-Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.
-Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols
-The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize).
Solves Issue 667 as well
I tested a good bit with other people's saves, so I'm pretty confident it won't bork savefiles. And before anyone asks, the icon blending didn't make any noticeable lag, since icon procs are client-side.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4159 316c924e-a436-60f5-8080-3fe189b3f50e
- Split the items in the engivend vending machine into the engivend machine, which retained the circuitboards, belts and got power cells; and the YouTool vending machine, which has tools and gloves and such.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4157 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced all the .pulling = object instances with start_pulling() and stop_pulling(). Use these from now on.
- Ian and Runtime will now no longer move when being pulled
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4155 316c924e-a436-60f5-8080-3fe189b3f50e
- Standardized critter proc declarations
- Added an AdjustBruteLocc() proc to simple animals
- Fixed the bug where simple animals would move when bumped, even when buckled
- Added space bears. They have some decently complex AI which revolves around stances, which include idle, alert, attack, attacking and tired. They are quite a fun little thing. Sprites were in code forever.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4153 316c924e-a436-60f5-8080-3fe189b3f50e
-Optimized the Grey Tide event.
-Added a world clock for observers.
-Late joiners can now see the number of jobs being taken up before choosing their job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4149 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed a runtime error which happened when you tried to unban someone through the 'display job bans' verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4148 316c924e-a436-60f5-8080-3fe189b3f50e
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
-Minor changes to the map, includes fixing that odd setup with the o2 locker in the locker room
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4144 316c924e-a436-60f5-8080-3fe189b3f50e
-Added light flickering
-Ghosts can now make lights flicker a little bit with a minute cooldown. (People voted for it http://www.kamletos.si/tgdb/ingamepolls.php)
-PDAs are sorted correctly on the Message Monitor
-Added some light flickering to the following events: High levels of radiation, Grey Tide virus.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4143 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a bug where if an Alien manages to pickup an item that they shouldn't and put it in their pocket then it won't be stuck remain stuck, being unable to pickup the item you placed in your pocket. It will now instead just drop it if it detects the item in your contents.
-APC will auto-turn on equipment if there is enough power for a certain duration. I want to tweak this some more until I get the perfect balance.
-Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4141 316c924e-a436-60f5-8080-3fe189b3f50e
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
As such the same rules apply to all mobs now. They all make noise as they exit the vent. They can all be blocked by welded vents. They all cannot carry items through (except implants and facehuggers). They all have a delay in arriving at their destination.
This removes any meta "Vent noise! Must be aliums cos monkeys don't have that code!". Fixes a bug that stopped ventcrawl working. And, best of all, you can vent-crawl to any connected vent..not just one per area. :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4137 316c924e-a436-60f5-8080-3fe189b3f50e
It's an explosion proc that uses locate to locate only turfs and then ex_acts them. As opposed to grabing every atom in a square around the epicenter and then selecting which ones to ex_act
this version also supports sticking a sleep() in there to help stop the server getting too backlogged.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4134 316c924e-a436-60f5-8080-3fe189b3f50e
I've pretty much stripped everything, added a switch to obj/admins/Topic and linked to a simple browser interface from the player panels.
It's just a single buffer per ckey. You can use the [+] and [-] links to add/remove notes. Clicking the ckeys will allow you to navigate between player notes. They are listed chronologically.
Their main perk is also their main flaw, they are only a single buffer, which is fast and small. But it kinda means playing with the format won't update existing notes. If you have any complaints about the format please make them known soonish.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4129 316c924e-a436-60f5-8080-3fe189b3f50e
-Added issue 672 's enhancement request. Disposal systems should leave fingerprints and transfer prints when building/deconstructing.
-You can put the Light Replacer on your belt.
-Gave the Light Replacer FPRINT and CONDUCT flags.
-Gave the Light Replacer origin tech.
-The Science department can now research the Light Replacer and build it. You need a required tech of "magnets = 3" and "materials = 4" with a material construction cost of 1500 metal, 150 silver and 3000 glass.
-Fixed a bug where you cannot place more than one object into a turned-off disposal unit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4127 316c924e-a436-60f5-8080-3fe189b3f50e
-Leather products made a bit cheaper to produce
-Floor tiles made easier to produce by increasing the buildable stack size
-Fixed kitchen shutter button using the wrong req_access
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4125 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the class type of donuts. donut/normal is now the regular donut. All other donuts have been made this way. (I.E: donut/chaos)
-Hopefully the merged records proc will now not spit out runtimes.
-You cannot enter a name without any character now. This way you can also click on the link.
-Added some coloured caps to their respected coloured wardrobes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4123 316c924e-a436-60f5-8080-3fe189b3f50e
"The Emergency Shuttle has left the station. Estimate 2.98662 minutes until the shuttle docks at Central Command." should no longer happen.
Removed some while(1) loops from object process()s.
Removed some unused object process()s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4116 316c924e-a436-60f5-8080-3fe189b3f50e
-Increased the amount of lights you get from adding glass to the Light Replacer.
-Emagging the light replacer is one way.
-You can add lights to the light replacer to add uses.
-You can unload the trash bag by clicking on it.
-Vodka now heals toxin damage.
-Made light tubes the same price as light bulbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4114 316c924e-a436-60f5-8080-3fe189b3f50e
ABOUT THE DEVICE
This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
they don't have hands or a way to replace lightbulbs.
HOW IT WORKS
You attack a light fixture with it, if the light fixture is broken it will replace the
light fixture with a working light; the broken light is then placed on the floor for the
user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
HOW TO REFILL THE DEVICE
It will need to be manually refilled with glass.
If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
EMAGGED FEATURES
NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
I'm not sure everyone will react the emag's features so please say what your opinions are of it.
When emagged it will rig every light it replaces, which will explode when the light is on.
This is VERY noticable, even the device's name changes when you emag it so if anyone
examines you when you're holding it in your hand, you will be discovered.
It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
access to them, and only one of them can emag their device.
The explosion cannot insta-kill anyone with 30% or more health.
-Changed the broken bottle item icon to "broken_beer"
-Made the flavour text, for hitting yourself on the haad with a bottle, better.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4108 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the flash message for silicon players. This also fixed the flash giving a "did not blind" message for Cyborgs, even though they still get weakened.
-You can hit yourself with bottles now.
-Removed step_x and step_y from the map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4105 316c924e-a436-60f5-8080-3fe189b3f50e
Projectiles now last 50 ticks then dissipate.
- This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly.
Re-coded the cremator's cremate(), it should not lock up any more.
Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly.
- Fixes Issue 490
- Thanks to Zelacks for pointing this out.
Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed.
Ashes are now decal/cleanable and can be mopped up by janitors
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e