's nice".
Fixes the strip_html_properly proc, to avoid out of memory runtimes.
2015-02-15 18:03:25 +01:00
RavingManiac
2ebf834b9b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-02-15 22:37:55 +08:00
RavingManiac
50d0fd0bc6 Changed supermatter engine manual for thermoelectric engine.
Expanded supermatter engine radiator bank. Incinerator disposals outlet moved slightly to prevent collision. Supermatter radiator circulator pump changed to a high-powered pump.

Supermatter critical temperature lowered to 5000K.
2015-02-15 22:16:36 +08:00
Zuhayr
be2b0aa6f4 Merge pull request #8135 from Baystation12/master
Master into dev.
2015-02-15 22:03:43 +10:30
mwerezak
ad24aa8e47 Adds mercenary sniper rifle
Adds the scoped mercenary sniper rifle and ammunition defines. Does not
add syndicate uplink option.
2015-02-14 22:33:43 -05:00
mwerezak
13ca926c0f Fixes throwing miss chance using min instead of max
Also adjusted slightly to make throwing a bit more distinct from
projectile weapons. Throwing is worse with range but better up close.
2015-02-14 22:12:42 -05:00