Commit Graph

3417 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
a928428541 Clones come out with messy hairstyles now :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4272 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 18:33:22 +00:00
sieve32@gmail.com
7d418a1bb7 -Completely removes new_players from the dead_mob_list because it was decided that they shouldn't be there
-MMIs will no longer hear binary chat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4271 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 16:54:30 +00:00
johnsonmt88@gmail.com
093c76128a Changeling mimes can now speak through hivemind.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4270 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 15:22:39 +00:00
petethegoat@gmail.com
a5c77650d3 Tiny bit of clean up on paperwork stuff, mainly using proper text styles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:43:16 +00:00
elly1989@rocketmail.com
a9eabb0561 Created global lists for hair and facial_hair datums since they are referenced frequently. This means those datums are only ever created once. Also, the list is indexed by hairstyle name. This means means we only need to store one variable to find the hair datum. It also means admins can change h_style and f_style to the name of the hair and use the Regenerate Icons function in viewvars to update a human's hair icon. If an incorrect f_style or h_style is input it won't affect anything adversely (besides hair not showing for that mob).
The hub will no longer report admins who are stealthminning.

Added a server byond_version check. All it does is tell you if your byond_version is below RECOMMENDED_VERSION and encourages you to update BYOND.

Underwear and bag lists are now a single global list rather than creating the same list for every new player.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4268 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:40:43 +00:00
petethegoat@gmail.com
e35a85c5bd Fixes issue 630.
Fixes a grammar error with filing cabinets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4267 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:25:46 +00:00
giacomand@gmail.com
dce315dc64 -Added a potato battery sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 12:49:56 +00:00
giacomand@gmail.com
cf266fca97 I've made some adjustments to the Fireball spell. I've changed it to shoot in the player's facing direction instead of you having to pick a name from a list. It will explode upon contact of a person, if it hits an obstacle or if it shoots for too long. To make up for the fireball not being able to go diagonal I've shortened the cooldown to 10 seconds. It still can hurt you badly and knock you down if you shoot it at a wall. Lastly, it now lights up so it'll show up in dark rooms easily.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 11:29:29 +00:00
baloh.matevz
53ceed22f2 - Peetie broke bear space movement in r4263 ;-;
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4264 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 09:59:18 +00:00
elly1989@rocketmail.com
066ec983fe Added byond_version checking to client/New(). If a client's installed byond_version is lower than MIN_CLIENT_VERSION then they will be autokicked.
It is not in effect yet (minimum version is v0 :P). However, <b>everyone must update to at least byond version 494 by the end of the month, or they may find themselves unable to connect</b>.

If anyone has a legitimate reason for why they need to use an older version (linux, language-support etc) please get in touch and we'll work something out.

Why is this even necessary? Encouraging the payerbase to keep up-to-date BYOND clients will allow us to implement newer BYOND features reliably. It also makes sure all clients are behaving similarly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4263 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 09:53:00 +00:00
baloh.matevz
f166bd6bb5 - Database now logs admin ranks of players.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 09:39:19 +00:00
ericgfwong@hotmail.com
ac026993ae Swapped Medical Storage with the Sleeper Room
-Sleepers are closer to the front now
-MD-restricted areas are next to each other

>https://dl.dropbox.com/u/831776/honkbay.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4259 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 05:48:26 +00:00
petethegoat@gmail.com
f295c3ab33 Updated space carp, walking mushrooms and killer tomatos to use simple_animal instead of critter code.
Notify me if any issues with them, or any simple_animal arise.

Fixed a few issues with space bears.

Slightly improved teleporter code, and did a few misc runtime fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 21:22:42 +00:00
elly1989@rocketmail.com
99354f8c71 More gifts from FPstation. This fetches a list of known proxies and stops people from connecting whilst using them. Proxies are often used for nefarious reasons.
It needs to be kept as up-to-date as possible, so it autoupdates every 6+ hours or so to ensure the database is relatively up-to-date.

Like the previous commit, I'd only really recommend it if the other stuff isn't getting the job done.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 20:42:10 +00:00
giacomand@gmail.com
059df7ef65 -Renamed "acid" to "sacid"
-Sorted the dispensable chemicals list alphabetically.
-Made the chemical dispenser use process() instead of calling itself in a spawn()
-Made the receiver and broadcaster easier to build (less parts)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 20:38:06 +00:00
elly1989@rocketmail.com
c4dc6fcb0b Committing this because I just merged it into Facepunch code for like the 49548083603th time ;_; - Added the ability to ban somebody by IP-address when giving permabans.
It's not quite as well done as I'd like it but it works and can be helpful.

IP bans are kinda lame so please only use them for multikeyers/extreme-douchebags and such.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4255 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 20:14:21 +00:00
rockdtben@gmail.com
cc0e314925 Fixes Issue 706
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 17:45:30 +00:00
sieve32@gmail.com
03bdb2de07 Wow, I managed to miss the change to prevent robot chat at the login screen.
Fixes Issue 712

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4251 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 15:54:04 +00:00
giacomand@gmail.com
16919d9d41 -Syndies should spawn next to their sleepers and not ontop of eachother.
-equip_to_appropriate_slot will now return whether it's successful or not.
-Fixed the receivers and broadcasters being the wrong preset.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4250 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 14:20:35 +00:00
baloh.matevz
38a6299d90 - Fixed the trail of black floors error which happened when you ran through a completely dark passage with a light source on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4249 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 13:38:44 +00:00
baloh.matevz
e66ec13326 - Increased observer invisibility so robots don't see them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4248 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 13:18:37 +00:00
giacomand@gmail.com
63ea1462ca -Fixed message monitor paper not finding a server.
-Updated changelog.html
-Fixed the new room not having the right broadcaster and receiver.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4247 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 10:34:08 +00:00
ericgfwong@hotmail.com
ccb6589e20 A couple of mapping stuff for Giacom
-AI Upload Foyer is now Secure Tech Access, and the outer door only requires Bridge access
-Attached to it are two new rooms: The messaging server room and the communications relay.
-The comms relay room runs off its own SMES unit like the AI, so it won't be affected by powersinks
-Reduced the number of recievers/broadcasters. Only presets now. Giacom will finish them. He also needs to fix the password paper not generating.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4246 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 09:55:57 +00:00
giacomand@gmail.com
2068182fc4 -Removed passive throwing.
-Broadcasters, receivers and relays do not produce heat anymore.
-The station/DJ station's relays only need a single broadcaster/receiver now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4245 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 08:48:21 +00:00
vageyenaman@gmail.com
5dbe1c2458 This fixes an exploit that would let people use ChemMasters to spawn an infinite amount of any reagent.
NEVER trust a clients' href input to be legitimate, always have failsafes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4244 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 07:55:03 +00:00
baloh.matevz
e6f7615342 - Standardized the code in code/modules/research
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4243 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 06:01:55 +00:00
baloh.matevz
a3d9123edd - Added a sprite "7" to the sd lighting file as it was used, even if it didn't exist.
- Piped 3.0.0 a bit.
- Standardized code/modules/power. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4242 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 05:24:37 +00:00
sieve32@gmail.com
8658a64dc3 -Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.
-Added in the proper list stuff for changeling stasis
-Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way)
Fixes Issue 708


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 02:02:30 +00:00
johnsonmt88@gmail.com
6a9b24a178 Runtime fixes:
- Robots being deleted passed the mmi object to the mob list instead of the mmi's brainmob

- DNA injectors were checking for a user, but not for a mob.

- DNA computers would try to modify the dna of a mob that no longer existed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4239 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 01:19:22 +00:00
johnsonmt88@gmail.com
4dc76c7c51 Bit of standardization and optimization for life procs that I wasn't able to finish when I did it to humans a while ago.
Basically if a mob is alive, it'll run a set of procs and if it's dead, it'll skip them.

I've also done a couple minor tweaks to metroids including minimal optimization and moving their targetting stuff out of life.dm() and into handle_targets(). That part isnt really necessary but it helps clean up the life() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4238 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 22:59:54 +00:00
sieve32@gmail.com
7a1a22f8fa -Gets rid of a global list proc that shouldn't be there
-Removes the typecasting from mech fabs so they stop spitting out runtimes, at the cost of making them look even uglier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 17:32:26 +00:00
baloh.matevz
31df004737 - Missed two things apparently.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4236 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 16:31:00 +00:00
baloh.matevz
1873aa6607 - Categorized invisibility stuff into #defines. If any errors appear - let me know.
- Hopefully addressed the concerns about the ultra-darkness. Night vision, mesons, thermals and material scanners now make you see through darkness. (Lighting code does not affect you)
- Ghosts get a "toggle darkness" verb, which changes their see_invisibility. When the toggle is enabled, ghosts cannot see other ghosts. This is due to invisibility.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4235 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 16:24:45 +00:00
giacomand@gmail.com
605c234a60 -Added the High Tech Security Airlock's assembly sprites, thanks to WJohnston
-Added the new Mining Borg's jetpack sprite, thanks to WJohnston.
-Sorted the observer list for mobs.
-Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 11:32:42 +00:00
baloh.matevz
c6a445e73d - Added recursive explosions to code. They are not live yet. I want coders to test them out first. From my testing and estimates, they are about twice as fast as regular explosions, despite the fact that they only have minimal optimization done to them at the moment. - Basically only the things I knew from memory.
- Added two max() things to lighting code. This should stop the negative luminosity error, which happens when large explosions happen, resulting in a large blob of permanently black space. Space will be black now, but when you go through it with a flashlight, it will actually be illuminated properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 10:25:02 +00:00
ericgfwong@hotmail.com
9df6e10d74 -Moved the comms relays on mining into its own room
-Reduced the number of cameras on mining station
-Reduced the amount of r-walls on mining station
-Merged a bunch of areas in mining station /area/s. It really didn't need an APC for every closet-sized room.
-Moved the tool vender from Aux Tool Storage to Primary Tool Storage

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4231 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 08:51:56 +00:00
baloh.matevz
a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00
giacomand@gmail.com
0509b334d5 Added some sprites from WJohnston
-Added the mining borg (no jetpack yet)
-Added the high tech security airlock (no assembly for it yet)
-Added the new telecomm sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 03:57:28 +00:00
baloh.matevz
e3b5ac4628 - Fixed the error which made coloring eggs display the text "You color the crayon rainbow." instead of "You color the egg rainbow."
- Fixed the problem of mousetraps staying armed after a mouse triggered them
- Fixed the problem which made the following text appear when runtime splats a mouse: "Runtime Runtime SPLATS the mouse."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4225 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 01:56:50 +00:00
elly1989@rocketmail.com
31f33dcedb Typo-fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4224 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 22:58:48 +00:00
giacomand@gmail.com
b0d2af457e -Added the new Telecomms circuit boards.
-Made the boards researchable.
-Misc things with Telecomms

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 22:48:35 +00:00
giacomand@gmail.com
e6f582a254 All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.</li>
PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.

I've gotten rid of the "in world" check for blackboxes, when there can only be one.

You can now easily send test signals to see if Telecomms is functioning for an atom. test_telecomms()



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 18:25:16 +00:00
mport2004@gmail.com
deca16626e SpaceDust should now work again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4220 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:52:42 +00:00
mport2004@gmail.com
49adc107d5 Mulebots will once again leave visible bloody tracks on the floor when they run people over.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:33:48 +00:00
mport2004@gmail.com
910d48c0c5 Seems the adminwho thing was actually a bug, removing the config option.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4217 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 15:55:03 +00:00
mport2004@gmail.com
a4890eaae0 Added a config option for the extended adminwho information because it is generally a bad idea to tell the players what admins are doing.
Also fixed the issue where people on the floor could buckle others in.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 11:09:07 +00:00
baloh.matevz
4b41009ee9 - Player polls are now displayed in a table with alternating row colors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4215 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 10:57:07 +00:00
elly1989@rocketmail.com
4fcbd6e169 Removes some seriously confused code regarding transferral of minds to ghosts upon death/gibbing.
The main problem is: if a mind is transferred to a ghost, objectives that have that mind as a target will treat the ghost as the target mob. Which is clearly a problem. This should fix exploits where people could force people to win/lose objectives via ghosting, gibbing, etc.

It should also eliminate any other weird bugs like the one Nodrak fixed a while ago where pais would keep their mind....meaning they were like, a cultist pai or something and could rat antags out to its owner using the HUD.

Removed some conditions from objectives (like those pertaining to the thunderdome) as they were bait for meta. >ghost >teleport to thunderdome >antag fails the objective she completed

Resolves issue 662

Fixes a few instances of original_name becomming null (there's still loads)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4214 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 09:21:57 +00:00
elly1989@rocketmail.com
1120fb50c9 put_in_hands() now makes objects behave like they were just dropped when it dumps them on the floor due to there being no free hand to put it in. (i.e. it calls object.dropped() and resets the layer.)
Fixes issue 699 - in-hands for pipes are removed when placing a pipe back in the dispenser.
Fixes issue 684 - Evidence bag code simplified a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:19:53 +00:00
baloh.matevz
8d500dfdf0 - Added MICE! Sprites by our insanely talented Cheridan :)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4212 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:14:59 +00:00