Commit Graph

791 Commits

Author SHA1 Message Date
Rykka Stormheart
6a837244da Sound Update: Pain/Scream/Gasp/Death Sounds
This PR adds the following sounds;
Death sounds
Scream sounds
Pain sounds
Gasp sounds

The sounds are organized into a category under character setup - navigate to the VORE tab and select one based on your preference. If Unset, or not chosen, it will default to whatever the icon base is for your species - for instance, Vulpkanin will get the Canine sounds.

Sounds are grouped into 4 major lists so far, with plans for more once I get more files;
Canine (Scream/Gasp/Death/Pain)
Feline (Scream/Gasp/Death/Pain)
Cervine (Scream/Death only)
Generic/Human (Scream/Gasp/Death/Pain)

Vulpkanin use Canine sounds. Tajaran use Feline. Humans get Generic/Human. Cervine is unset on any species, allowed to be taken by customs.
Vox have a pain sound.

This also enables **pain** emotes. These can be manually done with *pain, or triggered automatically on taking an injury. The pain trigger respects species pain mods - for instance, if you have Major Pain Tolerance, you'll hear yourself growl in pain far less than someone who has Intolerance.

Pain is **not** triggered by spicy food or hallucinations, as those two add halloss on directly. Only effects that apply damage will add on pain.

You can test out these sounds in the Character Setup panel. See [here](https://streamable.com/o9wr9g), and here:
![](https://i.imgur.com/JhbH6r3.png)

A demonstration of human sounds is available [here](https://streamable.com/hqwpel).
Canine sounds [here](https://streamable.com/41d0oj)
Demonstrations of it during combat [here](https://streamable.com/y4nxea) and [here](https://streamable.com/gj2gl3).

These can be muted by navigating to Sound and setting the Mob Injury Sounds variable, seen here:
![](https://i.imgur.com/4zblNmd.png)

Species that currently lack sounds have had their audible sounds disabled to prevent jarring human noises from playing on non-human species. This can be overridden upon request, but for now, it will serve as hopeful inspiration to encourage additional files.
2023-03-01 23:54:52 -08:00
Fluff
b2387a7dbf Swapping two sprites
Opps, shotgun wuff and shotgun tesh sprites are wrong
2023-03-01 23:33:13 -05:00
Fluff
26b7ca68a5 Eclipse mobs
Adding a new little group of mobs.
2023-03-01 23:18:10 -05:00
Fluff
d6a20ce664 Mouse Army Works
The icons for the mouse army tiny mice is some weird jank code that clearly doesn't work.
I just added the normal way of the sprites working.
2023-03-01 23:13:08 -05:00
Seris02
f95ae5a000 why do I do this to myself 2023-03-01 10:52:27 +08:00
Seris02
fba91c6afd stops proteans from selecting promethean 2023-03-01 09:17:04 +08:00
Sharkmare
68dd41276d Globalize the Voice list and fetching 2023-02-28 08:02:38 +01:00
Razgriz
84ab7c421d Merge pull request #4176 from BlackMajor/protean-rework
Protean rework part 2 (WIP)
2023-02-27 19:09:14 -07:00
TheGreatKitsune
1d36a4215d Item TF spawnpoints 2023-02-26 15:43:47 -06:00
Razgriz
34cffc0887 Merge pull request #5774 from Kazzc/MoreSuperPoseShelters
Additional SuperPose Maps and fixes.
2023-02-26 00:54:59 -07:00
Razgriz
108bbb1e52 Merge pull request #5771 from Seris02/extrastuff
synthnaga tail, four ears ears, updated digi guilmon markings
2023-02-25 22:25:28 -07:00
Fluff
90eccca7a2 More Xenomoprhs from Mexcio
A new variety of Xenomoprhs.
All of them made by Kassc.
They had a map of var edited xenomorphs.
I officially coded them in.
2023-02-24 19:24:04 -05:00
Kassc
5403f039f7 Additional SuperPose Maps and fixes.
*LargeAlienShip-57x25
-Should spawn properly now.
-Food vending machines nerfed.
-Various item nerfs.
*TradingShip-40x22
-Food vending machines nerfed.
-Various item nerfs. (removed combat pod. Oof)
*Thanks for SlaysInDutch#4302 we now have more pods!
BrodcastingPod-11x9
DemonPoolV2-43x28
PirateShip-13x30
SurvivalHomeV2-9x9
SurvivalMechFab-9x9
SurvivalMethLab-9x10
SurvivalScience2-9x9
SurvivalSecurity2-9x9
HillOutpost-15x11
2023-02-23 17:25:49 -05:00
Seris02
9ec91ba026 moar stuff - synthnaga tail, four ears ears, updated digi guilmon markings 2023-02-23 11:44:43 +08:00
BlackMajor
382d8694f0 Merge pull request #5738 from Seris02/digiunbad
makes tails/wings show underneath bodyparts (makes more difference on digitigrades)
2023-02-23 14:41:50 +13:00
BlackMajor
2cf320e897 Merge branch 'master' into protean-rework 2023-02-23 14:31:09 +13:00
Nadyr
27658df697 Merge branch 'master' into OvermapDynamicPOIs 2023-02-21 20:03:22 -05:00
Darlantan
1048eaecd2 Adds comments for mappers 2023-02-21 19:47:54 -05:00
Razgriz
af042bb8b4 Merge pull request #5763 from CHOMPStation2/upstream-merge-14512
[MIRROR] Expands player tip lists with some new ones. Changes some weights
2023-02-20 16:49:25 -07:00
Razgriz
c3b2c5bd60 picking and choosing 2023-02-20 16:30:54 -07:00
Razgriz
d83309714e Merge pull request #5761 from Seris02/digishoeblood
digitigrade shoe blood overlay
2023-02-20 16:19:54 -07:00
Seris02
0e27736307 digitigrade shoe blood overlay 2023-02-19 18:02:33 +08:00
Fluff
863a499caf Precursor Rigsuit
Adds a precursor rigsuit called the Xenotech rig, assuming I did the non-code name changes correctly. It's rather resource intensive but overall worth the research and materials.
2023-02-18 13:11:37 -05:00
BlackMajor
a6491b8d6f Merge pull request #5753 from Seris02/swoopiewhy
stops swoopies attacking prommies and proteans
2023-02-18 16:26:50 +13:00
Seris02
c62e242e8e stops swoopies attacking prommies and proteans 2023-02-18 10:33:30 +08:00
Razgriz
3d9a5c3dd9 Merge pull request #5742 from Seris02/resizefixer
fixes double stepping on laying people
2023-02-17 03:31:52 -07:00
Razgriz
07e912186d Merge pull request #5740 from FluffMedic/Gygaxes
Gygaxes Mob Nerf
2023-02-17 03:31:28 -07:00
Seris02
1fb785ccde fixes double stepping on laying people 2023-02-17 16:03:58 +08:00
Fluff
2881c71330 Fixes AADG
Double checked the speed, should be fine on normal gygaxes, won't outspeed teshies anymore but are still zoomy. But also gave the AADG meme speed because poor thing needs to keep it.
2023-02-16 18:32:56 -05:00
Fluff
857d1ab5c7 Gygaxes Mob Nerf
Tried to nerf the gygax mob's insane freaking speed. They're way too fast, and need curbing. Well, so do player mechas but that is an issue for a more skilled coder or when I have less active projects and more frustration on their stronkness.
2023-02-16 14:03:19 -05:00
Bib Bob
3c8c3982a8 Makes robust guts pickable by non-customs 2023-02-16 09:21:14 -06:00
Seris02
2954f6d674 update modular_chomp human/update_icons to be correct 2023-02-16 14:27:21 +08:00
Nadyr
c2308a7693 Merge pull request #4811 from Kazzc/DesertTiles
Desert tiles, walls, cliffs, plants, mobs.
2023-02-13 18:43:45 -05:00
Razgriz
d470d3fae9 Merge pull request #5715 from Seris02/newthingspls
adds more markings, ears and tails and changes the way digitigrade markings are handled
2023-02-13 14:31:57 -07:00
Seris02
9c71bcd5e8 tip for disabling periodic tips 2023-02-13 17:36:18 +08:00
Seris02
8b5c0b7f12 adds more markings and changes the way digitigrade markings are handled 2023-02-13 15:43:24 +08:00
Razgriz
31cfabd3c6 Merge pull request #5700 from CHOMPStation2/upstream-merge-14456
[MIRROR] Implements periodic tips for (new) players!
2023-02-12 19:04:32 -07:00
Razgriz
411942db8e Merge pull request #5574 from Cyrelius/items
Making clothing protect against water like it should.
2023-02-12 18:54:42 -07:00
Razgriz
4cca7ac935 You made this? I made this. 2023-02-12 18:49:22 -07:00
Cyrelius
81bbe0c33b Update rig.dm
Adds permeability to modular chomp instead.
2023-02-11 00:33:36 -08:00
Seris02
9490a5b69c puts dsi prosthetics back to normal in favor of dsi - adaptive skipping icon 2023-02-11 11:48:26 +08:00
Seris02
ef41901455 makes the vanity copy copy size changing traits as well 2023-02-11 11:07:12 +08:00
Darlantan
12ced43427 Fixes and improvements
-Templates now include a var for max dimensions, load/unload adjusts to match the template size instead of always using the max size limit
-4 shuttle landmarks per z-level, landmarks move based on the size of the submap to never be terribly far away
-Users can now choose which map to delete when maps are full
-Overmap POI objects will now move once if spawning on top of another POI object
-ChangeArea and shuttle landmark runtimes fixed
-2 map errors fixed
2023-02-10 03:46:14 -05:00
Seris02
260488f924 protean - few runtime/bug fixes, tesh suit sprites, digi suit sprites 2023-02-09 16:45:26 +08:00
Seris02
369e1bdcc5 adds the ability to turn into other people for proteans, and gives protean blobs their robot emotes back 2023-02-09 11:53:23 +08:00
Fluff
858e6b6adc Hivebot and Home Update
Soo I love the hivebots but oh dear they're so freaking easy. They are so weak, and die so easily. The radiation and Ion bots feel like the biggest threat.

So added a new purple branch called Precursor.
All have a nice shield, and hopefully pack someform off high offense.
Machine Gun - Should be a stream of bullets. 
Laser - Fires a precursor beam.
Lobber - Lobs a special 'precursor' version of the energy artillery shot.

Also turned the tank class of thinks into blue, similar to ablative/durasteel although a darker color.

Might add loot tables to the precusor ones when I figure that out. And might have spelled precursor wrong somewhere.

And with the new hivebots, just plopped them into the derelict engine.
2023-02-08 19:21:57 -05:00
Fluff
89b5a2e1ce Silver Watch
Makes it so the dead ringer doesn't allow you to negate every single encounter by thwacking yourself in the foot beforehand.
Hopefully deadringer is now an escape tool.
2023-02-05 08:31:44 -05:00
Seris02
484b164b64 fix linters hopefully 2023-02-05 13:37:09 +08:00
Seris02
ce0eeb66b5 direction persistence and resize runtime fix + no resize animation 2023-02-05 13:26:49 +08:00
Seris02
e37832dbf1 gives protean blobs their emotes back 2023-02-05 11:52:33 +08:00