replaces the existing weapons_ch file for the protofab designs with a modular one along with creating a modular arms file for the autolathe, in addition this makes the caseless rifle and it's magazines printable the former via the protofab and the latter via the autolathe.(I've set the rifle so it requires at least 5 levels in material, combat and phoron so that buying the crate from cargo is still viable when there's no sci or mining.)
The autolathe can now print the rest of the t1 parts that was removed back in 2017 because of the scope for upstream.
This should allow for projects to be more easily done.
The parts lathe is staying to prevent map conflicts if such place has one.
A few items were missing sprites for teshari, and for my first PR I decided to give a few of the miscellaneous items that were already in the game proper sprites to fit teshari.
https://i.imgur.com/ihCMzVM.png
Though with the emotional mask, there was only sprites fitting for humans and shadekin, no sprites for the other species IE: Vulpakin, Unathi, etcetc
This is my first code go easy on me, and I'm still not sure if this is how the modular system works.
Code compiled and all that.
-Restored power cell sprites to the "V2" sprites as I called them.
-Disabled base and virgo power cell/device/power_cell_research files and moved them into chomp modularity folder instead.
Added to the protolathe (I hope because I forgot to last time):
-Giga device cells
-Giga large cells
-Rechargeable weapon cell
-EMP-proof device cell
-EMP-proof weapon device cell
-Potato device cell
All the giga and recharging cells will require precursor tech 1.
Adds a datums folder and a supplypack subfolder while moving over the existing medical_ch.dm and adding a munitions one which adds a cowboy crate because serdy bussed me in a colt once and this gives me an excuse to actually code and help out with the modularity.