HarpyEagle
171991faf8
Attempts to prevent future max_bleeding_stage confusion
...
max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.
Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb
Adds missing clot stages to gaping_big and massive cuts.
...
Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48
Fixes wound max_bleeding_stage oddness
...
The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Atlantis
55e41b9afd
Fixes #10356
...
- Maintenance drone law reset no longer spam admin's logs.
2015-07-29 20:19:31 +02:00
Atlantis
b80dad0329
Fixes #10355
...
- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
2015-07-29 19:58:01 +02:00
Chinsky
b9d8cdaee1
Merge pull request #10337 from mwerezak/turret-aiming
...
Fixes #10258
2015-07-29 16:18:42 +03:00
Mloc
2b13741582
Merge pull request #10348 from GinjaNinja32/logs
...
Chemical logging improvements
2015-07-29 13:39:26 +01:00
Chinsky
e17b8be47e
Merge pull request #10344 from GinjaNinja32/cult-gender
...
His book? Her book.
2015-07-29 14:37:16 +03:00
GinjaNinja32
7a6599fdf4
Add logging to potassium-water and nitroglycerin reactions
2015-07-29 12:36:00 +01:00
PsiOmega
0e8ca3c82c
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/admin/player_notes.dm
2015-07-29 11:57:17 +02:00
GinjaNinja32
84c7625490
Chemical logging improvements
2015-07-29 07:55:30 +01:00
mwerezak
6df770cab3
Fixes projectiles being able to hit humans in organs they do not have.
...
Will also prevent body shields blocking bullets with non-existant limbs. Expands on the special return values for bullet_act(), adds defines for them.
2015-07-28 20:23:26 -04:00
mwerezak
d203362d38
Fixes #10258
...
Turrets now aim at the chest/groin unless the target has a neck grab on someone, otherwise they aim elsewhere.
Projectiles are now able to miss targets that are lying or buckled, except when the target is at point blank range and is the original target for the projectile.
2015-07-28 20:17:32 -04:00
GinjaNinja32
74f04671f8
His book? Her book.
2015-07-28 13:37:15 +01:00
Chinsky
0a54797044
Merge pull request #10341 from GinjaNinja32/notes-format
...
Changes show_player_info_irc to properly escape '%'
2015-07-28 14:02:08 +03:00
GinjaNinja32
09a8f37d6c
Changes show_player_info_irc to properly escape '%'
2015-07-28 10:59:51 +01:00
PsiOmegaDelta
0bf3c39095
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/mob/living/carbon/human/life.dm
2015-07-28 07:59:49 +02:00
Mloc
aab326e05f
fixes #10232
...
makes lights trigger on forceMove using a vg change
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-27 11:40:37 +01:00
GinjaNinja32
40693fda5b
Merge pull request #10335 from PsiOmegaDelta/150727-SpawnLog
...
Adds admin message log to the spawn verb.
2015-07-27 10:54:40 +01:00
Mloc
1d8e015334
fixes #10141
...
also clean up alloy_data handling
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-27 10:49:51 +01:00
PsiOmegaDelta
81c40c14b1
Compacts down the game panel spawn logging and makes it always notify admins.
2015-07-27 11:47:55 +02:00
PsiOmegaDelta
631c30732d
Adds admin message log to the spawn verb.
...
The spawn-verb no longer only makes an entry in the admin log but also messages admins, making it less sneaky.
2015-07-27 11:24:44 +02:00
Mloc
65ad30f27c
Merge pull request #10305 from GinjaNinja32/player-panel
...
Changes player panel to always display key if present
2015-07-27 10:20:11 +01:00
Zuhayr
c5c7dddf63
Merge pull request #9979 from mwerezak/camera-console-fix
...
More check_eye() fixes
2015-07-27 17:56:03 +09:30
PsiOmegaDelta
0838de3ba2
Compilation fixes.
2015-07-27 10:03:31 +02:00
PsiOmegaDelta
c159f4657a
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/mob/living/carbon/human/inventory.dm
2015-07-27 09:53:08 +02:00
PsiOmegaDelta
c44f5916df
Merge pull request #10323 from mwerezak/accessory-fix
...
Fixes #9326
2015-07-27 09:36:02 +02:00
Zuhayr
e0429af2f7
Added config option for initial brain organ health.
2015-07-27 15:33:54 +09:30
Zuhayr
4afa8a80f8
Readds config option to disable organ decay.
2015-07-27 15:30:38 +09:30
Zuhayr
64ccd8a048
Merge pull request #10269 from Mloc/lightwrite
...
lighting work
2015-07-27 11:41:14 +09:30
mwerezak
7157cc1748
Fixes #9326
2015-07-26 14:57:49 -04:00
GinjaNinja32
0e71efea18
Changes player planel to always display key if present
2015-07-26 11:03:36 +01:00
PsiOmega
984d5ee337
More #10285 fixes.
...
This one is dev-freeze only. Adds another sanity check to trans_to_holder to avoid runtime issues.
2015-07-26 10:46:58 +02:00
PsiOmega
659b07415d
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/machinery/rechargestation.dm
code/game/mecha/equipment/tools/medical_tools.dm
maps/exodus-1.dmm
2015-07-26 10:00:12 +02:00
GinjaNinja32
167b1183ef
Fixes 'Fixes sealed rig removal exploit'
2015-07-26 05:47:04 +01:00
PsiOmega
3c1a3f6951
Fixes #10285 .
...
Adds Topic() input sanity checking.
2015-07-25 14:18:10 +02:00
PsiOmega
835d4ddcde
Fixes #10267 .
...
Laws are always pre-sanitized.
2015-07-25 13:30:25 +02:00
Snapshot
a13467d8a4
Merge pull request #10286 from comma/tor
...
Updates ToR list URL
2015-07-24 17:31:15 -07:00
Chinsky
0753429740
Updates ToR list URL
2015-07-25 03:27:46 +03:00
Chinsky
90ae24dd1c
Merge pull request #10135 from Kelenius/ofBorgsAndShakers
...
Of borgs and shakers
2015-07-23 21:41:48 +03:00
Mloc
26a4e12cd2
make lighting falloff a macro and optimize turfs-in-view
...
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-22 16:22:28 +01:00
Mloc
65ac3d97d0
Revert "get rid of mob.see_in_dark and species.darksight"
...
This reverts commit 278a4c38ec .
2015-07-22 15:14:40 +01:00
Mloc
30f448cdd2
Merge pull request #10253 from PJB3005/bay-lights
...
Lighting: The sanicking
2015-07-22 14:55:49 +01:00
Zuhayr
3579ab8373
Merge pull request #10259 from mwerezak/rig-module-fix
...
Fixes #10151
2015-07-22 10:45:21 +09:30
mwerezak
c7488c712b
Fixes #10151
2015-07-21 20:34:39 -04:00
PJB3005
b6a1ee2adf
Lighting: The sanicing
2015-07-21 15:58:39 +02:00
PsiOmegaDelta
9aa79bc6f1
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-21 14:25:46 +02:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
PsiOmegaDelta
1c7b860783
Spells are now restored when cloning.
2015-07-21 11:34:26 +02:00
PsiOmegaDelta
616b4b60e4
Magical fixes.
...
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00