Commit Graph

31 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
65f21fb1d3 [MIRROR] end of file Fix (#10355)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-11 17:58:14 +01:00
Chompstation Bot
fb343cec6c [MIRROR] Linter diagnostics + bans non-var relative pathing 2021-06-22 22:17:02 +00:00
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
Aryn
c4f6a66d3d Fixed nuke shuttle being a swirly vortex of death.
This bug was actually in legacy ShareSpace code,
I'm surprised it wasn't noticeable in the old ZAS.
2014-02-26 08:16:52 -07:00
Aryn
e3b87b4c4d Removed a leftover generally-accessible debug verb. 2014-02-22 08:47:54 -07:00
Aryn
0089ae6282 Fixed some weird bugs concerning space and the creation thereof. 2014-02-21 08:39:04 -07:00
Aryn
83fdc0942c Completed arduous process of standardizing new code. 2014-02-19 16:56:53 -07:00
Aryn
bc971b01ea New ZAS version, stable and efficient. Git broke the everything so it's in one commit. 2014-02-19 16:47:53 -07:00
SkyMarshal
9cae391e0e Adds developer-level access to ZAS settings.
Fixes bug which would always let heat move through doors.
2014-01-10 16:48:16 -07:00
SkyMarshal
f76f5ae532 First pass on experimental change that allows zones to "Sleep" 2013-09-11 11:43:42 -07:00
SkyMarshal
9c87960852 Bluh. 2013-09-06 21:11:46 -07:00
SkyMarshal
301de25bae Fixes the not-considering-actual-geometry issue. 2013-09-06 21:07:34 -07:00
SkyMarshal
7d0c1f047a There we go, rebuilding works right now. Also has a slightly bugged verb that demonstrates how the rebuilding works, but you need to somehow prevent a zone from updating for it to show more than one "id" 2013-09-06 21:03:46 -07:00
SkyMarshal
e8f9d19c75 Completed ZAS rework. Needs testing, and consideration to make zones sleep. 2013-09-03 20:25:03 -07:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
SkyMarshal
72c331bfa7 Several ZAS fixes.
Adds insulation to doors, modifiable by admins from the ZAS setting panel.
Fixes a logic error with connections.  (I am dumb some days)
Improves the runtime detection and reporting.
Improves "zone info" debug verb.
2013-07-25 21:34:12 -07:00
Mloc-Argent
2a825e6cca Made most paths in ZAS absolute, for easier searching.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-24 21:13:48 +01:00
SkyMarshal
6d2b9882e4 ZAS fixes, implements multi-tile doors (That work perfectly!)
That multi-tile firedoor needs love.  Lots of love. (It is missing a lot of icon states)
2013-06-23 19:49:42 -07:00
SkyMarshal
df73aabf83 Fixes for ZAS issues.
Fixes #2996
Fixes #3023
2013-06-10 18:49:41 -07:00
SkyMarshal
3420b0a6fe Cleanup Debug.dm and Functions.dm 2013-05-21 23:11:53 -07:00
Mloc-Argent
80e49b830e obligatory whoops!
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 16:02:26 +01:00
Mloc-Argent
27759f47df Merged master into BEF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 15:43:50 +01:00
SkyMarshal
ef38bc91bf Fixed some bugs with ZAS closed connections
Sped up air equalization between zones
Fixed an issue where space tiles were not removed from the zone.
Made ZAS debug functions accessible when the mapping verbs are toggled on.
2013-04-18 12:10:20 -07:00
SkyMarshal
76d561f003 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-18 09:57:27 -07:00
SkyMarshal
8c39c0ffb0 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
SkyMarshal
ecdb9ab118 Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it. 2012-11-11 14:33:33 -07:00
Cael_Aislinn
283ae84dad various mergefixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:37:42 +10:00
SkyMarshal
cf89bbed1b ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded. 2012-08-11 00:50:19 -07:00
Aryn
ac00001399 Made some more airflow changes that are irrelevant until I get airflow working. 2012-05-31 00:25:52 -06:00
Aryn
6f00258376 I accidentally ALL THE THINGS! But yeah, ZAS is updated. 2012-05-26 02:01:26 -06:00
unknown
a7bce8a609 WHOOPS
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:52:29 +00:00