Commit Graph

69 Commits

Author SHA1 Message Date
Arokha Sieyes
6d8c607850 Fix the New() on this interfering with my work! 2018-06-02 12:36:55 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Arokha Sieyes
2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Cerebulon
5fac3abdc3 Virology changes 2018-02-04 03:46:23 -05:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Yoshax
af4b67d418 Fixes invisible gibs 2016-05-28 18:20:59 +01:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Neerti
f2cd67fe16 Merge pull request #810 from Zuhayr/bayupdate
Bay update.
2016-02-05 23:21:07 -05:00
Kelenius
b86c730695 Removes the old virus system
Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
4376948bdf Forensics fixes/tweaks. 2015-12-10 19:20:09 +10:30
Zuhayr
565e39a28f Porting forensics from Aurora. 2015-12-10 19:16:28 +10:30
mwerezak
9135a609cb Replaces most instances of if(E & ORGAN_DESTROYED) with if(E.is_stump()). Fixes #11468 2015-12-06 04:17:52 -05:00
PsiOmegaDelta
0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
Chinsky
5754c4edf7 Fixes #9211
Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Zuhayr
2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr
09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr
c789f58b3c Converted seed genetics over to a macro-based list of traits 2015-02-04 10:47:24 +10:30
Zuhayr
8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr
61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
Loganbacca
527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Kelenius
080dfc7850 Removes duplicated code from blood decals 2015-01-04 00:59:33 +03:00
Kelenius
1ac8beb18d Makes floorbots clean footprints, makes footprints dry out
Fixes #5944
2015-01-04 00:20:00 +03:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Hubblenaut
c0ae74b813 Fixes non-existant feet getting bloodied and adds blood to wheelchairs 2014-07-02 22:34:50 +02:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain
be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
Zuhayr
df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr
154717aef6 Actually stopped gibs from being shaded without making their footprints pale. 2013-12-29 04:06:17 +10:30
Zuhayr
5d902525cf Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour. 2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a Fixed a gib display issue with robots. 2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b Actually fixed the blood writing runtime this time. 2013-12-29 01:12:47 +10:30
Zuhayr
a17b37ec95 Runtime fix for blood lettering decal. 2013-12-29 00:12:53 +10:30
Zuhayr
01dd4373d0 Minor bugfix with blood painting code. 2013-12-29 00:11:21 +10:30
Chinsky
d920a4651f Fixed rainblowd 2013-12-26 18:16:29 +04:00
Chinsky
ff89532402 Sets right color for shoes overlay when stepping in blood. 2013-12-26 16:21:17 +04:00
Chinsky
57178dd251 Derp, forgot to change back from debug icon file 2013-12-26 15:36:25 +04:00
Chinsky
a4e2756134 Made blood coloring use color var instead of icon operations.
Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.
2013-12-26 14:07:18 +04:00
Zuhayr
e89fe94af8 Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours. 2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b Using chinsky's blood file. 2013-12-26 13:46:12 +10:30
Zuhayr
d9a0f496c0 Removed debug strings/values. 2013-12-26 10:35:45 +10:30