Commit Graph

268 Commits

Author SHA1 Message Date
Atermonera
65cfe5f6e3 Implements Status Indicators 2020-07-30 15:30:44 -04:00
Arokha Sieyes
ad119f676d Species Vars Extension 2020-06-04 21:02:56 -04:00
Atermonera
619e8b1b94 Ported /tg/ style screen alerts, replacing the hunger icon with them 2020-05-31 11:52:17 -04:00
Aronai Sieyes
12af6afc9b Alter playsound paradigm 2020-05-29 14:54:11 -04:00
Aronai Sieyes
50e09c0ee7 Fix a few talking issues
Posibrain talking without a language, give speech bubbles to things inside things, especially posibrains, give gibberish a chance instead of using null languages
2020-05-20 13:52:08 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes
2798088241 Merge move 2020-05-15 10:38:27 -04:00
Atermonera
fca5011fdc Refactor Move() Code 2020-05-15 01:05:43 -04:00
ShadowLarkens
f905cfc020 Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!

Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.

Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
2020-05-13 19:36:01 -07:00
Aronai Sieyes
893130bdff Merge nutrition refactor for vorestation 2020-04-29 18:34:22 -04:00
Atermonera
f1cabd6742 Removes limits on eating, centralizes nutrition changing. 2020-04-29 17:15:15 -04:00
Aronai Sieyes
36022c95f1 VS: Refactor move code 2020-04-26 16:44:08 -04:00
Aronai Sieyes
d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
Atermonera
66271e7a91 Merge pull request #6825 from Jamini/Jamini-patch-1
Shock modification
2020-03-17 00:38:07 -04:00
Arokha Sieyes
d5b820fc58 VChat: Redone chat output in Vue.js
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-02-19 19:55:01 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Verkister
f5e02b9b23 Fixes chairs acting as handcuffs. (#6588)
* Fixes chairs/beds/etc acting as handcuffs.

It's been at least 7 years without anyone noticing a broken feature with a false comment so the unintentional "balancing" caused by this may have ingrained a standard some folks would rather keep in, but that kind of nerfs have proper ways of implementing at their own appropriate places in the code.

Basically this just lets folks use hands when buckled. May also have a side effect of allowing self-surgery if it never had a proper prevention method implemented. Keeps an exception for xeno nests tho. Any other seat has no reason to be handcuffs.

* Fixes another thing causing chairs to incapacitate

"Are you seated" and "Are you incapacitated" should not be used as the same thing yet here we are.

I should probably also do a refactor to remove all the inappropriate use of canmove var. Seriously, even the specifically cartridge exclusive PDA menu buttons are using that for what???
2019-12-29 02:42:50 -05:00
Atermonera
3b7a737c08 Change various global species lists to GLOB versions, adds 2 more event subspecies. 2019-12-16 00:52:29 -05:00
Atermonera
a45472b446 Update Chat System to use to_chat(src, "") instead of src << "" 2019-11-05 19:22:38 -05:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Novacat
713e33054e Merge pull request #4688 from VOREStation/upstream-merge-5843
[MIRROR] Adds Gibberish
2019-03-27 18:01:56 -04:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Spades
4320afc530 Merge branch 'master' into upstream-merge-5757 2019-03-02 08:05:51 -05:00
Atermonera
c064271fb3 Merge pull request #5843 from Anewbe/gibberish
Adds Gibberish
2019-01-16 22:46:41 -05:00
Neerti
60f88039ea Adds several new map/event oriented objects 2018-12-07 18:49:01 -05:00
kevinz000
fc178c1e04 Makes math helpers defines for performance 2018-12-06 16:15:00 -05:00
Arokha Sieyes
6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Arokha Sieyes
1273ca9ed4 Lazily implements taur riding
It's pretty lazy. I'm sure someone with *effort* can touch it up.
2018-04-12 15:10:17 -04:00
Leshana
a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
Arokha Sieyes
2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Anewbe
2d452be603 Ingested reagents act half as quickly, rather than half as well 2018-03-05 19:40:29 -06:00
Arokha Sieyes
e248b89b7b POLARIS: Player-controlled SA QOL 2018-02-15 01:49:53 -06:00
Arokha Sieyes
5c08ee7a2a POLARIS: Simple Animal Player QOL
Adds a HUD when controlling a simple animal. Allows intents, mostly harm and help if they don't have hands. Disarm and grab if they do. Gives them a generic hud, and adds a var to decide if they have hands or not. Adds a var printed to any client that joins into a mob to explain how to play them, or lore stuff, or whatever you feel like.
2018-02-15 01:15:22 -06:00
Leshana
1d0f5262d8 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
# Conflicts:
#	code/__defines/subsystems.dm
#	code/controllers/master_controller.dm
#	code/controllers/subsystems/atoms.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/vr_console.dm
#	code/game/objects/items/devices/communicator/phone.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/gun.dm
#	code/modules/shuttles/shuttle.dm
#	code/modules/shuttles/shuttles_web.dm
#	icons/obj/doors/doormed.dmi
#	maps/southern_cross/items/headset_sc.dm
#	maps/southern_cross/southern_cross-3.dmm
#	vorestation.dme
2018-02-07 19:30:50 -05:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes
10aabd98da POLARIS: 3000% human/update_icons() improvement
Using overlays in lists and a mutable_appearance
2018-01-15 21:39:47 -05:00
killer653
11c195debb Polaris Sync 2017-11-04 13:37:13 -04:00
Anewbe
cc7ba41c34 Improves electrocute_act, adds ELECTROCUTE damage type 2017-10-30 22:00:25 -05:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Anewbe
267f5299d9 Merge pull request #3932 from Cameron653/patch-4
Allows resting people to get off the ground w/ assistance.
2017-09-26 17:48:15 -05:00
Cameron653
b41c2fec9a One final fix 2017-09-24 13:26:38 -04:00
killer653
67d3d1b890 Whoops 2017-09-24 13:13:42 -04:00
Cameron653
3113e37afa Update carbon.dm 2017-09-24 12:55:59 -04:00
Cameron653
a71b7c599b Update carbon.dm 2017-09-24 12:27:25 -04:00
Cameron653
a752b2ac39 Adds delay, fixes gender check. 2017-09-24 12:24:27 -04:00
Cameron653
05a4b1a31f Update carbon.dm 2017-09-24 12:10:53 -04:00
Cameron653
1b8cbd3b78 Update carbon.dm 2017-09-24 12:10:17 -04:00