* Fixes#4632.
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
Round-end report now displays a history of powers the changeling had bought for that round, including resets.
Renames purchasedpowers to purchased_powers because I like my underscores.
Changelings can always be absorbed by other changelings if the body is husked.
Reviving clears the husked status, fixing an exploit where a ling could be husked and alive, and be unabsorbable.
A stronger variant of the armblade is available if one also buys recursive enhancement (totaling 5 points). The stronger variant has 30 armor pen, but no additional effects.
A stronger varient of the electric hand is available for those who buy recursive enhancement, which does more halloss and costs less chemicals to channel electricity, also costing 5 points.
Normal electric hand made a little stronger when using it by grabbing someone, since grabbing is harder.
Cryosting description now says it has a cooldown.
Delayed toxin sting also now says it has a cooldown.
Changes log produced when using finger-lockpick.
Endoarmor description made slightly more accurate, for those which may not have a base health of 100.
Enfeebling string now reduces a person's health by a percentage, so teshari are not instantly killed by a recursive enhanced version of it. Enfeebling sting now has a 5 minute cooldown as well.
Replaces some sleep numbers with X SECONDS/SECOND to make it more clear how long it is.
Transforming will wipe your flavor text, instead of keeping your previous identity's flavor text.