Aronai Sieyes
ac33ebcdec
Hydroponics and virology machine icons
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There's crossover, I guess, for some reason!
2020-04-27 17:46:20 -04:00
Atermonera
cbb40196fc
Machinery: Always use update_use_power()
2020-03-23 23:21:10 -04:00
Arokha Sieyes
1d9e5be122
Replace \image macro with bicon()
2020-02-19 19:55:01 -05:00
Atermonera
88df3de3e6
Merge pull request #6195 from TheFurryFeline/TFF-Infinite-Frame-Fixy
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Infinite Frame Fixy
2019-06-06 13:11:59 -04:00
Novacat
466516b066
Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good"
2019-04-08 15:24:27 -04:00
Heroman
b11015107c
REVERT of nanoui/chemistry becoming subsystems (temp)
2019-04-05 13:30:32 +10:00
kevinz000
6415e4193f
[READY]Makes a bunch of processes subsystems instead
2019-03-27 16:03:51 -04:00
Atermonera
de65c3c643
NanoUI now processes again
2018-08-25 21:13:16 -07:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Datraen
3d442044d1
Adds Gene Targetting mode to Floral Somatoray
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While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
fe3f169959
Fixes #9234
2015-05-15 13:53:01 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
Zuhayr
5890fa3c4b
Added plant controller.
2015-02-05 15:53:20 +10:30
Zuhayr
c789f58b3c
Converted seed genetics over to a macro-based list of traits
2015-02-04 10:47:24 +10:30
Zuhayr
78e61d9ccd
Tweaks to xenoflora, added plant icons and colours to all plants.
2015-02-04 10:42:39 +10:30
Zuhayr
9ac361d602
Fixes #7960 , reduces time on xenohydro procs.
2015-01-28 14:58:50 +10:30
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Zuhayr
e4ff1a3088
Hydro tweaks, fixes #6808
2014-10-21 09:10:23 +10:30
Zuhayr
46f361e907
Several tweaks/fixes for newhydro.
2014-09-17 00:43:33 +09:30
Zuhayr
89be9e5f43
More adjustments. Implemented gas exuding/consumption (currently unused). Implemented cuttings, fixed some issues.
2014-07-29 13:24:52 +09:30
Zuhayr
7b084ed349
Fixed diona pods being mutable, fixed a few other tweaks, added cuttings.
2014-07-29 12:38:21 +09:30
Zuhayr
f8e50b28f5
Bevy of newhydro fixes.
2014-07-29 00:20:38 +09:30
Zuhayr
4ef8a08310
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
2014-07-27 03:20:16 +09:30
Zuhayr
7fb8f30cc7
New machines, adjusted Cael's seeds, rewrote space vines.
2014-07-25 22:15:33 +09:30