* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
* Fixes navbeacons to actually hide under flooring if you put plating over them.
* Changed how navbeacons are mapped in. Don't use the picky "code_txt" variable, instead use appropriate subtype.
* Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling! With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
* Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
* Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs. Polaris handcuffs requiere a grab to work, so are more complicated. Kept our existing attack code.
* Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
* Floorbot will now remove & replace broken floor tiles.
* Floorbot will no longer decide its okay to pave over all of SPACE.
* For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
* Use forceMove() instead of setting loc
* Use "\The [X]" message strings.
* Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
In this event some sort of gas leak occours! A random area on the station is chosen to experience a leak of a randomly chosen gas!
* By default, areas with any people in them are protected, so it won't just kill someone.
* A warning announcement is given shortly before, so there is some warning.
* Dorms, Shuttles, Holodeck and Supermatter are protected.
* At higher severity, adds worse gasses and possibility of high/low temperature.
In this event some sort of gas leak occours! A random area on the station is chosen to experience a leak of a randomly chosen gas!
* By default, areas with any people in them are protected, so it won't just kill someone.
* A warning announcement is given shortly before, so there is some warning.
* Dorms, Shuttles, Holodeck and Supermatter are protected.
* At higher severity, adds worse gasses and possibility of high/low temperature.
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
* Adds a new file which overrides the Polaris event rotation with our own datums.
* Disables a bunch of events so we can turn on auto-starting of the remaining ones.
* Improved the ending messages to be more fluffy and descriptive.
* Scaling bonus cargo points if win.
* Bugfixes for ending conditions and removing extra debugging systems.
* Move comments because indentation awk script gets confused.
* Yes, its an event where CentCom asks you to actually do something useful and make stuff. You put it on the shuttle to win.
* It has something for most departments. So far there are seven categories of items it requests:
* Researched items (From protolathe etc)
* Food Items
* Chemistry Reagents
* Drinks
* Metals
* Gas Mixtures
* Mecha
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
-Adds a Polaris version of APC rebooting
-Changes the random APC-bluescreening event to be more sensible in what it does and how to repair it. Bluescreened APCs are permanently unlocked, and can be fixed by removing the power cell and applying a multitool.
-EMP'd APCs now give Bay's timed (or manual) reboot nanoUI so that important places aren't shut off permanently if engineering can't get around to them.
-Nins and twizs no longer **** up APCs when they drain power from the cell completely. Also, drained power comes from the powernet primarily, and only draws from the battery if the powernet doesn't give enough (random chance) or if the cable is cut.
-Bluescreened APC sprite now switches to an open wire panel sprite if a screwdriver is applied.
-Grid checks put a nanoUI notice on APCs. As it is now, you have to wait for the grid check to end or use the grid checker in engineering before you can manipulate APCs.
-Grammar fixes
-More grammar fixes
-My god the grammar fixes
-to_chat'd the user <<s again.
-Merged a small clean-up to power states.
-Bashing APCs to pieces was always ineffective but would spam everyone anyway. Now, it only spams the person bashing the APC. This is a placeholder, ideally you should be able to bash a working APC's cover off if you want its battery out but this PR is already big enough as is.
# Conflicts:
# html/changelogs/.all_changelog.yml
# icons/mob/hud.dmi
# maps/polaris-1.dmm
Fake conflicts from a merge error previously. No real conflicts.
Maps in a new Grid Checker machine, located in an expanded substation room in Engineering. When a grid check happens, Engineering can hack that machine to restore power sooner. Wearing insulated gloves is highly recommended.
Changes some magic numbers to be bigger magic numbers, in the hopes that more stuff happens during a low-pop round, and that some rare events like drones and meteors will fire more often.
New Random Event: Solar Storms. Similar to a radiation storm, but anywhere inside the station is safe.
Also boosts solar panel output significantly for the duration.
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.