HarpyEagle
e03585898d
Cleans up flashlight fix
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Moves icon state changes into update_icon(), less duplicated code. Also
makes glowing slime extracts less dumb.
2015-08-24 16:31:31 -04:00
PsiOmegaDelta
0b163b89ae
Fixes #10815 .
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Now uses audible message. Added a message for deaf mobs.
2015-08-24 09:16:35 +02:00
Chinsky
1a7b0e33a4
Merge pull request #10758 from FrickenChris101/patch-1
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Flashlight Icon toggle fix
2015-08-24 00:40:26 +03:00
Zuhayr
89f498e3e8
Merge pull request #10811 from mwerezak/qdel
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Fixes
2015-08-23 07:41:10 +09:30
mwerezak
13c760c5bb
Fixes #9453 and fixes #10614
2015-08-22 11:09:17 -04:00
mwerezak
cfa8ab3fd0
Removes bear traps from the custodial closet, adds autolathe recipe
2015-08-22 02:31:19 -04:00
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
FrickenChris101
a4b3ab1ca5
Flashlight Icon toggle fix
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Just added additional code to update_brightness call and initialize.. Wasn't properly reflecting light being on or off.
2015-08-19 20:17:59 -04:00
PsiOmega
21fd8d825d
Makes the private AI channel truly private.
2015-08-16 15:43:28 +02:00
Snapshot
5f5671d21f
Merge pull request #10647 from mwerezak/acids
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Fixes #10645
2015-08-14 22:22:41 -07:00
mwerezak
133bc96344
Fixes #10645
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Sets unacidable where appropriate.
2015-08-14 23:20:10 -04:00
PsiOmegaDelta
d1e8f670b2
qdel(reagent) adjustments.
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Attempts to ensure qdel(reagents) only occur once per Destroy()
2015-08-13 10:26:31 +02:00
GinjaNinja32
792d6e2864
Merge pull request #10579 from mwerezak/misc
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Fixes
2015-08-12 22:21:34 +01:00
HarpyEagle
19fbc71249
Removes req_amount from stack_recipe_list
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The stack_recipe_list datum itself is not used to make anything, so having
a req_amount made little sense. Fixes #10572 .
2015-08-12 15:54:16 -04:00
Chinsky
0e52b3d4df
Merge pull request #10562 from PsiOmegaDelta/150812-OneCrew
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Fixes the One Crew Member module.
2015-08-12 20:38:52 +03:00
HarpyEagle
a62edc5b3a
Fixes #10548
2015-08-12 12:21:28 -04:00
PsiOmegaDelta
249db0b03d
Fixes the One Crew Member module.
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Didn't return properly in install().
Override transmitInstructions() when addAdditionalLaws() was more than sufficient.
2015-08-12 14:42:52 +02:00
PsiOmega
e4f6436a85
Fixes #10494 .
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Borgs have their very own custom little headset, so cute.
2015-08-11 21:11:16 +02:00
Chinsky
7b1656f40c
Merge pull request #10470 from Karolis2011/dev-freeze
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[Dev-Freeze] Replace \red with <span> in runes.dm, fix many "his/her/their" gender messages
2015-08-11 20:07:06 +03:00
SomeoneElse
8c0984d5b1
Fix gender issues, some typos from various files
2015-08-11 13:41:40 +03:00
Kelenius
1324e69a19
Fixes #10466 - chem implant can't be loaded
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What the literal shit.
2015-08-11 10:26:22 +03:00
PsiOmegaDelta
c560bd8d79
Merge pull request #10404 from mwerezak/stack-fix
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Material stack related fixes
2015-08-08 09:56:25 +02:00
HarpyEagle
fc7e89380e
More material renames
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Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
PsiOmegaDelta
998b72bcd8
Fixes #10372 .
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Removes snowflake attack code.
2015-08-03 09:20:36 +02:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
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Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Zuhayr
ad63247749
Merge pull request #10382 from Mloc/freezyfixes
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fixes
2015-07-31 03:55:34 +09:30
Atlantis
3bb88b327c
Fixes #10353
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- Fixes icons not updating properly
- Also fixes a runtime.
2015-07-29 23:16:27 +02:00
mwerezak
6df770cab3
Fixes projectiles being able to hit humans in organs they do not have.
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Will also prevent body shields blocking bullets with non-existant limbs. Expands on the special return values for bullet_act(), adds defines for them.
2015-07-28 20:23:26 -04:00
Zuhayr
64ccd8a048
Merge pull request #10269 from Mloc/lightwrite
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lighting work
2015-07-27 11:41:14 +09:30
Mloc
fe4490a295
fixes #10316
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-26 20:53:13 +01:00
Kelenius
7efaab0ab4
Fixes #9540 - borg message when using DA on storage
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Radically. Frankly, this message is useless.
2015-07-23 10:10:10 +03:00
Mloc
65ac3d97d0
Revert "get rid of mob.see_in_dark and species.darksight"
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This reverts commit 278a4c38ec .
2015-07-22 15:14:40 +01:00
Kelenius
7e8622b76a
Fixes #8210
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Medicine stacks will now give one message per item category.
For example:
You clean and seal an ugly ripped cut and a ripped cut on Kelenius's
right arm.
You clean and seal an ugly ripped cut and a cut on Kelenius's left arm.
You clean and seal a cut, a cut, and a cut on Kelenius's left arm.
Code cleanup, spanclasses, spacing, stuff.
2015-07-17 09:24:13 +03:00
Zuhayr
7dada28d8d
Fixes #10146
2015-07-14 05:18:57 +09:30
HarpyEagle
e0f89532e0
Fixes #10078
2015-07-13 11:08:58 -04:00
Ccomp5950
889019b445
Merge pull request #10163 from PsiOmegaDelta/150713-Fixes
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Fixes
2015-07-13 09:35:58 -04:00
PsiOmega
9ba21f3079
Tried to resolve ID cards not GCing properly. Sorted some awful : uses instead.
2015-07-13 10:18:08 +02:00
GinjaNinja32
b04ed47e2f
Merge pull request #10070 from Mloc/lightwrite-2
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Lighting overlay changes + optimizations
2015-07-12 15:51:44 +01:00
GinjaNinja32
c24f8f3452
Merge pull request #10088 from mwerezak/inhand-overlays2
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Ports grenade and flash in-hand sprites
2015-07-10 21:12:11 +01:00
mwerezak
fb1eeae640
Adds inhand sprites for grenades
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Adds inhand sprites for generic grenades, flashbang, and emp grenade.
Conflicts:
code/game/objects/items/weapons/grenades/emgrenade.dm
2015-07-10 11:00:29 -04:00
PsiOmegaDelta
265802d270
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/controllers/_DynamicAreaLighting_TG.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/explosion.dm
2015-07-10 12:57:46 +02:00
mwerezak
a36844cf84
Adds inhand sprites for the flash
2015-07-10 00:27:33 -04:00
mwerezak
6fb6237816
Fixes #9984
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Fixes capgun and dart crossbow inhands.
2015-07-09 23:00:22 -04:00
HarpyEagle
cf88e87434
Fixes mounted RCD balance issues
2015-07-09 16:54:01 -04:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
Chinsky
c7d9ce4697
Merge pull request #10046 from mwerezak/custom-item-icons
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Makes custom items use the host item's inhand sprites if none are provided, knife fixes
2015-07-09 20:52:38 +03:00