Commit Graph

305 Commits

Author SHA1 Message Date
Mechoid
487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
Aronai Sieyes
13f181beda Merge pull request #6862 from VOREStation/vplk-zoomy-skybox
Scale Skybox by client view size
2020-03-16 10:01:50 -04:00
Leshana
73c4809d26 Add proc set_viewsize() to allow hooking actions when client.view is changed.
- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-15 17:59:17 -04:00
Atermonera
8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Atermonera
11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Atermonera
153a7e118a Fixed an issue with multiple boot/shoe overlays. 2019-09-07 23:11:56 -04:00
Cameron Lennox
e3073bbb5d Fixes the washing bug with boots 2019-09-03 01:34:54 -04:00
KasparoVy
d9b1e02405 Tails/Taurs Hide Shoes & Clip Uniforms/Suits
Hides shoes when the goat legs or taur bodies are selected.
Adds a method by which you can clip off parts of sprites, ported from Para.

Sets goat legs & taur bodies to clip off the lower parts of uniforms and suits
so long as the clothing doesn't hide tails or is a taur suit.
2019-08-20 01:56:08 -04:00
Atermonera
a175e70865 Merge pull request #6354 from MagmaRam/eyestabs
Adds proper miss chance for stabbing people in the eyes.
2019-07-30 20:19:46 -04:00
Neerti
9d46150515 Adds pressure protection bounds to clothing. 2019-03-27 13:26:07 -04:00
Anewbe
935fb1ed06 Merge pull request #5669 from VOREStation/pol-binocs
Stop usage of multiple vision modifiers
2018-10-15 15:51:43 -04:00
Atermonera
46f151745f Merge pull request #5581 from Anewbe/mining_toys
Technically adds the Ore Redemption Machine
2018-09-22 13:38:10 -07:00
Anewbe
c35b99e315 Technically adds the Ore Redemption Machine 2018-09-19 02:04:10 -05:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana
0994c9dbe7 Removes the global lists all_clothing, all_items, all_objs, and all_atoms for performance reasons.
- The cost of maintaining these lists is more than the benefit of having them (mostly used only for debugging code)
2018-05-27 15:20:40 -04:00
drexample
be5c144a16 Ports Baystation12 newest item pickup animations. Fancy! (#5302)
* fixed photos

* Added item pick up animation

* Revert useless commit

* Removed unnecessary extra define, made sure ghost object deletes itself after animation, changed planes.
2018-05-27 11:54:36 -05:00
Anewbe
0647b05cd3 Swapping hands cancels zoom 2018-05-21 23:17:46 -05:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Arokha Sieyes
ef904f453c POLARIS: Sometimes items have this set to null because they are bad. 2018-03-25 17:09:47 -04:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Anewbe
9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
3be602dece U_I Phase 1.3: Previews are broken, so that's a thing 2018-03-08 19:31:55 -05:00
Arokha Sieyes
2f433c9ea9 U_I Phase 1.2: Something is broken somewhere 2018-03-08 19:31:54 -05:00
Arokha Sieyes
aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Anewbe
38cb9bc406 More progress 2018-02-17 13:28:44 -06:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe
4c17f28cd0 Merge pull request #4519 from Neerti/12/15/2017_berserking
Adds Berserk
2018-01-11 20:57:50 -06:00
Neerti
cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Neerti
5796b14220 Adds Reach Variable to Weapons
Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Verkister
26ea6ec92d Enables the combo blend mode for most colorable loadout gear.
-The most meaning the colorable uniforms, suits, gloves, shoes, headgear, earwear, and accessories.
-Only affects mob icons for now, the inventory/floor icons still in old blend.
-Sort of a framework for possible additional options to come.
-Also messed around with some other stuff such as adding on-ear icons to the rest of the flower pins and bows, and made the base icons for the beanies lighter than the middle gray they were.
2017-11-02 15:33:52 +02:00
killer653
8b7c0576a5 Fixes legcuffs 2017-09-12 20:47:42 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Anewbe
3173baaec1 Adds a minimum 5% chance to embed 2017-04-29 10:03:43 -05:00
Anewbe
35d7c673af Makes it so things actually embed again. 2017-04-28 18:23:21 -05:00
Anewbe
ac79f548e7 Sorta implements armor soak, very WIP 2017-03-10 20:26:37 -06:00
Anewbe
5cfc8cabc7 Fixed the attack messages from items being placed into bags 2017-01-16 17:11:42 -06:00
Anewbe
0286be65ff Ports Bay's custodial bag tweaks 2017-01-14 23:44:16 -06:00
Anewbe
415182d3b7 Hugs/grabs should only miss if you're flashed 2017-01-10 20:59:07 -06:00
Anewbe
47f6946794 Hands should now be affected by the flash accuracy penalties 2017-01-02 21:57:13 -06:00