Commit Graph

479 Commits

Author SHA1 Message Date
PsiOmega
4ac1b6a7e1 Replaces the now non-existing "unused assembly line" with another area. 2014-05-01 13:33:58 +02:00
DJSnapshot
b47acbbcfb Merge pull request #4396 from RKF45/blob
Readjusts blob random event
2014-02-08 18:17:17 -08:00
RKF45
64dcb5a693 Readjusts blob random event 2014-02-07 19:57:46 +01:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
RKF45
8b384b0668 Various 2014-01-11 22:22:24 +01:00
Ccomp5950
f14c46cc9c PDA NanoUI spam event update.
Since PDA's track conversations now we won't have a PDA for spam (we could always create a dummy object for it in the future)

So we don't want it adding to tnote.  Popping up on the players chat is fine for now.
2013-12-28 20:56:06 -06:00
Zuhayr
ff52920fab DNA2 fixes cherrypicked from N3X15. 2013-12-23 00:06:56 +10:30
Zuhayr
58ec6756df Added cortical borer spawn event and admin verbs. 2013-12-18 14:25:38 +10:30
Rob Nelson
53c2aff420 DNA2 - A recode of DNA
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.

In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.

Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00
Nanai
ab06251c32 Event Rebalance!
As per request, events have been rebalanced to be a bit more even and vastly less appendicitis. Event timers have been increased from 15-25 minutes to 20-40 minutes.
2013-11-16 02:09:28 -05:00
Chinsky
5df1b3c0d4 derp 2013-11-05 03:17:44 +04:00
Cael Aislinn
955160e9d6 moves and renames economy files to /modules instead of /wip, cleanup and shuffles of a bunch of code, removes "linked_db" (requirement for financial machinery to be connected to an accounts database)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-09-20 13:35:49 +10:00
NicholasDV
a21b7deb1f Changes to the radiation storm event...
It now opens up maintenance access to all people upon start. Furthermore,
one minute after ending (and with a warning), it will return maintenance
requirements to how they were before the event. In addition to this, it
has been buffed to closer to the original amount of damage for the event.
2013-08-04 00:16:36 -04:00
Mloc-Argent
e4b67a3466 Fixes #3104.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-21 16:55:30 +01:00
Segrain
b5b58e5ebe Runtime error fix. 2013-07-12 00:00:59 +03:00
Segrain
f7b22fa911 Quickfix. 2013-07-11 23:14:56 +03:00
Cael_Aislinn
4421bede17 moved money accounts into a global list + removed db syncing (some procs could be global but left where they are for convenience), fixed an issue with latejoiners having no account, fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-07-12 03:40:06 +10:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
2b348eaa3e Phasing out world loops, pt 1 2013-06-20 17:21:16 +04:00
EmperorJon
4ff64c1190 Changes to some AI Ion Storm Laws.
Told to do so by Ispil.
2013-06-19 01:57:38 +01:00
Chinsky
de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
Segrain
312ece670d Meteor shower fix.
Meteor shower actually processes tick() between starting and ending, thus spawning meteors as it is supposed to.
2013-05-30 19:26:53 +03:00
Chinsky
1f2e3b068e Merge pull request #2899 from Roaper/master
Yeah. Here.
2013-05-29 21:01:19 -07:00
Roaper
ec8a39b45e Added more useless fluff 2013-05-29 14:12:12 -07:00
Jim "Apples"
b80ae68cc5 Merge pull request #2883 from CIB/master
Re-buff even timer
2013-05-28 11:49:25 -07:00
cib
a9d4d86ed9 Event balance fixes.
- Engineering events now less likely
- Radiation storm now less likely
- Halved radiation given by radiation storm.
2013-05-28 20:03:26 +02:00
cib
c5dc8ebecf Triped time you have to get into maintenance.
Also re-added sound at start of event. It doesn't fit, but it's better than nothing. Quit complaining already.
2013-05-27 20:01:37 +02:00
cib
cbbe291a5d Fixed various medical events. 2013-05-26 23:21:08 +02:00
cib
dbe960a571 Buffed event delay a bit again. 2013-05-26 22:16:11 +02:00
cib
9074622eb9 Adjusted event chance modifier based on last event.
Had the wrong numbers, basically every event would happen only once.
2013-05-26 00:23:31 +02:00
cib
a764c226f8 Implemented a system to avoid the same event happening too often.
Also bumped event frequency, this shouldn't be as bad with the same event not repeating itself that often.
2013-05-26 00:12:59 +02:00
cib
89aa936147 Fix to organ_failure event. 2013-05-23 22:46:27 +02:00
cib
b1b448e0ee Adjusted event announcement delays.
Also improved some radiation belt announcements.
2013-05-23 20:15:45 +02:00
cib
670bf5bb76 Radiation storms consider maintenance now.
Also, a fix to spray(whoops!)
2013-05-18 22:18:37 +02:00
cib
d7cc42e588 Added wallrot event.
Also some updates to changelog.
2013-05-18 21:55:02 +02:00
cib
c1cefa4a80 Added more debug logging to events. 2013-05-18 13:49:45 +02:00
cib
e2249fa177 Added organ damage random medical event.
It doesn't make a lot of sense, but who cares about that!
2013-05-18 13:48:57 +02:00
cib
90076f017a Added debug logging for events.
Something's just not right about events still.
2013-05-18 13:17:19 +02:00
Ian O'Malley
5039828944 4th times the charm.
Added some stuff onto code/modules/events/money_spam.dm
Added some stuff onto code/modules/flufftext/Dreaming.dm

Signed-off-by: Ian O'Malley <roaperable@gmail.com>
2013-05-15 15:55:58 -07:00
Chinsky
b906a22192 Syndicate? Whozzat? 2013-03-13 06:38:32 +04:00
Cael_Aislinn
38c2179620 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-03-08 11:49:54 +10:00
Cael_Aislinn
f7aaf631b9 runtime fix in spam event
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-08 09:27:28 +10:00
Asanadas
4720f4f1ac SYNDICATE? WHAT SYNDICATE? 2013-03-06 18:14:27 -05:00
Cael_Aislinn
72ecd516c5 dropped grid check duration
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:45:26 +10:00
Cael_Aislinn
92517638bc removed double announcement for grid checks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:31:40 +10:00
Cael_Aislinn
cfa3916b95 new events (pda spam, trivial and mundane news items, lotto, hacker)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-26 03:02:24 +10:00
cib
721f15fb07 Fix issue #2433
This should fix events not spawning.
2013-02-24 20:39:36 +01:00
Chinsky
039de3df1a Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-23 00:12:26 +04:00
Chinsky
1d1cea12ad Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/events/infestation.dm
2013-02-22 23:46:41 +04:00
Cael_Aislinn
a5a8caeb00 fixed compile error
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-23 02:30:32 +10:00