Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.
Should also make wound datums more friendly to initial(), if that's ever
needed.
Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
- Adjusts layer defines.
- Screen Layer (UI) is now 22. That should mean i will be above all else. This also prevents laser fire from overlapping the UI.
- Obfuscation Layer (AI's "cameraless zones") is now 21. That makes it above laser fire effects, fixing #10357
- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
- Changes some hardcoded frequency numbers i used to use proper constants.
- Fixes non-common channels not working due to signal not getting to the server.
Turrets now aim at the chest/groin unless the target has a neck grab on someone, otherwise they aim elsewhere.
Projectiles are now able to miss targets that are lying or buckled, except when the target is at point blank range and is the original target for the projectile.
- This commit attempts to resolve#7294
- Common and AI Private channels are now separate from other non-department frequencies. I hope this will reduce load on Common server, therefore mitigating the overload? problems that may cause duplication of messages.
- Another server has been added, which handles all non-department non-common frequencies. This server is likely to be under minimal load so i hope the duplication bug shouldn't happen again.
- Unmaps one broadcaster and receiver from telecomms in another attempt to remove duplication