Oh boy here's a big one.
- Reagent splashing on mobs now prioritized splash over touch
- Initial reagent entrance splash amount reduced, because now the reagents are applied passively over time.
- Acid digestion now fully works with features such as nutrition gain percentage and digest reagent generation.
- Acid digestion potency now scales according to the amount of acid inside the gut, and depletes it according to the applied effects. Also divided by the amount of other contents.
- Acid reagent interactions with non-human mobs now function correctly.
- All things fully support digestion prefs and item modes.
- The new type of digestion basically works by the speed of your reagent generation and amount, and does dispersed damage effects on all contents, mobs included.
- Stomacid generation cost lowered to water level due to now being purposed as a method of gaining nutrition via digestion.
- Stomacid can no longer be dispensed into containers however, fully eliminating the potential for external splash griefs.
- Liquidbelly digestion reagent generation now works and actually gives more than the old 0.00scraps for digestion time gains.
- Liquidbelly digestion reagent generation now returns the surplus gain as nutrition for belly owner when capacity is full.
- Items touched by belly reagents no longer fill "reagent containers" at all, and the acid can now digest them without contaminating the snack's own nutriment contents.
Funnily enough I'm not adding this for some dirty disposals reasons this time. I just wanted to name my bottie's compact material packages something other than "rock egg" lmao
Adds a belly setting option to enable gradual corpse digestion.
With this feature, a pred can digest their prey for longer even after death instead of instantly deleting the body upon expiring. Prey's body will finish digesting when the dead body has been given another dose of their maxhealth's worth of glorpin. Also comes with an extra option for humanmobs to digest individual body parts one by one before the grand finish. (Why? Simply because I had a brainfart and a mood to chase it for no reason other than personal flex to see if i can code it so the code simply exists now. Why not? That's up to you lol)
Currently lacking vorepanel buttons though. Haven't got the TGUI baking equipments set up on this compy yet and got maybe offered some assistance with it. (Per-belly settings for "slow_digestion" var (main feature toggle button) and "slow_brutal" var (humanmob extra option toggle button)