Commit Graph

395 Commits

Author SHA1 Message Date
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Albert Iordache
39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
cib
f7be1250a3 Many improvements to vira.
Implemented an efficient system for infection. Made sneeze and cough increase infection chance. Increased the lifespan of spaceacillin in a host. Removed the drool symptom.
2011-12-30 21:07:52 -08:00
Albert Iordache
ea92743b36 Merge pull request #173 from CIB/master
Fix stupid bug with trauma/cryo
2011-12-29 13:12:49 -08:00
cib
d4c3053372 Increased the chance of getting infected significantly, with the current system it's too low. 2011-12-29 16:50:20 -08:00
cib
b5f8c930f1 Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
Revert "Alien removal surgery, new traitor item, other stuff."

This reverts commit cc3bc60963.
2011-12-29 15:15:51 -08:00
SkyMarshal
5ab20fdf55 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/items/weapons/uplinks.dm
2011-12-29 10:08:58 -07:00
SkyMarshal
9ad0bc5c89 Can compile, now. 2011-12-29 10:01:19 -07:00
Tastyfish
f3145486cc Merge remote-tracking branch 'upstream/master' 2011-12-29 08:38:42 -05:00
Tastyfish
8745b6bd40 pAI chatbot pal for when ghost aren't pAI'ing;
borgs can't move when no charge;
fixed misplaced light in RD office
2011-12-29 08:38:40 -05:00
CIB
6fbe9cb7bf Merge pull request #167 from SkyMarshal/master
*sigh* Check the description
2011-12-29 05:23:24 -08:00
CIB
b7349e7fa1 Merge pull request #166 from CIB/master
Improved on medical a little, adding traumatic shock
2011-12-29 05:21:52 -08:00
cib
44b32385a6 Removed sleep symptom from lesser diseases, made the cure research machine display the antibodies of the given sample of blood. 2011-12-29 01:59:43 -08:00
SkyMarshal
cc3bc60963 Alien removal surgery, new traitor item, other stuff. 2011-12-28 23:15:30 -07:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
SkyMarshal
e32813060f Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-27 13:45:15 -07:00
cib
9d97e99017 Made vira more likely to infect you. Removed vira from the medical HUD. Added the symptoms: Stumble, hoarse throat, and whisper. Added a random virus dishes to virology. 2011-12-27 21:12:01 -08:00
SkyMarshal
08ff9b06e7 Fixed several things. 2011-12-27 13:44:52 -07:00
Albert Iordache
9219a22f14 Merge branch 'master' of https://github.com/SkyMarshal/Baystation12 into Sky
Conflicts:
	maps/tgstation.2.0.8.dmm
2011-12-27 17:08:52 +02:00
SkyMarshal
607db09620 Lotsa stuff. Map update. 2011-12-26 17:59:09 -07:00
SkyMarshal
4addb7ddb7 Added holster to the detective's suit, and fixed spelling mistakes on the coat rack. 2011-12-26 09:14:43 -07:00
cib
21876403bb Added new virology to the map. Radium now has a chance of awakening your immune system, but at the same time it has a chance of killing you. Added a dilluted milk recipe, and milk to the chem dispenser. 2011-12-26 01:26:35 -08:00
CIB123@gmail.com
4bc242711c TG update: Ammend to the last commit, a few files were left out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2687 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:15:01 +02:00
Albert Iordache
4a8c5e9478 Fixed a minor spelling mistake. 2011-12-26 17:37:04 +02:00
SkyMarshal
de67b05dce More updates. The evidence bags are kinda borked. 2011-12-26 00:03:05 -07:00
SkyMarshal
8ee8875e80 Fixed some bugginess with evidence bags. 2011-12-25 12:37:20 -07:00
SkyMarshal
dd8deae835 Numerous fixes. 2011-12-25 10:57:23 -07:00
Albert Iordache
10842e2ede Custom items are now placed on the ground, if all else fails. 2011-12-24 20:59:50 +02:00
Miniature
319981a37d Trust me to forget a file. 2011-12-24 03:35:58 +10:30
MlocMcMloc
7f540f6811 Merge pull request #121 from SkyMarshal/882fb96574109859b6e503804190390b27e1c738
Yet again, check the description.
2011-12-19 08:09:25 -08:00
Miniature
6a9ed446be Fixed camera chunks still being shown when an AI dies in freelook mode 2011-12-19 21:03:47 +10:30
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
StrumpetPlaya
4489db546d Added detective stuff - fibers.
Left out bloody footprints for now.  Not sure we want that with the
current system of corpses dropping blood spatters all around when dragged.
2011-12-06 07:12:19 -05:00
Miniature
a7b2110194 AI freelook stuff - should work perfectly now
Urist said that /tg/ people got some runtime errors, I have no idea what they got and I haven't got any errors in testing so yeah.
2011-12-05 15:08:52 +10:30
Miniature
f62eccc76b Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
2011-12-03 19:28:10 +10:30
Miniature
15fa196907 AI Freelook 2011-11-30 01:31:22 +10:30
Tastyfish
e58dd6030f Auto-flush disposals, auto-hush vendending machines 2011-11-29 02:42:08 -05:00
petethegoat@gmail.com
1d9eda6b65 Removing recycling from WorkInProgress.
(Please note that due to what seems to be an error with Tortoise SVN, I have to do this in two commits.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2571 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 20:08:14 +00:00
petethegoat@gmail.com
2190408f0f Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 15:58:50 +00:00
rockdtben
84888d5ec3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e 2011-11-20 15:53:23 +00:00
rockdtben
e7a0a44ea4 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 10:25:24 +02:00
rockdtben
f733c08847 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 00:12:49 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
petethegoat@gmail.com
d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00
rockdtben
faee0422ae implemented getOxyLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2520 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-14 14:44:52 +00:00
rockdtben
ff84314ce6 Added a getBruteLoss() proc to mob.dm and then replaced all calls of bruteloss with it. Except for the ones commented out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2505 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 14:45:25 +00:00
petethegoat@gmail.com
d187ca3ba9 Committing Uristqwerty's AI freelook. Thank you!
The extent of my implementation of this involves commenting out some multi z-level specific stuff, and adding a dmi of the overlays it uses.

This currently causes runtime errors due to my lazy implementation!
Only -you- can fix them.
http://pastebin.com/AqU8sA4b

So far as I can tell, it just needs some sanity checks. I would leave this unchecked until the runtimes are fixed.

Additionally, our map doesn't actually fair too badly with proper camera LOS, but there are a couple of areas that need improvement. Please update the map when you tick this!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2395 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 18:47:47 +00:00
mport2004@gmail.com
46a7143e3a Energy projectiles work again.
Rewrote the job selection system to use bitflags and the jobs are now objects.
Fixed a path conflict with effect which caused a few things to be unable to be clicked on.
Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects.
Fixed up the bits that were missing the slightly updated mob organ attack code.
Moved the traps file into unused.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 07:52:30 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00