Commit Graph

2069 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
84d92a111e New sprites for hydroponic tray (belongs to Farart).
Fixed some typos.
Categorized some noncategorical verbs.
Badmins and trial admins now can use "select equipment" verb.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1770 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 05:25:16 +00:00
noisomehollow@lycos.com
ca2af1cde2 Created new icon dmi for ai icons. Threw all AI- related stuff in there.
Replaced swat gear in assassin equip list with black gloves and shoes. CentCom Commander equip now includes a bullet-proof vest.
Upgraded holograms. It is now possible to create them dybamically through getHologramIcon(). If you want to tweak how they look, change that proc.
AI can now project holograms for anyone registered on the crew. Holograms that do no fit this category can also be added now (like the one the AI starts with).
Added generic holographic projection machinery category. Should now be possible to create wanted hologram projections and two-way communication using holograms. Unfinished but someone else can work on it.
Fixed regular cigar sprite from another commit.
Fixed deathsquad helmet down sprite. Also, adjusted it to look more unique.
Updated swat mask.
Made the swat boots use the jackboot sprite. Made swatboots actually as fast as other boots.
Added a Honker destroyed and open sprites.
Some misc icon tweaks.

Ninjas:
Adrenaline boost now resets player stat to 0. Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets stat. It's technically possible to come back from crit health (momentarily, before life.dm knocks you right back in crit) but I think it's a fair tradeoff.
Some minor fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 04:41:35 +00:00
baloh.matevz
c90e996289 Support for department announcements added to request consoles. To give a console the ability to send announcements, edit it's 'announcementConsole' variable to 1. Requires the "access_RC_announce" access level (59) which is given to all heads of staff by default and can be given by the HoP. Note that department announcements are displayed to all players, but are much smaller than the captain announcements. There is currently no counter or limiter on how many you can send. If this proves to be a problem, a limiter will be added.
Currently the following request consoles can send announcements:
- Bridge (console re-added)
- Engineering
- Medbay
- RD's office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1768 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 00:32:36 +00:00
baloh.matevz
5084bdf09b You can now only drag and drop mobs onto morgue trays. No more dragging of UI icons and such.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1766 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 22:32:11 +00:00
baloh.matevz
c4ce2e965d Attack log now logs punches. Only when a human hits another human tho.
New glove colors: red, orange, purple, blue, green, gray, light brown, brown

New sprite for pirate and mime jumpsuit item

Satchel added as an alternative to the backpack, not in game yet

Sprites can be considered as WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1765 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 22:16:30 +00:00
polyxenitopalidou@gmail.com
b06d2c2c52 Prep stuff for Erro's big medic update
•Sleepers are now OP and heal every kind of damage by the press of a simple button
•Cloning through the cloner 25-30% faster. Or so I think, I can't test out cloning by myself, but my change is safe enough. Message me directly if any bugs occur.
•Dermaline: New healing drug that's gonna be better than kelotane once Erro nerfs it. Right now it's just a bit more powerful.
•No more reagent metabolising or having healing/damaging affects on corpses. Again, this is a kind of a radical change. PM me if any serious bugs occur.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 18:31:31 +00:00
uporotiy
6a0f796428 Tweaked the amount of monkey cube boxes in vending machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 17:19:38 +00:00
matty-1@talktalk.net
dfe4e68422 For my next trick, I shall do the following:
-Engineers and Miners will now start with an 'industrial backpack'.
-Added two new graffiti decals. Now with alpha channels!

that's it I think.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1761 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 14:50:46 +00:00
vageyenaman@gmail.com
bc6b563659 Oops, quick little fix; I forgot to include some .dm files in r1759!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1760 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 03:04:17 +00:00
vageyenaman@gmail.com
29191f27e6 Okay, there's a couple things up with this revision:
Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 03:00:44 +00:00
crazyclonetheninja
599f8174da A couple additions from Firecode:
*Tons more items now have descriptions.
*Jackboots now 20% less stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 01:51:53 +00:00
uporotiy
f1759a4aec Uplink implant. 'nuff said.
The only problem with it is that it doesn't update its window because durp can't pass user arguments to Topic(), so it uses usr by default, which doesn't work in this case.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1757 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-03 20:10:06 +00:00
Superxpdude@gmail.com
5da34a92ea Added in some new boots for security to use.
Added in a bulletproof vest and laser protective vest, both spawn in the armory and in armor crates.
Security Officers spawn with their new boots.
Security Lockers now have the new boots inside them.
Some MULEbot patching thanks to Trubble_bass. The PDA list should no longer show the hallway navigation beacons.
Shuttle walls are no longer autosmoothed. This has to be done manually in the map as it was causing some graphical errors.
Added in new boots and armor sprites. Credit goes to Firecage for them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1755 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 18:37:35 +00:00
uporotiy
6d2331729d Detective's office
No longer noir anymore. The monochrome effect was lagging people who saw it for the first time in the round up due to the icon operations and it was just too high of a cost for this.
 Kitchen
Removed the chance of xenomeat being spawned.
 Hydro
I accidentally a default icon_state.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1754 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 05:06:59 +00:00
vageyenaman@gmail.com
eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00
tronaldnwn@hotmail.com
dfc0156af7 Jelly Donuts
- have a unique sprite frosted/ unfrosted.
- Have jelly in them once more.

Food & Recipes:
- Things involving poison mushrooms have poison in them.
- Xeno meat contains no nutriment, it is all nasty Xenomicro eggs.
- Soups have all their water back
- Wish soup, because apparently everyone likes having all that water in their foods.

Reagents
- Banana is a mysterious reagent that has healing properties to monkeys, and clowns! Perhaps it is that less than 2% difference in clown and monkey DNA?
- Juice is now less effective than tricordizine. Each heals a unique damage type.
- Cream and milk both do about the same thing now (slight chance to heal brute damage).
- Ramen Noodle reagents add to nutriment value once more.

Syntiflesh
- I accidentally a whole catalyst.
- Clonexydone was meant to be a reagent, not a catalyst in the formula.

Feeding monkeys and Xenos
- It is possible now to feed carbon based mobs food, and for all carbon based mobs to feed themselves (except for xenos who cannot pick up items much smaller than bulky sized).
- What this means: You can force feed Monkeys bananas now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 00:30:24 +00:00
Superxpdude@gmail.com
81f43b1929 All Syndicate items have updated tech levels.
New Head of Staff PDAs and PDA cartridges.
Fixed the bug where laser guns could fire stun rounds.
Added the cyborg upload circuitboard to the RD console and Secure Tech Storage. Forgot to do that in r1748. Whoops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1751 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 20:58:12 +00:00
vageyenaman@gmail.com
e58e2ad3ba Removed a stray debug command.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1750 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 07:12:30 +00:00
Superxpdude@gmail.com
5f183038ef Riot Helmet and Riot Suit adjusted for balance.
Added a new computer sprite.
AI upload and Cyborg Upload now use the new sprite.
Added the Riot Helmet and Riot Suit to the Riot crate and the Armor crate. The prices of both have both been upped to accommodate the change.
Spacefriend(tm) boxes have been changed slightly.
You can now construct cyborg uploads.
Edited the Riot Helmet Sprite.
Edited the Riot Suit Sprite.
Added a sprite for a medical records laptop.
Added a medical records laptop to the CMO's office, right now it's just a resprited computer.
Added a Riot Helmet and Riot Suit to the Armory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1748 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 04:52:21 +00:00
vageyenaman@gmail.com
d45d37e8d2 Dang, I forgot to include a .dm file. Whooops!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 04:52:09 +00:00
vageyenaman@gmail.com
1f21128ef0 New Construction: Automatic Portable Turrets
Items required to construct: any energy gun, a proximity sensor, a screwdriver, wrench, a welder and a total of 9 metal.

This turret can best be described as a mixture of an ED-209 and an AI turret. It fires the same projectile as the gun it uses, and has a few customizable behaviours for people with security access to play with. The turrets can be unbolted and dragged off to be deployed anywhere, but can not turn on and shoot unless it's bolted into place. Can be controlled by the AI and cyborgs, but isn't controlled by /area's in the same way normal AI turrets are.

This will probably be expanded on in the future if I or one of the other coders want it to be expanded.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1746 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 04:49:45 +00:00
tronaldnwn@hotmail.com
6b3476ed20 Syntiflesh update:
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.

Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!

Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.

Drinks 
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.

Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)

Food 
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.

Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-30 07:24:33 +00:00
noisomehollow@lycos.com
85da59dfb0 Added reminder message for deathsquad armored squad. Also, new deathsquad helmet, now with more space protection.
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 19:34:35 +00:00
uporotiy
0685e1e564 Easier gib spawning.
Monkey cubes.
WIP bears.
Cleaned up some sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1740 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 16:33:21 +00:00
uporotiy
1a501a37e7 Teaser update: detective's office and items in it are now monochrome to suit the noir feel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1738 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-28 20:23:49 +00:00
rockdtben
21e5a943cb Powernet fix
Should fix the index out of bounds errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1737 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-28 02:42:44 +00:00
noisomehollow@lycos.com
68f5e119f2 Quick fix for mob pass_flags. Monkeys, larva, and metroids can now pass through tables again (metroids for the first time).
Fixed typo in space ninja code thanks to Rastaf0.
Added a CentCom official and CentCom Commander costumes to admin equip list. Revised tunnel clown equip.
Fixed minor icon bug with death commando ID.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1736 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-27 20:43:45 +00:00
noisomehollow@lycos.com
449e0b765a Fixed some typos in traitorchan (lol).
Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-26 21:28:23 +00:00
rastaf.zero@gmail.com
532e8ef65d Fixed typo in code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1734 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-26 12:00:17 +00:00
rastaf.zero@gmail.com
33b05e7330 Improved shocking when laying wires without insulated gloves.
Red jumpsuit and security jumpsuit are separate now. Red jumpsuit does not provide additional protection anymore, security jumpsuit does. The green thunderdome team approves this change.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1733 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-26 11:46:40 +00:00
rockdtben
3ab81fdeb3 Power Magnets Optimization #1
The del() proc for cables already handles what makepowernets() was trying to do here. Looking around for a bit I've concluded that this proc is not needed here at all and is only causing lag. Everything that it would of done is already handles in the ex_act().

-removed makepowernets() call from explosion.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1732 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 19:47:59 +00:00
polyxenitopalidou@gmail.com
f1d75fb05b •added black syndicate jetpack and made necessary changes for it. Still not in-game, but fully coded. I'm preparing to use some of them as standard station suits, adding to the grey models we have.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1730 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 17:04:38 +00:00
rockdtben
f0155a6b2a Power Magnets Optimization #1
Currently removed all instances of makepowernets() and update_network() (Update network just called makepowernets()) from cable.dm.

All actings regarding cables went from 0.5 to <0.08 per call.

-Added a verb in the debug panel called Make Powernets. This calls makepowernets().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1729 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 16:25:55 +00:00
rastaf.zero@gmail.com
0c5529a2de Bugfixes.
Also, changed minimal amount of chemical reactive from 1 to 0.1, this should fix several issues with chemistry and eating.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1728 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 16:22:48 +00:00
n3ophyt3
3a2a750ea1 Borgs with a completely drained cell can now enter recharge stations.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1727 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 14:40:31 +00:00
rastaf.zero@gmail.com
dc0ae8275d Food update by Farart:
-bunch of small fixes to sprites
-added Amanita Pie (1 amanita + 1 flour)
-added Plump Helmet Pie (1 plump helmet + 1 flour)
-bananabread now has its own sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1726 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 13:53:54 +00:00
rastaf.zero@gmail.com
4945fdd2a9 TEMPORARY JOBBANS. By Lagius.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1725 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 13:43:49 +00:00
rastaf.zero@gmail.com
f639ece55d Update for game masters:
-Right click commands "Make robot/alien/ai/monkey" moved to "edit player" screen.
-Right click commands "Make traitor/cultist/changeling/etc" moved to "edit mind" screen.
-- note: currently the only way to humanize monkey is to use "edit mind" screen.
-Added right click commands showing "edit player" and "edit memory" screens.
In light of an incoming tournament on ss13.ru I have added "Select equipment" right click command. It allows to instantly dress mob as you wish. Coders, feel free to add more dress packs, like "centcom inspector", "space pirate" and so on.
A strange command "list_occ" now called "List free slots" and shows unoccupied jobs.
Added golden cup, sprite belongs to Farart.

You can now take a power cell from charger even if there is no power.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1724 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 11:30:05 +00:00
baloh.matevz
24e90c0aae Added chainsword to items. Not present anywhere in-game. Sprite by Khodoque
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1723 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 10:05:30 +00:00
panurgomatic
15a5ecdd06 - Moved passability flags from atom/var/flags to atom/var/pass_flags.
Currently there are three - PASSTABLE, PASSGLASS and PASSGRILLE. PASSTABLE - same as TABLEPASS, PASSGRILLE - can this atom pass through grilles and PASSGLASS - can this atom pass through windows, glass doors, etc. Most can_pass() procs were updated.
Added checkpass atom proc to check if this atom has certain pass_flag set.
- Added proc/sanitize_simple() and proc/strip_html_simple(). sanitize_simple does not html_encode the string and strip_html_simple does not sanitize it. Additionally, sanitize_simple and sanitize can take associative list of key-val chars as second argument, where key is char to searh for and val is replacement.
- Added datum/gas_mixture/proc/return_volume() and datum/gas_mixture/proc/return_temperature().
- Added proc/tg_text2list() and proc/tg_list2text(). tg_list2text is slower then dd_list2text, but processes associative lists differently (it adds not the keys, but associated values). tg_text2list is somewhat faster then dd_text2list.
- Added proc/listclearnulls(), proc/difflist(), proc/intersectlist() and proc/uniquemergelist(). Check the code comments for more info.
- Mechs can hold 3 equipment pieces. Gygax can hold 4.
- Tweaked global_iterator CRASH report.
- Fixed mech pilot ejection if mecha was destroyed.
- Fixed mech fabricator process() waiting for sync() to finish.
- Fixed mech fabricator Topic() waiting for process_queue() to finish.
- Some bugixes related to global map and random sectors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1722 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 23:30:27 +00:00
Superxpdude@gmail.com
af95e5a8a1 Fixed a small error with the lawyer's new jumpsuit.
It was working before, I have no idea why it stopped working.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1721 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 21:32:02 +00:00
rastaf.zero@gmail.com
7c400a7492 Fixes for APC:
- fixed issue 88: monkeys now can play with APC.
- Silicon liveforms cannot use malfhacked APCs if they arent an AT who hacked APC or his slaved borgs.
Fixed issue 121.
Latejoiners got their backpacks back.
Fixed attack log.
Fixed ammo icons not showing in dreammaker map editor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1720 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 17:52:49 +00:00
Superxpdude@gmail.com
0379692215 The walls on Ruskie DJ station should no longer be animated with the false wall opening sprite.
The prison shuttle console now only requires a security access ID to use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1719 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 17:44:27 +00:00
Superxpdude@gmail.com
97726ff732 Syndicate Toolboxes now have their own sprites!
A few syndicate toolboxes placed on the map in various locations.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1718 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 05:24:03 +00:00
uporotiy
ada8ae9513 Fixed a compile error (compile before you commit damnit Superxpdude!).
Tweaked singularity beacon's layer, so it's even more obvious.
Tweaked singularity beacon's price. For 8, it was literally useless.
I don't know why people complain you can release singulo with it, because the code only affects the singulo's move() proc, changing move_direction from pick(cardinals) to get_dir(src,target). That's literally the only thing it affects, and I don't see how it can release singulo.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1717 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 05:06:45 +00:00
Superxpdude@gmail.com
5f1b51eba4 Added in a new syndicate toolbox.
Contains a welder, a wrench, a crowbar, wirecutters, a screwdriver, a multitool and some cable.
Syndicates can now acquire a syndicate toolbox for 1 telecrystal from their syndicate uplink.
Singularity beacon crystal cost upped to 8 crystals. It was way to Overpowered a 1.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1716 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 02:26:17 +00:00
Superxpdude@gmail.com
774a07bdb2 Added buttoning and unbuttoning for the labcoat, and the CMO's labcoat. Green labcoat from the theatre doesn't support this yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1715 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-23 20:04:09 +00:00
rastaf.zero@gmail.com
ec53fdddc9 Singularity cannot drag blood and runes anymore.
Fixed typos.
Fixed issue 120.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1714 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-23 19:54:16 +00:00
Superxpdude@gmail.com
01d2e37e2b Fixed a small error with the new lawyer jumpsuit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1713 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-23 19:06:56 +00:00
baloh.matevz
6823ccfc20 Buff to CPR:
- You can now heal someone with CPR who is has anywhere from -1 to -99 HP (was -1 to -40)
- Doing CPR will now heal 7 HP per CPR instead of 5
- Doing CPR will now give the receiver a message that they're being helped
- Putting someone into the cryo cell who is either asleep or has between -1 and -99 HP will give them a message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1712 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-23 19:04:00 +00:00