FluffMedic
86c1056e21
Temp sprite ( #8263 )
2024-04-22 08:14:06 +02:00
FluffMedic
2991aeece5
Runtime and Viro ( #8165 )
2024-04-05 07:42:59 +02:00
FluffMedic
320e4d6580
[Valley] Valley Refresh 1/X ( #8139 )
2024-04-04 15:21:29 +02:00
Raeschen
db9626a136
Mistake in turfpacks ( #8052 )
2024-03-23 17:38:23 +01:00
Raeschen
e3e7d66e53
Turfpacks system for mappers ( #7940 )
2024-03-23 10:37:06 +01:00
TheGreatKitsune
ec3cd00518
Merge master into shadekin-dark-tunneling
2023-04-01 09:24:41 -05:00
Bib Bob
5c49d065a2
remove bad commented code
2023-02-26 00:39:22 -06:00
TheGreatKitsune
be82c20976
Add ability to block nonghost incorporeal movement
2023-02-21 04:16:13 -06:00
Bib Bob
d6305dafef
Walls fixed, random turfs, bleed through fixed
2023-02-13 23:08:36 -06:00
Bib Bob
9ec348a696
Merge remote-tracking branch 'origin/master' into krakatoa
2023-02-13 18:08:14 -06:00
Bib Bob
c0bbfc041b
saddsa
2023-02-13 18:08:07 -06:00
Bib Bob
7f532a0f80
the start
2023-02-13 17:49:59 -06:00
Nadyr
bf393f303c
no longer necessary due to upsream changes
2023-01-04 21:59:56 -05:00
Nadyr
9532bac6b9
Tweaks edge generation to work with upstream changes
2023-01-04 21:59:35 -05:00
Darlantan
559ab34e31
Fixes shrub, randomizes rocks, maybe fixes turf edges on mapload
2022-12-16 02:52:12 -05:00
Darlantan
1444bd5026
finishes icon cleanup, adds more props, adds flora, adds some prop mechanics
2022-12-06 23:24:41 -05:00
Darlantan
73e3a1d16f
Turfs, props, flora, and cleanup
...
-Moves/rearranges a lot of the code/files on this branch, not done yet
-Requested turfs + special behavior
-Tweak to edge generation so we can use our files too
-Plants
-Props
2022-12-05 08:41:14 -05:00
Kassc
4b93911a07
Test PR
...
Dunno, maybe this fixes something.
2022-08-25 19:58:02 -04:00
Kassc
6c14d8cb22
Desert Planet Tiles
...
Little project I am still working on, expect a lot more sprite art but for now.
-Desert tiles
-Sand tiles
-Water tiles
-Gravel tiles
-Mud tiles
2022-08-19 02:09:34 -04:00