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CHOMPStation2/code/modules/vore/eating/bellymodes_datum_vr.dm
CHOMPStation2StaffMirrorBot 4ce45f8cc4 [MIRROR] Proper MaxHealth checks and Crit Point (#10881)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-16 09:25:21 +02:00

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GLOBAL_LIST_INIT(digest_modes, list())
/datum/digest_mode
var/id = DM_HOLD
var/noise_chance = 0
/**
* This proc has all the behavior for the given digestion mode.
* It returns either null, or an associative list in the following format:
* list("to_update" = TRUE/FALSE, "soundToPlay" = sound())
* where to_update is whether or not a updateVorePanel() call is necessary,
* and soundToPlay will play the given sound at the end of the process tick.
*/
/datum/digest_mode/proc/process_mob(obj/belly/B, mob/living/L)
return null
/datum/digest_mode/proc/handle_atoms(obj/belly/B, list/touchable_atoms)
return FALSE
/datum/digest_mode/digest
id = DM_DIGEST
noise_chance = 50
/datum/digest_mode/digest/process_mob(obj/belly/B, mob/living/L)
var/oldstat = L.stat
//Pref protection!
if(!L.digestable || L.absorbed)
return null
//Person just died in guts!
if(L.stat == DEAD)
if(!L.digestion_in_progress)
if(L.check_sound_preference(/datum/preference/toggle/digestion_noises))
if(!B.fancy_vore)
SEND_SOUND(L, sound(get_sfx("classic_death_sounds")))
else
SEND_SOUND(L, sound(get_sfx("fancy_death_prey")))
B.handle_digestion_death(L)
if(!B.fancy_vore)
return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("classic_death_sounds")))
return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("fancy_death_pred")))
else
B.handle_digestion_death(L)
if(!L)
B.owner.handle_belly_update()
return list("to_update" = TRUE)
if(!L)
return
//Parasitic digestion immunity hook, used to be a synx istype check but this is more optimized.
if(L.parasitic)
if(isliving(L))
var/paratox = B.digest_brute+B.digest_burn
B.owner.adjust_nutrition(-paratox)
L.adjust_nutrition(paratox)
L.adjustBruteLoss(-paratox*2) //Should automaticaly clamp to 0
L.adjustFireLoss(-paratox*2) //Should automaticaly clamp to 0
if(B.health_impacts_size) //Health probably changed so...
B.owner.handle_belly_update() //This is run whenever a belly's contents are changed.
return
// Deal digestion damage (and feed the pred)
var/old_health = L.health
var/old_brute = L.getBruteLoss()
var/old_burn = L.getFireLoss()
var/old_oxy = L.getOxyLoss()
var/old_tox = L.getToxLoss()
var/old_clone = L.getCloneLoss()
L.adjustBruteLoss(B.digest_brute)
L.adjustFireLoss(B.digest_burn)
L.adjustOxyLoss(B.digest_oxy)
L.adjustToxLoss(B.digest_tox)
L.adjustCloneLoss(B.digest_clone)
// Send a message when a prey-thing enters hard crit.
if(iscarbon(L) && old_health > 0 && L.health <= 0)
to_chat(B.owner, span_notice("You feel [L] go still within your [lowertext(B.name)]."))
var/actual_brute = L.getBruteLoss() - old_brute
var/actual_burn = L.getFireLoss() - old_burn
var/actual_oxy = L.getOxyLoss() - old_oxy
var/actual_tox = L.getToxLoss() - old_tox
var/actual_clone = L.getCloneLoss() - old_clone
var/damage_gain = (actual_brute + actual_burn + actual_oxy/2 + actual_tox + actual_clone*2)*(B.nutrition_percent / 100)
if(B.slow_digestion)
damage_gain = damage_gain * 0.5
var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
var/difference = B.owner.size_multiplier / L.size_multiplier
if(B.health_impacts_size)
B.owner.handle_belly_update()
consider_healthbar(L, old_health, B.owner)
if(offset && damage_gain > 0) // If any different than default weight, multiply the % of offset.
if(B.show_liquids && B.reagent_mode_flags & DM_FLAG_REAGENTSDIGEST && B.reagents.total_volume < B.reagents.maximum_volume) //digestion producing reagents
B.owner_adjust_nutrition(offset * (3 * damage_gain / difference) * L.get_digestion_nutrition_modifier() * B.owner.get_digestion_efficiency_modifier()) //Uncertain if balanced fairly, can adjust by multiplier for the cost of reagent, dont go below 1 or else it will result in more nutrition than normal - Jack
B.digest_nutri_gain += offset * (1.5 * damage_gain / difference) * L.get_digestion_nutrition_modifier() * B.owner.get_digestion_efficiency_modifier() //for transfering nutrition value over to GenerateBellyReagents_digesting()
B.GenerateBellyReagents_digesting()
else
B.owner_adjust_nutrition(offset * (4.5 * damage_gain / difference) * L.get_digestion_nutrition_modifier() * B.owner.get_digestion_efficiency_modifier()) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
else
B.owner_adjust_nutrition(offset * (4.5 * damage_gain / difference) * L.get_digestion_nutrition_modifier() * B.owner.get_digestion_efficiency_modifier())
if(L.stat != oldstat)
return list("to_update" = TRUE)
/datum/digest_mode/absorb
id = DM_ABSORB
noise_chance = 10
/datum/digest_mode/absorb/process_mob(obj/belly/B, mob/living/L)
if(!L.absorbable || L.absorbed)
return null
var/old_nutrition = L.nutrition
B.steal_nutrition(L)
if(L.nutrition < 100)
B.absorb_living(L)
if(B.show_liquids && B.reagent_mode_flags & DM_FLAG_REAGENTSABSORB && B.reagents.total_volume < B.reagents.maximum_volume) //absorption reagent production
B.GenerateBellyReagents_absorbed() //A bonus for pred, I know for a fact prey is usually at zero nutrition when absorption finally happens
consider_healthbar(L, old_nutrition, B.owner)
return list("to_update" = TRUE)
else
consider_healthbar(L, old_nutrition, B.owner)
/datum/digest_mode/unabsorb
id = DM_UNABSORB
/datum/digest_mode/unabsorb/process_mob(obj/belly/B, mob/living/L)
if(L.absorbed && B.owner.nutrition >= 100)
B.owner.adjust_nutrition(-100)
B.unabsorb_living(L)
return list("to_update" = TRUE)
/datum/digest_mode/drain
id = DM_DRAIN
noise_chance = 10
/datum/digest_mode/drain/process_mob(obj/belly/B, mob/living/L)
var/old_nutrition = L.nutrition
B.steal_nutrition(L)
consider_healthbar(L, old_nutrition, B.owner)
/datum/digest_mode/drain/shrink
id = DM_SHRINK
/datum/digest_mode/drain/shrink/process_mob(obj/belly/B, mob/living/L)
if(L.size_multiplier > B.shrink_grow_size)
L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
if(L.size_multiplier <= B.shrink_grow_size) // Adds some feedback so the pred knows their prey has stopped shrinking.
to_chat(B.owner, span_vnotice("You feel [L] get as small as you would like within your [lowertext(B.name)]."))
B.owner.handle_belly_update()
. = ..()
/datum/digest_mode/grow
id = DM_GROW
noise_chance = 10
/datum/digest_mode/grow/process_mob(obj/belly/B, mob/living/L)
if(L.size_multiplier < B.shrink_grow_size)
L.resize(L.size_multiplier + 0.01) // Shrink by 1% per tick
if(L.size_multiplier >= B.shrink_grow_size) // Adds some feedback so the pred knows their prey has stopped growing.
to_chat(B.owner, span_vnotice("You feel [L] get as big as you would like within your [lowertext(B.name)]."))
B.owner.handle_belly_update()
/datum/digest_mode/drain/sizesteal
id = DM_SIZE_STEAL
/datum/digest_mode/drain/sizesteal/process_mob(obj/belly/B, mob/living/L)
if(L.size_multiplier > B.shrink_grow_size && B.owner.size_multiplier < RESIZE_MAXIMUM) //Grow until either pred is large or prey is small.
B.owner.resize(B.owner.size_multiplier + 0.01) //Grow by 1% per tick.
if(B.owner.size_multiplier >= RESIZE_MAXIMUM) // Adds some feedback so the pred knows they can't grow anymore.
to_chat(B.owner, span_vnotice("You feel you have grown as much as you can."))
L.resize(L.size_multiplier - 0.01) //Shrink by 1% per tick
if(L.size_multiplier <= B.shrink_grow_size) // Adds some feedback so the pred knows their prey has stopped shrinking.
to_chat(B.owner, span_vnotice("You feel [L] get as small as you would like within your [lowertext(B.name)]."))
B.owner.handle_belly_update()
. = ..()
/datum/digest_mode/heal
id = DM_HEAL
noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
/datum/digest_mode/heal/process_mob(obj/belly/B, mob/living/L)
var/oldstat = L.stat
if(L.stat == DEAD || !L.permit_healbelly) //healpref check
return null // Can't heal the dead with healbelly
var/mob/living/carbon/human/H = L
if(B.owner.nutrition > 90 && H.isSynthetic())
for(var/obj/item/organ/external/E in H.organs) //Needed for healing prosthetics
var/obj/item/organ/external/O = E
if(O.brute_dam > 0 || O.burn_dam > 0) //Making sure healing continues until fixed.
O.heal_damage(0.5, 0.5, 0, 1) // Less effective healing as able to fix broken limbs
B.owner.adjust_nutrition(-5) // More costly for the pred, since metals and stuff
if(B.health_impacts_size)
B.owner.handle_belly_update()
if(L.health < L.getMaxHealth())
L.adjustToxLoss(-2)
L.adjustOxyLoss(-2)
L.adjustCloneLoss(-1)
B.owner.adjust_nutrition(-1) // Normal cost per old functionality
if(B.health_impacts_size)
B.owner.handle_belly_update()
if(B.owner.nutrition > 90 && (L.health < L.getMaxHealth()) && !H.isSynthetic())
L.adjustBruteLoss(-2.5)
L.adjustFireLoss(-2.5)
L.adjustToxLoss(-5)
L.adjustOxyLoss(-5)
L.adjustCloneLoss(-1.25)
B.owner.adjust_nutrition(-2)
if(B.health_impacts_size)
B.owner.handle_belly_update()
if(L.nutrition <= 400)
L.adjust_nutrition(1)
else if(B.owner.nutrition > 90 && (L.nutrition <= 400))
B.owner.adjust_nutrition(-1)
L.adjust_nutrition(1)
if(L.stat != oldstat)
return list("to_update" = TRUE)
// E G G
/datum/digest_mode/egg
id = DM_EGG
/*
/datum/digest_mode/egg/process_mob(obj/belly/B, mob/living/carbon/human/H)
if(!istype(H) || H.stat == DEAD || H.absorbed)
return null
B.put_in_egg(H, 1)*/
/datum/digest_mode/egg/handle_atoms(obj/belly/B, list/touchable_atoms)
if(B.egg_cycles < 10)
B.egg_cycles ++
return
B.egg_cycles = 0
var/list/egg_contents = list()
for(var/E in touchable_atoms)
if(istype(E, /mob/observer))
continue
if(istype(E, /obj/item/storage/vore_egg)) // Don't egg other eggs.
var/obj/item/storage/vore_egg/EG = E
if(EG.egg_name != B.egg_name)
if(!B.egg_name)
EG.egg_name = null
EG.name = initial(EG.name)
else
EG.egg_name = B.egg_name
EG.name = B.egg_name
continue
if(isliving(E))
var/mob/living/L = E
if(L.absorbed)
continue
egg_contents += L
if(isitem(E))
egg_contents += E
if(egg_contents.len)
if(!B.ownegg)
if(B.egg_type in tf_vore_egg_types)
B.egg_path = tf_vore_egg_types[B.egg_type]
B.ownegg = new B.egg_path(B)
if(B.ownegg && B.egg_name)
B.ownegg.egg_name = B.egg_name
B.ownegg.name = B.egg_name
var/scale_clamp = 1
for(var/atom/movable/C in egg_contents)
if(isitem(C) && egg_contents.len == 1) //Only egging one item
var/obj/item/I = C
B.ownegg.w_class = I.w_class
B.ownegg.max_storage_space = B.ownegg.w_class
I.forceMove(B.ownegg)
if(B.egg_size)
B.ownegg.icon_scale_x = B.egg_size
B.ownegg.icon_scale_y = B.egg_size
else
B.ownegg.icon_scale_x = 0.2 * B.ownegg.w_class
B.ownegg.icon_scale_y = 0.2 * B.ownegg.w_class
B.ownegg.update_transform()
egg_contents -= I
B.ownegg = null
return list("to_update" = TRUE)
if(isitem(C))
var/obj/item/I = C
B.ownegg.w_class += I.w_class //Let's assume a regular outfit can reach total w_class of 16.
I.forceMove(B.ownegg)
if(isliving(C))
var/mob/living/M = C
var/mob_holder_type = M.holder_type || /obj/item/holder
B.ownegg.w_class += M.size_multiplier * 4 //Egg size and weight scaled to match occupant.
if(M.size_multiplier > scale_clamp)
scale_clamp = M.size_multiplier
var/obj/item/holder/H = new mob_holder_type(B.ownegg, M)
B.ownegg.max_storage_space = H.w_class
//B.ownegg.icon_scale_x = 0.25 * B.ownegg.w_class
//B.ownegg.icon_scale_y = 0.25 * B.ownegg.w_class
//B.ownegg.update_transform()
egg_contents -= M
//if(B.ownegg.w_class > 4)
// B.ownegg.slowdown = B.ownegg.w_class - 4
//B.ownegg = null
//return list("to_update" = TRUE)
B.ownegg.calibrate_size()
B.ownegg.orient2hud()
B.ownegg.w_class = clamp(B.ownegg.w_class * 0.25, 1, 8) //A total w_class of 16 will result in a backpack sized egg.
if(B.egg_size)
B.ownegg.icon_scale_x = B.egg_size
B.ownegg.icon_scale_y = B.egg_size
else
B.ownegg.icon_scale_x = clamp(0.25 * B.ownegg.w_class, 0.25, scale_clamp)
B.ownegg.icon_scale_y = clamp(0.25 * B.ownegg.w_class, 0.25, scale_clamp)
B.ownegg.update_transform()
if(B.ownegg.w_class > 4)
B.ownegg.slowdown = 4
B.ownegg = null
return list("to_update" = TRUE)
return
/datum/digest_mode/selective //unselectable, "smart" digestion mode for mobs only
id = DM_SELECT
noise_chance = 50
/datum/digest_mode/selective/process_mob(obj/belly/B, mob/living/L)
var/datum/digest_mode/tempmode = GLOB.digest_modes[DM_HOLD] // Default to Hold in case of big oof fallback
//if not absorbed, see if they're food
switch(L.selective_preference) // First, we respect prey prefs
if(DM_DIGEST)
if(L.digestable)
tempmode = GLOB.digest_modes[DM_DIGEST] // They want to be digested and can be, Digest
else
tempmode = GLOB.digest_modes[DM_DRAIN] // They want to be digested but can't be! Drain.
if(DM_ABSORB)
if(L.absorbable)
tempmode = GLOB.digest_modes[DM_ABSORB] // They want to be absorbed and can be. Absorb.
else
tempmode = GLOB.digest_modes[DM_DRAIN] // They want to be absorbed but can't be! Drain.
if(DM_DRAIN)
tempmode = GLOB.digest_modes[DM_DRAIN] // They want to be drained. Drain.
if(DM_DEFAULT)
switch(B.selective_preference) // They don't actually care? Time for our own preference.
if(DM_DIGEST)
if(L.digestable)
tempmode = GLOB.digest_modes[DM_DIGEST] // We prefer digestion and they're digestible? Digest
else if(L.absorbable)
tempmode = GLOB.digest_modes[DM_ABSORB] // If not digestible, are they absorbable? Then absorb.
else
tempmode = GLOB.digest_modes[DM_DRAIN] // Otherwise drain.
if(DM_ABSORB)
if(L.absorbable)
tempmode = GLOB.digest_modes[DM_ABSORB] // We prefer absorption and they're absorbable? Absorb.
else if(L.digestable)
tempmode = GLOB.digest_modes[DM_DIGEST] // If not absorbable, are they digestible? Then digest.
else
tempmode = GLOB.digest_modes[DM_DRAIN] // Otherwise drain.
return tempmode.process_mob(B, L)
/datum/digest_mode/selective/proc/get_selective_mode(obj/belly/B, mob/living/L)
var/tempmode = DM_HOLD // Default to Hold in case of big oof fallback
//if not absorbed, see if they're food
switch(L.selective_preference) // First, we respect prey prefs
if(DM_DIGEST)
if(L.digestable)
tempmode = DM_DIGEST // They want to be digested and can be, Digest
else
tempmode = DM_DRAIN // They want to be digested but can't be! Drain.
if(DM_ABSORB)
if(L.absorbable)
tempmode = DM_ABSORB // They want to be absorbed and can be. Absorb.
else
tempmode = DM_DRAIN // They want to be absorbed but can't be! Drain.
if(DM_DRAIN)
tempmode = DM_DRAIN // They want to be drained. Drain.
if(DM_DEFAULT)
switch(B.selective_preference) // They don't actually care? Time for our own preference.
if(DM_DIGEST)
if(L.digestable)
tempmode = DM_DIGEST // We prefer digestion and they're digestible? Digest
else if(L.absorbable)
tempmode = DM_ABSORB // If not digestible, are they absorbable? Then absorb.
else
tempmode = DM_DRAIN // Otherwise drain.
if(DM_ABSORB)
if(L.absorbable)
tempmode = DM_ABSORB // We prefer absorption and they're absorbable? Absorb.
else if(L.digestable)
tempmode = DM_DIGEST // If not absorbable, are they digestible? Then digest.
else
tempmode = DM_DRAIN // Otherwise drain.
return tempmode
/datum/digest_mode/proc/consider_healthbar()
return
/datum/digest_mode/digest/consider_healthbar(mob/living/L, old_health, mob/living/reciever)
if(old_health <= L.health)
return
var/old_percent
var/new_percent
if(ishuman(L))
old_percent = ((old_health + 50) / (L.getMaxHealth() + 50)) * 100
new_percent = ((L.health + 50) / (L.getMaxHealth() + 50)) * 100
else
old_percent = (old_health / L.getMaxHealth()) * 100
new_percent = (L.health / L.getMaxHealth()) * 100
var/lets_announce = FALSE
if(new_percent <= 95 && old_percent > 95)
lets_announce = TRUE
else if(new_percent <= 75 && old_percent > 75)
lets_announce = TRUE
else if(new_percent <= 50 && old_percent > 50)
lets_announce = TRUE
else if(new_percent <= 25 && old_percent > 25)
lets_announce = TRUE
else if(new_percent <= 0 && old_percent > 0)
lets_announce = TRUE
if(lets_announce)
L.chat_healthbar(reciever)
L.chat_healthbar(L)
/datum/digest_mode/heal/consider_healthbar(mob/living/L, old_health, mob/living/reciever)
if(old_health >= L.health)
return
var/old_percent
var/new_percent
if(ishuman(L))
old_percent = ((old_health + 50) / (L.getMaxHealth() + 50)) * 100
new_percent = ((L.health + 50) / (L.getMaxHealth() + 50)) * 100
else
old_percent = (old_health / L.getMaxHealth()) * 100
new_percent = (L.health / L.getMaxHealth()) * 100
var/lets_announce = FALSE
if(new_percent >= 100 && old_percent < 100)
lets_announce = TRUE
else if(new_percent >= 75 && old_percent < 75)
lets_announce = TRUE
else if(new_percent >= 50 && old_percent < 50)
lets_announce = TRUE
else if(new_percent >= 25 && old_percent < 25)
lets_announce = TRUE
else if(new_percent >= 5 && old_percent < 5)
lets_announce = TRUE
if(lets_announce)
L.chat_healthbar(reciever)
L.chat_healthbar(L)
/datum/digest_mode/absorb/consider_healthbar(mob/living/L, old_nutrition, mob/living/reciever)
if(old_nutrition <= L.nutrition)
return
var/old_percent = ((old_nutrition - 100) / 500) * 100
var/new_percent = ((L.nutrition - 100) / 500) * 100
var/lets_announce = FALSE
if(new_percent <= 95 && old_percent > 95)
lets_announce = TRUE
else if(new_percent <= 75 && old_percent > 75)
lets_announce = TRUE
else if(new_percent <= 50 && old_percent > 50)
lets_announce = TRUE
else if(new_percent <= 25 && old_percent > 25)
lets_announce = TRUE
else if(new_percent <= 0 && old_percent > 0)
lets_announce = TRUE
if(lets_announce)
L.chat_healthbar(reciever)
L.chat_healthbar(L)
/datum/digest_mode/drain/consider_healthbar(mob/living/L, old_nutrition, mob/living/reciever)
if(old_nutrition <= L.nutrition)
return
var/old_percent = ((old_nutrition - 100) / 500) * 100
var/new_percent = ((L.nutrition - 100) / 500) * 100
var/lets_announce = FALSE
if(new_percent <= 95 && old_percent > 95)
lets_announce = TRUE
else if(new_percent <= 75 && old_percent > 75)
lets_announce = TRUE
else if(new_percent <= 50 && old_percent > 50)
lets_announce = TRUE
else if(new_percent <= 25 && old_percent > 25)
lets_announce = TRUE
else if(new_percent <= 0 && old_percent > 0)
lets_announce = TRUE
if(lets_announce)
L.chat_healthbar(reciever)
L.chat_healthbar(L)