Commit Graph

14 Commits

Author SHA1 Message Date
Rykka
14b13e9299 Refactor /maps/ folder, this may break Travis
Tested and confirmed working, all expedition areas and POIs spawned correctly and as expected.

Added a new guide to help new contributors walk through adding new POIs or expedition areas, or gateway maps, in case the new system is confusing at all.

This will probably also break the following PR's:
https://github.com/VOREStation/VOREStation/pull/8807
https://github.com/VOREStation/VOREStation/pull/8558
https://github.com/VOREStation/VOREStation/pull/8820
2020-08-25 15:22:47 -04:00
Arokha Sieyes
c1ffc0c103 Just the maps we care about for mapmerge. 2018-09-27 18:17:32 -04:00
Arokha Sieyes
6c686e6a2f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018
# Conflicts:
#	README.md
#	code/game/jobs/job/job.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/carbon/human/npcs.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/Academy.dmm
#	maps/RandomZLevels/beach.dmm
#	maps/RandomZLevels/blackmarketpackers.dmm
#	maps/RandomZLevels/challenge.dmm
#	maps/RandomZLevels/example.dmm
#	maps/RandomZLevels/jungle.dmm
#	maps/RandomZLevels/listeningpost.dmm
#	maps/RandomZLevels/spacebattle.dmm
#	maps/RandomZLevels/stationCollision.dmm
#	maps/RandomZLevels/wildwest.dmm
#	maps/RandomZLevels/zresearchlabs.dmm
#	maps/northern_star/polaris-1.dmm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
#	maps/submaps/surface_submaps/plains/Boathouse.dmm
#	maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
#	maps/submaps/surface_submaps/wilderness/Boombase.dmm
#	maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
#	maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
#	maps/submaps/surface_submaps/wilderness/Drugden.dmm
#	maps/submaps/surface_submaps/wilderness/Rockybase.dmm
#	maps/submaps/surface_submaps/wilderness/Shack1.dmm
#	maps/virgo/virgo-6.dmm
#	vorestation.dme
2018-04-25 17:23:33 -04:00
Arokha Sieyes
f0779da58d Stage 2 tag removal 2018-04-18 17:37:41 -04:00
Arokha Sieyes
78134b2b29 Stage 1 tag removal 2018-04-18 17:33:22 -04:00
Arokha Sieyes
40dcbcca33 Remove old garbage levels 2016-05-15 14:55:36 -04:00
GinjaNinja32
f9f99d61b2 Map changes.
sed -rbi 's#obj/structure/table([^/])#obj/structure/table/standard\1#g' maps/**/*.dmm
2015-05-13 19:09:40 +01:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
Chinsky
3ced7fbbd1 Fixed paths in away mission maps 2013-01-04 03:27:13 +04:00
Kortgstation@gmail.com
84308d4042 Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)
The away gate doesn't require power to make away mission mapping possible in unpowered areas like caves, the station gate requires less power than it did (for the time being, it'd be nice if people could actually use the gate. Makes no sense to make new content so hard to use. If it becomes a problem, I can up the power requirement again).

Added a "calibrated" var to the away gate. If it's uncalibrated, you'll warp to the destination landmarks. Hitting the gate with a multitool with calibrate it, and any more warping to the gate will be on target.

It defaults to calibrated, so remember to set it to 0 if you want people to appear somehwere other than at the gate.

Updated Cheridans map with the new gate type (and made it uncalibrated)

Updated the example map to use the new gate type

Updated the station to use the new gate type

Changed the gateway description to reflect it's unknown origin

To do: Make gates able to block sending from the other gate (so you can exile people), make damaging gates so they can't send/recieve (and still do the other) possible. Give the station gateway unique sprites (for Nanotrasens own prototype gate, with appropriate description)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4718 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 05:59:36 +00:00
petethegoat@gmail.com
db18a91568 Updoot for away missions. Nothing big.
Also added brown bear sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 19:06:38 +00:00
petethegoat@gmail.com
d7c1fec43b Bookcases and filing cabinets can now be prestocked from the map, by placing books and papers on top of them. Updated the example away mission- it's now a complete mission, and should demonstrate everything that's necessary in an away mission. It has a few power issues, but hopefully someone can fix those for me~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 15:28:05 +00:00
petethegoat@gmail.com
3f7985844e More work on away missions. They're almost playable now.
Things left to do mainly involves stuff interacting with Z8 - counting people as dead, making sure teleports don't work, etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4661 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 23:50:54 +00:00
petethegoat@gmail.com
08f350acda Committing work on away missions.
Standardised cigs_lighters.dm a bit.

Removed the SORD, and some unused and shit flasks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4609 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 23:58:11 +00:00