Spamcat
b605fe84db
Fixed #2706 .
2013-04-27 14:37:10 +04:00
Chinsky
b207349c44
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:10 +04:00
Chinsky
b9abe55aa8
Changed Escape objective a bit.
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Wording now hints at 'fail if in shuttle brig' thing.
Also now needs to have traitor properly cuffed in that area.
2013-03-11 00:57:31 +04:00
Chinsky
cce3e8e4e9
Merge pull request #2503 from CIB/feature
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Improved brainloss effects.
2013-03-09 05:48:19 -08:00
cib
db707b4e5b
Headrevs now get the names of 3 people who might be convertible.
2013-03-09 14:29:48 +01:00
Chinsky
55671d7485
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/screen1_old.dmi
2013-03-06 17:04:45 +04:00
Cael_Aislinn
92517638bc
removed double announcement for grid checks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:31:40 +10:00
Cael_Aislinn
2933069ebe
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:23:16 +10:00
Cael_Aislinn
950c5a84ab
updated roundstart music
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:15:12 +10:00
Zuhayr
cbc62505e7
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-03-04 01:52:12 -08:00
cib
997c1e63ad
Fix for too many changelings.
2013-03-02 19:59:16 +01:00
Christian Bielert
80b9257332
Merge pull request #2446 from Baystation12/BEF-staging
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Bef staging
2013-02-25 09:58:25 -08:00
Cael_Aislinn
02ace92b04
miscellaneous tweaks to finance machines
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-26 02:59:04 +10:00
Zuhayr
2381aa2dca
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
Cael_Aislinn
a8c2745398
cut back cached music to 2 tracks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 22:10:53 +10:00
Cael_Aislinn
9c0fb003ac
some new [old] sound effects, turrets make ambient noise occasionally, bit more roundstart music, some more ambient music for areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:48:48 +10:00
Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Cael_Aislinn
cfa317a664
added [old] roundstart music, cleaned up folders a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 18:54:01 +10:00
Chinsky
eb03e35296
Fixes issue #2384
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Uplink now spawns proper implanters.
Fixed missing icon for compressed matter implant.
2013-02-20 09:15:27 +04:00
Chinsky
65d79e6ec1
Fixed runtime in traitor equip.
2013-02-20 08:58:09 +04:00
Gamerofthegame
713176a466
Changes Secret-Nuke ready requirements from 15 to 25.
2013-02-14 22:50:01 -05:00
cib
484c936c6d
Fixed a bug with intercept reports.
2013-02-14 16:29:07 +01:00
Cael_Aislinn
ff222c2f13
fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 23:17:54 +10:00
Cael_Aislinn
7cc207583a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-13 12:30:01 +10:00
cib
f424a2c4c0
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/hostile/giant_spider.dm
2013-02-10 23:07:55 +01:00
cib
dd4949bc62
Merge branch 'master' into feature
2013-02-10 22:58:32 +01:00
Cael_Aislinn
15bc6ed7b2
restructured event system, re-merged CIB's event system with TG's
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 21:24:31 +10:00
Cael_Aislinn
5b0f31e89f
tweaked, reworked and restructured a bunch of events, fixed the capitalisations issue in my repo structure
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 21:22:02 +10:00
Cael_Aislinn
4500be323c
removed unused event files, added some new events from unused ones, restructured/tweaked some event procs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 21:12:40 +10:00
cib
934eae1d15
Removes new event code and reinstates old event code.
2013-02-09 18:38:35 +01:00
cib
9fa8509569
Virus event is now again virus2.
2013-02-09 18:04:24 +01:00
cib
863a9deb7b
Added NT relation preference.
2013-02-09 17:55:53 +01:00
Cael_Aislinn
84877454ed
removed old event files, re-added old ion storm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-09 01:08:59 +10:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
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Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky
5fdd6462a1
Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
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Map fixes
2013-02-06 13:54:31 -08:00
Chinsky
093fcfb721
Wizard: Hugbox Edition.
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Removed Ei Nath and mass gun spawn.
2013-02-06 19:58:53 +04:00
Chinsky
c4997a34f1
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
2013-02-02 20:00:10 +04:00
Whitellama
5d090b0611
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
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Conflicts:
code/WorkInProgress/Cib/amorph/amorph_hud.dm
code/game/objects/structures/window.dm
code/modules/mob/living/blob/blob.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob_defines.dm
code/modules/mob/screen.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/tgstation.2.0.9.1.dmm
2013-01-31 14:26:58 -08:00
cib
e54e44d495
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/game/gamemodes/events.dm
2013-01-31 11:15:32 +01:00
cib
9691e497b1
Event code fixes.
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- Previously base event chance would get applied twice, so instead of e.g. 0.03 chance, a 0.03^2 chance
- Removed unused code
2013-01-31 11:03:48 +01:00
Chinsky
24cf3c2dd0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/datums/supplypacks.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
icons/mob/suit.dmi
icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
Cael_Aislinn
e7c10c44cd
made delay round end work after restart timer has started, made delay verb also delay round end
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-24 15:38:23 +10:00
Cael_Aislinn
7f05c6fdb3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/hud.dm
html/changelog.html
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 01:02:27 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
Cael_Aislinn
66ce65a680
minor tweaks and cleanup with events, readded meteor shower and grid check events, removed most unused event files (left some interesting ones)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:15:38 +10:00
Cael_Aislinn
20aa136a08
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 05:05:17 +10:00
Cael_Aislinn
082af8f638
removed some duplicate events code brought in by mistake during tg port, fixed space ninja spam, renamed 'NSV Exodus' to 'NSS Exodus'
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 04:56:20 +10:00
cib
5c97214b97
Removed an instance of spawning space ninjas I overlooked. This one would cause a space ninja to be spawned on every round, 6 minutes in.
2013-01-20 18:54:29 +01:00
Kortgstation@gmail.com
b0077b3498
Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
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They also added extra checks to
-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)
Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
cib
8de6998d83
Removed space ninja random event.
2013-01-18 23:37:51 +01:00