Neerti
c7e9acbdad
Merge pull request #1082 from Datraen/FlaregunMech
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Adds a mech flare launcher, can be mounted on any mech.
2016-02-26 22:29:47 -05:00
Neerti
23b15390dd
Merge pull request #893 from Kelenius/AIHud
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AI hud
2016-02-26 20:31:40 -05:00
Datraen
0b4a730bbe
Merge pull request #1083 from Kelenius/plzNoCard
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There is now a ten-second delay for carding the AI
2016-02-26 14:36:50 -05:00
Hubblenaut
6ee464cae7
Merge remote-tracking branch 'upstream/master' into cash
2016-02-26 13:48:01 +01:00
Kelenius
e40a2b59ab
There is now a ten-second delay for carding the AI
2016-02-26 11:02:53 +03:00
Datraen
47efe8d217
Gets rid of double emotes on pAIs and AIs.
2016-02-25 12:39:00 -05:00
Datraen
55a024ef14
Adds a mech flare launcher, can be mounted on any mech.
2016-02-24 21:15:48 -05:00
Hubblenaut
c22f9b2996
Merge remote-tracking branch 'upstream/master' into cash
2016-02-21 17:48:19 +01:00
Datraen
9d269ab470
Merge pull request #1033 from Yoshax/burnbabyburn
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Allows lighting of smokeables on burning people
2016-02-21 11:32:16 -05:00
Datraen
f9054370c1
Merge pull request #1046 from Sabess/Sab_Thing
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Maglights 2.0: Conflict Boogaloo
2016-02-21 11:30:34 -05:00
Hubblenaut
60f5358751
All cash now acts like bundles
2016-02-21 17:23:54 +01:00
PsiOmegaDelta
36c99aecae
Closet breakout no longer failes early.
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Caused by req_breakout() always making us quit early if we're already breaking out.
Breakout sound/animation now play after the checks.
Fixes the secure locker break_open() override, which wouldn't update the welded flag and thus keep you imprisoned.
Fixes a couple of bad macros.
2016-02-21 13:57:03 +00:00
PsiOmegaDelta
afdafb3862
Makes the into-resist proc solely responsible for checking click delays.
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Because it sets the click cooldown itself downstream procs fail when they in turn check the click delay.
Fixes #11839 . Fixes #12062 . Fixes #12114 .
2016-02-21 12:45:01 +00:00
sabess
71d8acc2cb
Fixed the damage again, oops.
2016-02-21 23:06:05 +11:00
sabess
cb1e26ec70
Fixed conflicts with another thing.
2016-02-21 22:48:56 +11:00
Neerti
93dd32f1b2
Merge pull request #1037 from Yoshax/dolladolla
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Changes predefined space cash stacks to be bundles
2016-02-21 04:48:00 -05:00
Zuhayr
ebd2360f43
Merge pull request #1004 from Kelenius/master
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Monkey cubes now expand in showers
2016-02-21 17:49:46 +10:30
Zuhayr
560e6a0ffc
Merge pull request #992 from Neerti/2/14/2016_ling_nerfs_and_ear_protection_cleanup
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Ling nerfs, ear protection cleanup, and ling bugfixes.
2016-02-21 17:48:44 +10:30
Yoshax
76db1f5e6c
Changes predefined space cash stacks to be bundles
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Fixes #926
2016-02-21 02:16:14 +00:00
Mark9013100
8b84695598
Z1/2 Fixes & Edits
2016-02-20 17:55:05 -05:00
Yoshax
23c3c58f25
Removes inappropriate message
2016-02-20 21:31:13 +00:00
Crazylemon64
6e261771db
Allows lighting of smokeables on burning people
2016-02-20 20:54:27 +00:00
Matt
c07dfe5372
Unlimited Welder Fix
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Fixes a bug where welders are infinite use. With this, the Welder will not turn on unless it has at least 1u of welder fuel. Previously, it worked on 'not zero', which allowed it to weld endlessly with fractions of 1u inside (as it was not Zero, but could not deduct 1 from it when used).
2016-02-20 06:33:45 -05:00
Yoshax
46f2528481
Adds linoleum stack
2016-02-20 04:10:41 +00:00
Kelenius
a5e4aa33d5
Monkey cubes now expand in showers
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Port of https://github.com/Baystation12/Baystation12/pull/12107 and
https://github.com/Baystation12/Baystation12/pull/12183
2016-02-18 12:24:38 +03:00
Datraen
129965b1c4
Adds a variable to check for grenade loading, makes frags unloadable.
2016-02-16 12:58:17 -05:00
Neerti
b7a3a98ef0
Ling nerfs, ear protection cleanup, and ling bugfixes.
2016-02-14 19:58:57 -05:00
Mark9013100
cab884b5dc
Implements sprites for shotgun shell boxes.
2016-02-12 20:30:43 -05:00
Zuhayr
82faa30992
Merge pull request #961 from Mark9013100/2/10/2016jackets
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Adds the IA jacket/fake sunglasses to custom loadout
2016-02-12 10:06:21 +10:30
Neerti
9493290997
Merge pull request #933 from Zuhayr/tesharifixes
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Small mob reagent changes.
2016-02-11 17:18:07 -05:00
Mark9013100
7d3b5a09b7
Adds the IA jacket/fake sunglasses to custom loadout
2016-02-10 14:16:50 -05:00
Mark9013100
63db2c8f0b
Portable Freezers can no longer be folded
2016-02-10 05:43:09 -05:00
EmperorJon
c430f065b4
Merge pull request #938 from Neerti/2/8/2016_stasis_bag_cleanup_and_buffs
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Makes stasis bags better
2016-02-09 16:05:08 +00:00
Neerti
ecebb49ad1
Makes stasis bags better.
2016-02-08 17:19:38 -05:00
Kelenius
f106b3f26b
Removes cloaking device
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Adminspawn-only device that is never used, but every time a human
updates icons, they check if they have one. Neat!
2016-02-08 14:28:54 +03:00
Zuhayr
4820420182
Added several mobsize and Teshari checks to reagent processing.
2016-02-08 20:21:04 +10:30
Zuhayr
86fdd0c86b
Fixes for previous.
2016-02-08 19:57:15 +10:30
Neerti
5a48bbc7c7
Merge pull request #924 from Zuhayr/master
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Allowed pouring reagent containers down the sink.
2016-02-08 02:35:38 -05:00
Zuhayr
2e83dfba51
Added blood volume and hunger variables for species.
2016-02-08 13:13:35 +10:30
Zuhayr
dad8d16136
Allowed pouring reagent containers down the sink.
2016-02-07 21:49:23 +10:30
Zuhayr
3239ed23b5
Numerous small Teshari fixes.
2016-02-07 17:16:59 +10:30
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Neerti
f2cd67fe16
Merge pull request #810 from Zuhayr/bayupdate
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Bay update.
2016-02-05 23:21:07 -05:00
Mark9013100
4782794909
Increases the list of items belts can hold
2016-02-05 23:13:40 -05:00
Zuhayr
115eb19d33
Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate
2016-02-06 14:30:51 +10:30
EmperorJon
c29c97dcce
Merge pull request #905 from Zuhayr/resomi
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Seromi rename.
2016-02-06 02:24:45 +00:00
Zuhayr
19014807fd
Surface rename of Seromi to Teshari.
2016-02-06 12:50:16 +10:30
Datraen
4c0bd923c3
Merge pull request #866 from Kelenius/viroRemoval
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Removes the old virus system
2016-02-05 21:06:09 -05:00
Kelenius
906b03e736
Gives AI the hud, sorts the verbs
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Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00