Commit Graph

2541 Commits

Author SHA1 Message Date
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
fbeb390d52 Merge pull request #5277 from Mechoid/SeedpocalypseTheFirst
Seed storages are hackable.
2018-05-25 14:03:46 -05:00
Atermonera
5957251397 Merge pull request #5280 from Anewbe/poi_tweaks
Merc PoI Tweaks
2018-05-25 10:56:40 -07:00
atermonera
f65c7defa5 Updates changelog 2018-05-24 13:27:37 -07:00
Atermonera
73450f337d Merge pull request #5284 from Anewbe/item_zoom
Swapping hands cancels zoom
2018-05-24 13:19:36 -07:00
Anewbe
418af6376d Merge pull request #5272 from Lorwp/SARloadout
Adds SAR to allowed_roles of certain loadout items
2018-05-23 23:38:33 -05:00
Atermonera
24e081d425 Merge pull request #5274 from Mechoid/BuffPrometheans_NotReally
Adjust Promethean limbs.
2018-05-22 12:07:10 -07:00
Anewbe
31d2af32e6 Merc PoI Changelog 2018-05-21 23:29:11 -05:00
Anewbe
0647b05cd3 Swapping hands cancels zoom 2018-05-21 23:17:46 -05:00
atermonera
10372ec726 Laptops don't eat IDs 2018-05-20 18:26:15 -07:00
Mechoid
4a7ea5086a Seed Vendors are hackable. 2018-05-18 20:57:55 -07:00
Mechoid
37a8410d38 Tweak Prometheans, Again. 2018-05-17 18:18:13 -07:00
Lorwp
d6403126d5 Adds SAR to allowed_roles of certain loadout items 2018-05-17 21:18:49 +10:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Arokha Sieyes
634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes
96a96c6855 Changelog for client FPS setting 2018-05-08 11:16:22 -04:00
Atermonera
2dda310687 Merge pull request #5182 from Anewbe/meteor_nerf
Meteor events have fewer waves with less dangerous meteors
2018-05-01 20:46:02 -07:00
atermonera
e30dde9feb Updates changelog 2018-05-01 13:25:16 -07:00
Mechoid
1db4c4b677 ~Promethean Tweaks: The one with the chemicals, and the other thing. (#5201)
* Promethean Tweaks Round Howevermany We're On Now

* Tweak again. Drinks only plink damage that can be regenned. Multiple drinks, or other sources of tox will still mean these are dangerous.

* Add Blurb other than just "What has science done?"

* Adds the changelog.

* Fixes the stupid.

* Fixfix @ Ater
2018-05-01 12:23:47 -07:00
Anewbe
2ba4a6d332 Merge pull request #5228 from PrismaticGynoid/hardsuitsforsquishyskrell
Skrell hardsuit helmet sprites
2018-05-01 10:26:57 -05:00
PrismaticGynoid
3b3599dd0f Skrell hardsuit helmet sprites
Adds a number of new sprites to the skrell versions of hardsuit helmets, most of which were using the human sprites. Some of these were ported from Aurora, and some were edited to fit skrell heads better. No longer will skrell be forced to squish their headtails into uncomfortable human-shaped hardsuit helmets.
2018-04-29 12:45:46 -07:00
atermonera
ea96783d76 Updates changelog 2018-04-28 23:20:40 -07:00
Anewbe
9e4a625f18 Hides jobs with the Never pref on late join 2018-04-25 20:28:42 -05:00
Aronai Sieyes
a849010ab1 Makes organ removal/attachment right again (#5192)
* Makes organ removal/attachment right again

* Limb reattach - Changeo Loggo
2018-04-25 12:03:10 -07:00
Atermonera
45284a6669 Merge pull request #5203 from Cerebulon/greenpumps
Fixes pumpkins and watermelon sprites
2018-04-25 12:01:42 -07:00
Atermonera
1fc11fe8c5 Merge pull request #5187 from Anewbe/comms_tweak
Communicator visibility is now on a per-character basis, rather than global
2018-04-23 18:59:00 -07:00
Anewbe
5cfb443cce Communicator visibility is now on a per-character basis, rather than global 2018-04-21 17:08:39 -05:00
Cerebulon
818ff82c4d Fixes pumpkins and watermelon sprites 2018-04-21 06:08:20 +01:00
Schnayy
b56299cc57 - Fixes carp plushies to now have a base sprite & be selectable in the loadout.
- Adjusts gift vendor to have a few of the newer plushies, as well as change them to cost thaler rather than a coin.
- Champagne is now a premium item rather than contraband.
2018-04-20 09:55:09 -05:00
Anewbe
aecd924ef2 Merge pull request #5161 from Atermonera/refactor_human_examine
Refactors human/examine.dm
2018-04-19 18:39:00 -05:00
atermonera
fe0096c230 Updates changelog 2018-04-19 11:34:26 -07:00
Anewbe
afa615983a Meteor events have fewer waves with less dangerous meteors 2018-04-18 01:13:40 -05:00
Anewbe
8cafd92f27 Removes AOOC from non-team antags 2018-04-14 23:25:34 -05:00
atermonera
309fc23394 Refactors human/examine.dm 2018-04-09 20:08:38 -07:00
Atermonera
cdf794950e Merge pull request #5135 from Woodratt/03302018_bugfixesandadjustments
Map fixes and tweaks
2018-04-02 23:52:20 -07:00
Atermonera
da338cc94d Merge pull request #5134 from Lorwp/pilotfallback
Actually adds adhoc_fallback to pilot headsets
2018-04-02 23:51:41 -07:00
atermonera
d1db08ffeb Updates changelog 2018-04-01 15:13:50 -07:00
Mechoid
739bbd6e2b Merge pull request #5073 from mistyLuminescence/wallets
Wallet Expansion!
2018-04-01 15:01:05 -07:00
Woodratt
266b25232d Map fixes and tweaks
- Flashers in brig cells now should work, extra floor flash in communal brig to deal with crims.
- Inproper access, SMES rooms.
- Trader start point being dark now fixed.
- Medical Vendor Plus has more advanced burn and trauma kits. Also splints.
- Cell 1 and 2 in the brig can now be accessed by detectives.
- Additional r-walls next to the engine room to help with rads.
- Floor decals in a couple areas.
- RD office now has its telescreen back.
2018-03-31 22:33:11 -07:00
Lorwp
12bf2d1bf7 Actually adds adhoc_fallback to pilot headsets 2018-04-01 15:04:25 +10:00
Anewbe
6caa8e08cf Merge pull request #5113 from Woodratt/03262018_44revolver
44 revolvers
2018-03-30 17:46:37 -05:00
Atermonera
4b5fdb9825 Merge pull request #5076 from Anewbe/advanced_medkits
MDs and EMTs spawn with the white medkit
2018-03-29 16:31:10 -07:00
Anewbe
92df13c8c1 Merge pull request #5098 from Woodratt/03232018_randomaddsntweaks
Changes to objects random
2018-03-29 12:37:14 -05:00
Atermonera
6adbe5537e Merge pull request #5079 from BillyBangles/they-arent-sharpies-i-swear
Adds permanent markers
2018-03-28 11:49:10 -07:00
Woodratt
32860140b4 44 revolvers
Port from Bay

- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites

We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Woodratt
fe28a50574 Changes to objects random
- Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner
- Added a random chance tool spawn for power tools (most of the time it should still just be regular tools)
- Adjusted the spawn rate of medkits, combat medkits should be more rare
- Cash split into its own loot item
- Plushies split into large and small plushies
- All the extra plushie spawns added to the random plushie spawn
- Eightball and conch shell added to toy spawns
- Added spawn points for the large plushies, cash, and the power tools
2018-03-23 23:03:15 -07:00
Cameron653
59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00
Billy Bangles
05fd53ebcc adds permanent markers
also tweaks paint recipe to use ink instead of crayons.
2018-03-19 20:20:31 -04:00
Anewbe
d0bb030670 MDs and EMTs spawn with the white medkit 2018-03-19 17:34:43 -05:00